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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

InD_ImaginE

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Pathfinder: Wrath
I heard you can't romance the best girl:
companion2.png

is that true?


She is Pathfinder Iconic (official Paizo character as representative for each class). Canon wise they have their own relationship, or lack of one. So yeah don't hope to romance iconic.
 

janior

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guys should i disable the kingdom management stuff? i just got the barony and i dont like this minigame shit, who the fuck asked for it? wish you could refuse the land
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Unbelievable how set people get in their ways. The difference between 16 STR and 19 could hardly be less relevant when you’re talking in terms of 50 AB and 300 damage a swing.

This is lvl 2(!)

Amiri level 2.jpg


If she had 19 STR her AB would be... 15 and she'd hit for... 14.

Lvl 14:

Amiri14 +49AB.jpg


You got me. With CotW she'd hit 50.

When will you clowns ever git gud? At least I got to play one game as Gygax intended before all you faggots ruined it. You whined and cried enough that sure enough Wrath Companions are all on the MMO juice.
 
Last edited:

Sykar

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Unbelievable how set people get in their ways. The difference between 16 STR and 19 could hardly be less relevant when you’re talking in terms of 50 AB and 300 damage a swing.

This is lvl 2(!)

View attachment 17368

If she had 19 STR her AB would be... 15 and she'd hit for... 14.

Lvl 14:

View attachment 17369

You got me. With CotW she'd hit 50.

When will you clowns ever git gud? At least I got to play one game as Gygax intended before all you faggots ruined it. You whined and cried enough that sure enough Wrath Companions are all on the MMO juice.

The extra HP from 16 con is basically wasted. The extra to hit and damage is helpful in early levels. Same goes for the extra carrying capacity which is noticable and it is nice for selling some extra loot. Yes at later levels it becomes inconsequential as does the extra HP since Barb levels + rage gets you more than enough HP. Even less consequential if you use reach weapons+Enlarge.
Btw I never whined about Amiri. Try finding a single post where I said that she sucks, I dare you motherfucker.

You can shove your "clown" and "git gud" up your rear. I use CotW because I enjoy the mod, not because I need it though I stand by my opinion that 16 strength is somewhat underwhelming for a barbarian. Hell I have several self imposed restrictions like limiting resting to keep things interesting.
 
Vatnik Wumao
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What's the point though, Desiderius? You can specialize your party in such a way as to have most skills covered. Seems like the mechanical benefits of having some extra CON/DEX/STR during combat encounters outweigh the perks of having a few skills leveled higher on a single character.
 

Lambach

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Isn't it best to dump CHA and INT if you don't play a caster class that uses either of those though?

From a power-playing perspective and if you don't care about Skills, sure. The only drawback is that there are few situations in the game where the PC is solo and succeeding in a Persuasion check grants some rather nice stuff (during audiences in the throne room, for example), which you won't be able to do if you don't have enough Skill points to put into Persuasion + you get a penalty from negative CHA modifier.

If you don't care about that, tho, dump away but make sure you have a party that has as most points as possible in the most important Skills (Perception, Persuasion, Trickery). But in general it's always good to cover as many Skills as possible and have them as high as possible, if for no other reason than the fact that XP gains from some really high Skill checks later in the game are insane. IIRC, during my last playthrough, I gained almost one whole level just from succeeding in Skill checks in Armag's Tomb.
 

Nano

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Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
Most of the changes CotW makes to companions are... not good. Like lowering Jaethal's CHA to 10, disregarding that some people would want to use her as the Culture advisor. Or respeccing Harrim with a class that can't use armor when he's literally wearing heavy armor in his portrait.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
When will people ever start playing this awesome game instead of the shitty MMOs in your head? Dumping isn't really a thing. Every stat does something.

When MMOs first came out there was a use for every stat (often several) so you had to manage the tradeoffs in interesting ways then somewhere along the line the the designers decided people couldn't handle such complexity (?) and just made one stat for each class (I remember exactly when LoTRO made this change) so people could mindlessly stack that and since you grew up on that you just think that's the way all games are?

Is that what happened?

You can read what each stat does as well as I can. Why don't you?

Anyway for this game:

(1) Its easy to boost physical stats sky high and there are a ton of other things that go into attack bonus, damage, etc...

