Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 14,348
It's the Law vs. Chaos axis that is pretty consistently nonsensically implemented. Any time something is either Good or Evil it also gets assigned on the Law vs. Chaos axis which is fairly arbitrary and often could be justified under law or chaos.
Good vs. Evil is fairly obvious and implemented correctly aside from the handful of times where "just kill all the *insert usual enemy that is currently nonthreatening and in dialog with you*", which is a bit debatable. A few times its considered good, a few times neutral, often evil. I'd say this is one of the few times you could justify something as purely a law vs. chaos action. Law being that we always kill e.g. goblins, chaos being that we're willing to make unconventional deals.
But this sort of quandary is fairly common in the genre since there's a big divide between dungeons of goblins that need to be cleared and treating goblins as written in the tabletop rulebook as a normal tribal society of INT 10 creatures. Every time in my PnP campaigns where the party would talk to some conventionally evil species with decent INT I'd always suggest that we offer them the chance to join our party in exchange for dumping whoever was the low INT retard who couldn't tie their shoes and needed to wear diapers. Because if you have the equivalent of 60 IQ you're actually that fucking dumb and should be dropped in favor of a smart goblin.
Good vs. Evil is fairly obvious and implemented correctly aside from the handful of times where "just kill all the *insert usual enemy that is currently nonthreatening and in dialog with you*", which is a bit debatable. A few times its considered good, a few times neutral, often evil. I'd say this is one of the few times you could justify something as purely a law vs. chaos action. Law being that we always kill e.g. goblins, chaos being that we're willing to make unconventional deals.
But this sort of quandary is fairly common in the genre since there's a big divide between dungeons of goblins that need to be cleared and treating goblins as written in the tabletop rulebook as a normal tribal society of INT 10 creatures. Every time in my PnP campaigns where the party would talk to some conventionally evil species with decent INT I'd always suggest that we offer them the chance to join our party in exchange for dumping whoever was the low INT retard who couldn't tie their shoes and needed to wear diapers. Because if you have the equivalent of 60 IQ you're actually that fucking dumb and should be dropped in favor of a smart goblin.
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