Desiderius
Found your egg, Robinett, you sneaky bastard
- Joined
- Jul 22, 2019
- Messages
- 14,849
I prefer a happy medium. A good Steamroll has is own appeal.
You don't need optimized characters. You need optimized tactics. You want to take advantage of AoOs and Trip? Trip a guy, then surround him with your team and watch him die as he tries to get up.Solo or group?
Group of course. That's kinda the thing - a well optimized group can have well optimized characters in every slot. Saying that an Aldori Swordlord can be just as good because your caster should be disabling encounters ignores the fact that the group with SS will have the same disabling caster. But when the said caster is out of spells - suddenly the power level of your melee characters starts to matter more. And that's not mentioning things like optimizing damage output and automatic trips, ability to go Nova, etc.
Battlefield control, do you do that? Are you making sure your characters are in flanking position while the other team can't, because you threw up a Wall of Fire dividing the other group maybe and they don't want to go through it.
Because the battlefield always changes. The enemy selection isn't always the same, same goes for positioning. Your plan must be ever-changing. You have to adapt. What do you do if one of your guys dies?You don't need optimized characters. You need optimized tactics. You want to take advantage of AoOs and Trip? Trip a guy, then surround him with your team and watch him die as he tries to get up.Solo or group?
Group of course. That's kinda the thing - a well optimized group can have well optimized characters in every slot. Saying that an Aldori Swordlord can be just as good because your caster should be disabling encounters ignores the fact that the group with SS will have the same disabling caster. But when the said caster is out of spells - suddenly the power level of your melee characters starts to matter more. And that's not mentioning things like optimizing damage output and automatic trips, ability to go Nova, etc.
Battlefield control, do you do that? Are you making sure your characters are in flanking position while the other team can't, because you threw up a Wall of Fire dividing the other group maybe and they don't want to go through it.
Why would optimized tactics be separate from optimized characters? Of course most fights go easy with Battlefield control - but speaking about optimization - why bring up a suboptimal way of controlling the battlefield?
Because the battlefield always changes. The enemy selection isn't always the same, same goes for positioning. Your plan must be ever-changing. You have to adapt. What do you do if one of your guys dies?
And I have no idea what "suboptimal" means in terms of control. Was it "suboptimal" to have one character pull three enemies away (and possibly die) so I can outnumber and focus fire a smaller group?
These are things you think of DURING the fight.
I looked at my spells. I looked at how best to use my turn. I used Wall of Fire from my Battle Oracle.Because the battlefield always changes. The enemy selection isn't always the same, same goes for positioning. Your plan must be ever-changing. You have to adapt. What do you do if one of your guys dies?
And I have no idea what "suboptimal" means in terms of control. Was it "suboptimal" to have one character pull three enemies away (and possibly die) so I can outnumber and focus fire a smaller group?
These are things you think of DURING the fight.
Ok. Good luck with your Wall of Fire then.
Reloaded the two times I've met them. I was level 2, too much to handle. They never came up when I was higher level.What did you do to miss the slaver's quest? Never have gone to the Stag Lord father home, never have gone to Thorn Ford or what? Spent all the time farming random encounters?
What did you do to miss the slaver's quest? Never have gone to the Stag Lord father home, never have gone to Thorn Ford or what? Spent all the time farming random encounters?
The charge still stays on your sword (scimitar, if you're doing it right).
Okay I was talking about with COTW. I agree what you said in general. Dervish Dance is the only thing I was referring to - and with respect to Magus.The charge still stays on your sword (scimitar, if you're doing it right).
Actually scimitars aren't great in Pathfinder Kingmaker. Many weapons with such crit range (estocs, fauchards, rapier, kukuris, but also duelling swords, falcata), no Dervish Dance (in vanilla)
Well, for a Magus, that crit range is for touch spell. The crit multiplier btw is always 2x. But a keen Scimitar for example makes Shocking Grasp crit from 15-20. Besides that, we can an arcane pool to enchant with, which I didn't really use much until recently and omg it can damage. For example you can throw Keen lol.Worst of all, d6 damage. In a game where size increasing effects are so common and plentiful, that's almost a sin.
Always have that encounter at level 3+, but IIRC the enemies there are low level enough to be affected by Daze, how is that too hard for you?I was level 2, too much to handle.
But THUNDERING CLAW OF THE BEAR GOD is such a cool nameThe charge still stays on your sword (scimitar, if you're doing it right).
Actually scimitars aren't great in Pathfinder Kingmaker. Many weapons with such crit range (estocs, fauchards, rapier, kukuris, but also duelling swords, falcata), no Dervish Dance (in vanilla), unimpressive enchantments (falcata, longsword, fauchard boast x3 crit modifiers... there's also a sick increased threat range greataxe... +15 as far as damage is concerned).
Worst of all, d6 damage. In a game where size increasing effects are so common and plentiful, that's almost a sin.
Actually... if you're dipping in crossblood sorc to increase +2 elect damage per damage die roll.. Maybe. Maybe.But THUNDERING CLAW OF THE BEAR GOD is such a cool nameThe charge still stays on your sword (scimitar, if you're doing it right).
Actually scimitars aren't great in Pathfinder Kingmaker. Many weapons with such crit range (estocs, fauchards, rapier, kukuris, but also duelling swords, falcata), no Dervish Dance (in vanilla), unimpressive enchantments (falcata, longsword, fauchard boast x3 crit modifiers... there's also a sick increased threat range greataxe... +15 as far as damage is concerned).
Worst of all, d6 damage. In a game where size increasing effects are so common and plentiful, that's almost a sin.
Just saying locking an essential class behind a skippable quest without informing the player is BAD DESIGN.Two Clerics, too headstrong to ask for help, blames game when he sux instead of gitting gud. Spoiled brat.
The usual.
Pretty much.I've been playing turn-based mode and it's been pretty fun, it really gives another perspective to the gameplay makes you realize just HOW FUCKING AWFUL YOUR ROLLS ARE.
I GOT FIVE NATURAL ONES IN A SINGLE SMALL ENCOUNTER
FIVE
I'VE HAD TO RELOAD ENCOUNTERS MULTIPLE TIMES BECAUSE I JUST WOULDN'T ROLL ABOVE A TEN.
I LOOKED THROUGH MY COMBAT LOGS ONCE AND SAW TWO NATURAL ONES AND NO ROLLS ABOVE EIGHT FOR TWELVE ROLLS. TWELVE. THIS IS IN THE FIRST CHAPTER.
Agreed. What I said was specific to the difficulties of coding but this kind of design flaw... Well, it's essentially like shit website design. It's not clear. And the number one thing you want you want from a site is someone else never get confused. That's one way to test your site - give it to a random friend and watch them. If they have to ask how to do something.. then you need to figure out how to clarify that "something" without being asked.Just saying locking an essential class behind a skippable quest without informing the player is BAD DESIGN.Two Clerics, too headstrong to ask for help, blames game when he sux instead of gitting gud. Spoiled brat.
The usual.
The first fight with the Technic League is meant to be lost. You will get some additional content in return. Skill checks are the same in both cases, I think.Reloaded the two times I've met them. I was level 2, too much to handle.
This is even more brilliant than I thought.They never came up when I was higher level.
Pffft I got tired of Regongar hitting on me. At least you can tell someone in real life not to bother you, but Regongar does not stop.The first fight with the Technic League is meant to be lost. You will get some additional content in return. Skill checks are the same in both cases, I think.Reloaded the two times I've met them. I was level 2, too much to handle.
This is even more brilliant than I thought.They never came up when I was higher level.
Well, enjoy your game without 2 best companions from the story point of view.