(2) INT determines skill pts and skills are really important, which is what we want because it makes gaem interesting. Also you need 13 INT for Combat Expertise which unlock good Combat Maneuvers like Trip, Disarm, and Dirty Trick

(3) Likewise CHR comes into play for MC in dialogues and Use Magic Device which martial classes often use to get access to the best defensive effects. Martials will often make use of Intimidate effects which also use CHR

(4) WIS is important for Will Saves which are usually weakest for martials and the all important Perception. Depending on class Lore (Nature) or Lore (Religion) might also be a Class Skill and those are worth it because everyone gets a check in many of the cases where those come into play.

At creation raising Stats to 13 only costs one pt while higher numbers cost progressively more. Nowadays I just start everything at 12 and go from there to get the most bang for the buck out of creation points.

Casters are different because it's so much harder to boost mental stats and DCs and that's so much more important.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Yup I agree. You can easily retain the original classes though. An earlier version made better changes like making Harrim a Warpriest for example.

Help me understand this. You speak as if Warprist is an obvious upgrade from Cleric. Not only is that not obvious, in the present case it's almost certainly wrong since Warpriest abilties have such short duration and P:K puts a premium on rest.
 

The_Mask

Just like Yves, I chase tales.
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Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Technically the optimal distribution of points would be main stat maxed, and the rest 13.

And you should try to always have Use Magic Device on your character, because it helps when you're alone.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Technically the optimal distribution of points would be main stat maxed, and the rest 13.

And you should try to always have Use Magic Device on your character, because it helps when you're alone.

You want non-main stats where you want them all game so you can use in game level ups on main stat where you pay one point each instead of three or four.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
What's the point though, Desiderius? You can specialize your party in such a way as to have most skills covered. Seems like the mechanical benefits of having some extra CON/DEX/STR during combat encounters outweigh the perks of having a few skills leveled higher on a single character.

No it's not worth it to pay 3 or 4 creation pts for a marginal benefit that's easily blown out of the water by in game effects when you could use those creation pts for substantial benefit in other stats.

Some skills are covered with one character (like Athletics, but having a back up is also a good idea) but most skills have other benefits or have checks where everyone gets a chance. The skills that reveal mob weaknesses are especially essential and everyone gets a roll on those.
 
Vatnik Wumao
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Technically the optimal distribution of points would be main stat maxed, and the rest 13.

And you should try to always have Use Magic Device on your character, because it helps when you're alone.

You want non-main stats where you want them all game so you can use in game level ups on main stat where you pay one point each instead of three or four.
So basically you recommend maxing out the main stat and distributing the rest of the points evenly among the other stats, with secondary stats being boosted throughout one's playthrough through the usage of trinkets and what not?
 

Sykar

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Yup I agree. You can easily retain the original classes though. An earlier version made better changes like making Harrim a Warpriest for example.

Help me understand this. You speak as if Warprist is an obvious upgrade from Cleric. Not only is that not obvious, in the present case it's almost certainly wrong since Warpriest abilties have such short duration and P:K puts a premium on rest.

I never even implied this. I compared the current CotW version with an earlier version. I not once implied that Warpriest > Cleric. For me this is merely an opinion what type of classes fit well with a given archetype and that restricts the pool for me personally to try out different classes on the recruitable NPCs. Warpriest fits Harrim very well thematically. Sacred Fist like in the current version does not.
You really need to tone down your retarded autistic elitism. I am not telling anyone how to play the game. You might consider having that stance too and please do not try to bring up my opinion about Amiri having 19 strength something I consider a "must have" or a recommendation for everyone. It is merely how I feel about the character and how useless I think more than 14 con is on a barbarian compared to more strength.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Main stat isn't a thing. As for as I can tell it was something MMO designers came up with around 2010 so casuals would suck less. In P:K I had Tristian pwning with Serpent Prince and he starts with 9 STR.

Obviously getting to 16 isn't that hard but Val for instance does fine with 14 STR other than the problem of carrying her armor. In P:K you manage that with gear that starts showing up levels 5-10. In Wrath you can use buffs due to Mythic ability that gives you a million spells. But main thing is there are a to ton of ways to hit more/do more damage that have nothing to do with stats. That's less true for casters so you want casting stat at least 18 at start.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
how useless I think more than 14 con is on a barbarian compared to more strength.

But you're wrong. It's not even about CON, although that's very handy for preventing fatigue in traveling, but all the other stats. And you're wrong in a way that precludes people from appreciating what makes P:K uniquely enjoyable (all stats mattering and interesting trade offs). It's lazy thinking.

There's a reason I don't go after the people who get this.
 

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