Yosharian
Arcane
Ultimately the game is broken from a difficulty perspective because enemy casters don't have time to buff themselves properly and enemies generally don't have sufficient AI to pose a threat.
Please suggest some good balance of difficulty settings. Normal is too easy, especially now in turn based mode. I have all damage set to normal values, reduced critical damage on party is on, and no bonuses to enemy ability scores. What should I bump.
I'm not even trying to optimize, multiclass or anything. My main char is a pure rogue - no munchkinisms.
Truth be told, there just isn't one. Relax and enjoy your powertrip.>Doesn't it have the same sliders Kingmaker does?
Yes. It does. In spite of that, if you're playing below hard, enemies will get killed in one hit by you. If you're playing above hard, simply maxing the difficulty settings. Enemies will one hit *you* to death. There's no middle ground. It's either stupid easy mode, or super dice rolling simulator. Kingmaker was like this too. It's like playing a silly hack and slash game, instead of a tactics game.
Ultimately the game is broken from a difficulty perspective because enemy casters don't have time to buff themselves properly and enemies generally don't have sufficient AI to pose a threat.
Perhaps, but there's no reason to keep putting up with it in 2021. Fucking innovate already you cunts.Ultimately the game is broken from a difficulty perspective because enemy casters don't have time to buff themselves properly and enemies generally don't have sufficient AI to pose a threat.
That is a common problem among most cRPGs though.
Mirror Image is excellent, but you really think it's the only protection an L9 lich wizard has access to?Yosharian Part of the problem with Vordekai is that there really aren't any good spell protections in PFKM. Mirror Image is great, but doesn't cut it. BG2 mages actually had defenses that were worth a damn.
Mirror Image is excellent, but you really think it's the only protection an L9 lich wizard has access to?Yosharian Part of the problem with Vordekai is that there really aren't any good spell protections in PFKM. Mirror Image is great, but doesn't cut it. BG2 mages actually had defenses that were worth a damn.
Preposterous, I say.kobold actaullys is a threat
No offense, but in turn-based, if he doesn't nuke the field with that fireball 1st round, he's eating dirt by the 2nd. Not sure who thinks has better ideas, but they probably shouldn't think they do.
No offense, but in turn-based, if he doesn't nuke the field with that fireball 1st round, he's eating dirt by the 2nd. Not sure who thinks has better ideas, but they probably shouldn't think they do.
game is designed around rtwp and so is this mod
complaining about TB is moot when the game is not even considering it design wise
I actually thought the Fireball reflected Tartuccio's contempt for the Kobolds and was intentional to his character.https://www.nexusmods.com/pathfinderkingmaker/mods/216
somebody is making encounter overhaul for KM
from what I see it changes the spell list of enemies
for example in Tatuk battle instead of nuking his own kobold with fireball directly, Tatuk instead will caste Haste, Blur, Mirror Image, before actually Fireballing you so the small little bugger kobold actaullys is a threat
If you choose Vordakai, do you just miss out on all the imported Varnhold's Lot items?
Mirror Image is excellent, but you really think it's the only protection an L9 lich wizard has access to?Yosharian Part of the problem with Vordekai is that there really aren't any good spell protections in PFKM. Mirror Image is great, but doesn't cut it. BG2 mages actually had defenses that were worth a damn.
Mirror Image is great for a Level 2 spell. That's the best Kingmaker has outside of Improved Invisbility and Displacement, which are damn near the same thing. Did you even play Baldur's Gate 2? Mirror Image is a poor man's version of 2E Stoneskin. No mantle spells. No Absolute Immunity. No Protection from Magic Weapons. No Mislead. No Teleportation Field. That's just rattling spells off-the-cuff for mitigating melee attacks from 2E, of which pathfinder has 3E equivalents. As far as 3E goes, they don't even have Ghostly Visage, Shadow Shield, or Premonition. Do I need to carry on with spell protections? PFKM has exceedingly few good defensive arcane spells, which is why Mirror Image gets so frequently mentioned.
Damage/Healing die of spells and abilities is increased by one step (by 2 steps if it was greater than d6).
I don't think that mirror image, even quickened version, would help him much, because dispel exists. It would just mean that instead of CCing and killing right away, you dispel and go ham. He would still die in the first round.Quickened Mirror Image alone would make boss encounters so much harder. I'm sure Vordakai has a bunch of level 5 spell slots. All he has to do is last MORE THAN ONE ROUND and it will be a boost to his effectiveness.
Also he should have rods to auto-quicken anyway, not that that even works properly in RTWP mode as far as I can tell
I don't think that mirror image, even quickened version, would help him much, because dispel exists. It would just mean that instead of CCing and killing right away, you dispel and go ham. He would still die in the first round.Quickened Mirror Image alone would make boss encounters so much harder. I'm sure Vordakai has a bunch of level 5 spell slots. All he has to do is last MORE THAN ONE ROUND and it will be a boost to his effectiveness.
Also he should have rods to auto-quicken anyway, not that that even works properly in RTWP mode as far as I can tell
If you choose Vordakai, do you just miss out on all the imported Varnhold's Lot items?
Any straightforward way to work around this?
Not just adding the items, but visiting Lostlarn too.
I don't think that mirror image, even quickened version, would help him much, because dispel exists. It would just mean that instead of CCing and killing right away, you dispel and go ham. He would still die in the first round.Quickened Mirror Image alone would make boss encounters so much harder. I'm sure Vordakai has a bunch of level 5 spell slots. All he has to do is last MORE THAN ONE ROUND and it will be a boost to his effectiveness.
Also he should have rods to auto-quicken anyway, not that that even works properly in RTWP mode as far as I can tell
Depends on the DC as well. They also need to buff up his CL, give him a lot of quickened spells as well. They also need to give him mobs guarding him. Singular Big Bad Evil Guy stopped being a threat at certain levels in PF because action economy wise they can't compete. Give something like Royal Cyclops Guardian or something, 5 of them, each being Level 15 Fighter or something.