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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Sykar

Arcane
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Turn right after Alpha Centauri
Int and Cha is useful on all melee types thanks to Intimdation checks on feats like Dazzling Display or Cornugon Smash unless you want to use that feat that adds your strength modifier to intimidation checks though iirc you add that on top of everything else so charisma is till not wasted. Int is always useful and I almost never dump it. Dumping strength to 7 is also painful. You will have a hard time carrying full gear and a full belt of quick items and I do not like having medium encumbered casters. Wisdom is good not just for wisdom casters but also if you want good perception and Lore(Nature) skills for your party hunter. I appreciate the 12 wisdom score that she has makes a noticable difference and makes her useful for two camping tasks.

how useless I think more than 14 con is on a barbarian compared to more strength.

But you're wrong. It's not even about CON, although that's very handy for preventing fatigue in traveling, but all the other stats. And you're wrong in a way that precludes people from appreciating what makes P:K uniquely enjoyable (all stats mattering and interesting trade offs). It's lazy thinking.

There's a reason I don't go after the people who get this.

You are wrong in what you think about me based on a post on my opinion of a single class.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
I’m not averse to elitism in general, but in this case my aim is to forcefully counter (bully people out of something they were bullied into) a lazy, unearned elitism that’s grown up around minmaxxing and that P:K was almost certainly designed to subvert in order to open up more varied and interesting options and knock the minmaxxers off of their pedestal.

I’m not coming after you or anyone (other than InEffect) personally but rather that line of thinking.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Sacred Fist was in fact a good fit thematically but was regrettably weak when it came to gameplay.

Warpriest in general is getting awfully close to jumping the whole shark.
 

Yosharian

Arcane
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May 28, 2018
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Grand Chien
CON is mostly useful to avoid situations where you cannot survive a fight. Once you have a reasonable amount and thus aren't dying frequently from nukes or whatever, it becomes ineffective to keep getting more and more of it, unless you're really failing at positioning, or building your AC if you're a frontliner. 14-16 CON is the sweet spot for most classes, mages always need more though.
 

Sykar

Arcane
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Turn right after Alpha Centauri
Warpriest fits Harrim very well thematically.

How so? I would imagine Groetus has one of the least, if not the least, militant clergies, given that his entire schtick is just waiting for the inevitable end of all things. Prior to finding Groetus, Harrim was a failed smith, not a soldier or a warrior.

He does not care one way or the other how his followers do it but Harrims domains are destruction and chaos. Thos two fit the war theme pretty well and he also acts like it when it comes to for him important events.

Sacred Fist was in fact a good fit thematically but was regrettably weak when it came to gameplay.

Warpriest in general is getting awfully close to jumping the whole shark.

I do not see how Sacred Fist fits. It is effectively a cross of a monk and priest. Harrim does not live like a monk, ascetic, pure self discipline and all that jazz. He enjoys drinking, spreading Groetus word and spreading chaos and destruction when he deems it fit like destroying the anvil in Trollbold.
 
Vatnik Wumao
Joined
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Warpriest fits Harrim very well thematically.

How so? I would imagine Groetus has one of the least, if not the least, militant clergies, given that his entire schtick is just waiting for the inevitable end of all things. Prior to finding Groetus, Harrim was a failed smith, not a soldier or a warrior.

He does not care one way or the other how his followers do it but Harrims domains are destruction and chaos. Thos two fit the war theme pretty well and he also acts like it when it comes to for him important events.
As far as lorefriendly multiclassing is concerned, blight druid seems more suitable for our Groetus-worshipping dwarf. :M
 

Sykar

Arcane
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11,297
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Turn right after Alpha Centauri
Warpriest fits Harrim very well thematically.

How so? I would imagine Groetus has one of the least, if not the least, militant clergies, given that his entire schtick is just waiting for the inevitable end of all things. Prior to finding Groetus, Harrim was a failed smith, not a soldier or a warrior.

He does not care one way or the other how his followers do it but Harrims domains are destruction and chaos. Thos two fit the war theme pretty well and he also acts like it when it comes to for him important events.
As far as lorefriendly multiclassing is concerned, blight druid seems more suitable for our Groetus-worshipping dwarf. :M

I am not sure about more but sure it fits as well. Never said that Warpriest or Cleric are the only good fits for Harrim.
 

Lambach

Arcane
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Belgrade, Removekebabland
He does not care one way or the other how his followers do it but Harrims domains are destruction and chaos.

Destruction and chaos don't necessarily need to come from war, y'know. Groetus' (and Harrim's) whole thing is just waiting for entropy to grind everything. Warpriests are supposed to be warriors for their respective Deities, aggressively spreading their faith with "fire and brimstone" or eliminating their Deity's enemies. Groetus is probably the one Deity who could not care less about aggressively spreading his faith and such. Destruction and chaos come naturally as a consequence of inevitable entropy.

