Cryomancer
Arcane
Playing as a dhampir pact wizard(races unleashed + call of the wild). Any way to stop my Azata minions from casting heal on me? And damaging me?
It seems like it doesn't give iteratives to off-hand, only 1 then 2 extra attacks primary at full BAB. And then I get a penalty for TWF. This is with two monk weapons yeah.Flurry never has had a penalty in P:K.
PnPers...
Just confirmed this week that you can dual-wield Sais and also Flurry, which is even better in CotW because off-hand gets iteratives without additional feats.
Six attax at level 7 (started with Thug 4). Could have been 7 but Sage Counselor trades Ki Extra Attack for a Feint.
Edit: OH I'm thinking about the Chained Monk in terms of the -2. Well either way, I should not be getting a TWF penalty because I am flurrying, not TWF.
I don't think I understand. TWF means having two weapons. Flurry, shouldn't mean you use one weapon out of two two times? But I am fairly new to "D&D 3.75" i don't know for sure.
I'm flurrying with them. It doesn't technically say I have to use my primary weapon. You can be holding two Sais but your Flurrying is coming from unarmed leg kicks. You can pick and choose each strike. The monk weapon extra attack is already taken into account - it's assumed that if you're not holding a monk weapon in your offhand, you are punching them with your offhand instead.Sais are weapons. You’re holding two of them.
When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what’s already granted by the flurry for doing so.
No. You tell the DM that you are not actively using TWF as your full round action, you are choosing to use Flurry of Blows for your full round action. You can't do both, actually, because they are both full round actions. The same reason you can't Flurry and Spell Combat. Spell Combat is a Full Round Action.It seems like it doesn't give iteratives to off-hand, only 1 then 2 extra attacks primary at full BAB. And then I get a penalty for TWF. This is with two monk weapons yeah.Flurry never has had a penalty in P:K.
PnPers...
Just confirmed this week that you can dual-wield Sais and also Flurry, which is even better in CotW because off-hand gets iteratives without additional feats.
Six attax at level 7 (started with Thug 4). Could have been 7 but Sage Counselor trades Ki Extra Attack for a Feint.
Edit: OH I'm thinking about the Chained Monk in terms of the -2. Well either way, I should not be getting a TWF penalty because I am flurrying, not TWF.
I don't think I understand. TWF means having two weapons. Flurry, shouldn't mean you use one weapon out of two two times? But I am fairly new to "D&D 3.75" i don't know for sure.
No, they're at -4. -2 with the feat... as well as the offhand being a light weapon. But in terms of what I meant by -2, I was just confusing it with the Chained Monk (Monk, Barbarian, Rogues, Ninja, and Summoners I think all got "Unchained" revisions. So this is how it was at core for the monk:It seems like it doesn't give iteratives to off-hand, only 1 then 2 extra attacks primary at full BAB. And then I get a penalty for TWF. This is with two monk weapons yeah.Flurry never has had a penalty in P:K.
PnPers...
Just confirmed this week that you can dual-wield Sais and also Flurry, which is even better in CotW because off-hand gets iteratives without additional feats.
Six attax at level 7 (started with Thug 4). Could have been 7 but Sage Counselor trades Ki Extra Attack for a Feint.
Edit: OH I'm thinking about the Chained Monk in terms of the -2. Well either way, I should not be getting a TWF penalty because I am flurrying, not TWF.
I don't think I understand. TWF means having two weapons. Flurry, shouldn't mean you use one weapon out of two two times? But I am fairly new to "D&D 3.75" i don't know for sure.
If you equip a weapon in your off-hand all your attacks are at -2
https://www.d20pfsrd.com/classes/core-classes/monk/Starting at 1st level, a monk can make a flurry of blows as a full-attack action.
When doing so, he may make one additional attack, taking a –2 penalty on all of his attack rolls, as if using the Two-Weapon Fighting feat. These attacks can be any combination of unarmed strikes and attacks with a monk special weapon (he does not need to use two weapons to utilize this ability).
Yes, I am playing right now. What's your point?Jesus fucking Christ, would you play the goddamned game before spouting off for once?
Nullius in Verba
Well silly reason, I just prefer my PC as melee class. Is it range slayer that much better?Why melee?
So should I go pretty much even spread str, dex?like rangers, you dont need to have stats to qualify for style feats
so no, you dont need to be dex
Careful that's a slippery slope you're on.Who wouldve thought a simple Grease spell is so op.
I don't need to hear it as much as that poor Owlbear getting prone 5x and getting stuck at least 3x in the entangled ground. He did climb those stairs towards my last two archers in the end, yes, he did. But still, died within a claw's distance in front of their faces; hide bristled with countless arrows and seared by many an alchemist's bomb. Phew, until today I've not known, a turn based fight can bring such a suspension.Careful that's a slippery slope you're on.Who wouldve thought a simple Grease spell is so op.
I'm pretty sure CotW nerfed Grease. It was close to useless the few times I tried it with the mod.
The nerf was kind of necessary, to be fair.
ftfy hahaIt’s fun to pull out fights by the skin of your teeth. It’s relieving to improve to the point where you usually don’t have to.
Ooh that's neatSo I respecced my main into a Mindblade Magus, which lets me spellstrike and/or spell combat with a 2-hander or TWF...
I have to use a manifested weapon though. So I can't use a speshul weapon, that being said, nothing stopping me from pulling out the Extinguisher when I see Will'o'wisps and playing just regular full attacks. Or just cast spells. Adding 6-level spell casters with 3/4 BAB classes was such a good idea.Ooh that's neatSo I respecced my main into a Mindblade Magus, which lets me spellstrike and/or spell combat with a 2-hander or TWF...
Incidentally you're more correct than you think - the Grease change made it closer to original PNP rules.I'm pretty sure CotW nerfed Grease. It was close to useless the few times I tried it with the mod.
The nerf was kind of necessary, to be fair.