And there's also an actual War Domain. :M

and he also acts like it when it comes to for him important events.

Which ones? I can't think of a single instance where his behavior is not along the lines of "I really don't care about this, it's all pointless anyway......... but I'm kinda curious, so let's check it out*" That's not really the behavior of a Warpriest.

*probably put there only so that he can have side-quests of his own, just like all other companions
 

InD_ImaginE

Arcane
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Pathfinder: Wrath
Warpriest fits Harrim very well thematically.

How so? I would imagine Groetus has one of the least, if not the least, militant clergies, given that his entire schtick is just waiting for the inevitable end of all things. Prior to finding Groetus, Harrim was a failed smith, not a soldier or a warrior.

it's the whole "what I touch crumble to dust" with him smashing forge and golem barehanded (which is either blessing of Torag/Groteus)

sacred fist in this case has less to do with the fact that it is a Warpriest Archetype but more of the fact that he use FIST as weapon
 

Lambach

Arcane
Possibly Retarded
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Belgrade, Removekebabland
it's the whole "what I touch crumble to dust" with him smashing forge and golem barehanded (which either blessing of Torag/Groteus)

Right, but that ability ("Touch of the Unmaker", IIRC) is explained as simply speeding up something that will inevitably occur on its own anyway. Given enough time, any creation will eventually become dust (the whole theme of "inevitable entropy"), this simply speeds the process along. It's not really related to war, necessarily.
 

Mangoose

Arcane
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I'm a Banana
Divinity: Original Sin Project: Eternity
I'm finding the turnbased mode pretty smooth.

If Troika made a better UI for ToEE then we could've had this back then. Ffs. Again, completely a design choice fail (or success, in this case). Has nothing to do with funding or more manpower or more effort elsewhere. If anything, a failure to playtest and iterate from the player's position.

Actually, I just noticed that the AI will track a grid-like path for me, as going around objects it's going from one node to another one 45deg the other way. If that makes any sense. I wonder if that was underlying the real time mode also. If that's the case, then double design fail for ToEE's horrible pathfinding. Because turn based right here as well as turn based in KOTC show the utility (necessity?) of some sort of discrete grid for positioning. I dunno how ToEE worked but the movement seemingly being grid-less some sort of on-the-fly calculation of distance measurement that some mechanics need like AoOs, for example. On the other hand, having a grid - discrete positions on a grid - allows for much simpler arithmetic.
 
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frajaq

Erudite
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Oct 5, 2017
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Brazil
Holy shit I got destroyed in the very first goblin ambush that happens in Varnhold DLC, I completely forgot how cutthroat this game can be and how to play it lmao
 

Mangoose

Arcane
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Divinity: Original Sin Project: Eternity
Meant to ask this here: Question: Which (if any) are companions that are worth playing with? I'd like to know so I can build my merc corp to fill those slots in. And also useful to know who to play with. (From Youtube, Tristian's VA was pretty good)
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Holy shit I got destroyed in the very first goblin ambush that happens in Varnhold DLC, I completely forgot how cutthroat this game can be and how to play it lmao

Same
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Joined
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Insert Title Here Pathfinder: Wrath
Meant to ask this here: Question: Which (if any) are companions that are worth playing with? I'd like to know so I can build my merc corp to fill those slots in. And also useful to know who to play with. (From Youtube, Tristian's VA was pretty good)

All. Mercs suck.
 

Salvo

Arcane
Joined
Mar 6, 2017
Messages
1,414
Meant to ask this here: Question: Which (if any) are companions that are worth playing with? I'd like to know so I can build my merc corp to fill those slots in. And also useful to know who to play with. (From Youtube, Tristian's VA was pretty good)

Depends on what your Toon is. A cleric is usually necessary though, so either Tristian or Harrim with you at all times would be a good idea. Other than that, switch them out depending on their companion quests.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,489
Meant to ask this here: Question: Which (if any) are companions that are worth playing with? I'd like to know so I can build my merc corp to fill those slots in. And also useful to know who to play with. (From Youtube, Tristian's VA was pretty good)

Depends on what your Toon is. A cleric is usually necessary though, so either Tristian or Harrim with you at all times would be a good idea. Other than that, switch them out depending on their companion quests.
We don't use the T word around these parts.
 

Salvo

Arcane
Joined
Mar 6, 2017
Messages
1,414
Meant to ask this here: Question: Which (if any) are companions that are worth playing with? I'd like to know so I can build my merc corp to fill those slots in. And also useful to know who to play with. (From Youtube, Tristian's VA was pretty good)

Depends on what your Toon is. A cleric is usually necessary though, so either Tristian or Harrim with you at all times would be a good idea. Other than that, switch them out depending on their companion quests.
We don't use the T word around these parts.

I'm sorry, I won't say Tr*stian anymore
 

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