Yosharian
Arcane
It's not an exploit as the game developers have intentionally left it in. It is a big departure from how it works in PnP though.Also its obviously an exploit if sneak attack is applied 6x to the spell rather than only 1.
It's not an exploit as the game developers have intentionally left it in. It is a big departure from how it works in PnP though.Also its obviously an exploit if sneak attack is applied 6x to the spell rather than only 1.
I know this expression gets overused on this forum but, seriously, WTF am I reading?Spellcasting so far is very weak. Amiri is the biggest damage dealer, even my tank deals more damage. There aren't even that good CC spells, or debuffs with huge maluses. For example you need to land some spell, but first you need to lower target defenses. Your debuff spell doesn't work and then your primary spell also fail. Shitton of scrolls that add some measly +1 to resistance/roll, WTF is this worthless shit? I have to stack these from four sources, to get +4. Rolls of course can screw you easily. I've dropped the diff from challenging to normal because for a first playthrough i thought it was going too slow/hard/too much micromanaging this shit.
Dude, come on. Each level has its fair share of powerful class-defining spells.There aren't even that good CC spells, or debuffs with huge maluses.
If you always need to land debuffs to use your spells, you're probably targeting the wrong saves. Each enemy has three main defenses (Fortitude, Reflexes, Will) and, usually, some defenses are lower than others (big dumb monsters and animals have low Will, agile creatures have low Fortitude, big armored guys have low Reflexes).For example you need to land some spell, but first you need to lower target defenses. Your debuff spell doesn't work and then your primary spell also fail.
This is the problem with the modern Dev mentality that their game must use 100% of the assets in the campaign....the illusion of a virtual world is paper-thin in videogames and only lasts so long as everything's new.
Uhh...
Grease (Fucks up everything and gives your fighters free AoOs when things try to stand up, doubling their damage output or more if they have combat reflexes)
Enlarge Person (makes your fighters stronger, their weapon stronger, and gives them more range so they can stand next to grease and smack shit inside it)
Glitterdust (blinded enemies take huge penalties, and it reveals invisible enemies).
Web (just generally fucks a lot of shit up in a wide area).
That's just up to level 2. Level 3 spells start to break the game with stinking cloud. Stinking Cloud + poison immunity or grease/web + freedom of movement = easy win for 95% of encounters as your melee just walks around freely beating the shit out of helpless enemies.
Obviously everyone has the right to be wrong, especially with a game as massive as Kingmaker, but this shit is going to haunt me forever:
nice. anything I miss by not being chaotic? I figure they handle CG as a hippie to LG's nerd, and CE as animalistic evil vs. LE's sustainable evil?
Uhh...
Grease (Fucks up everything and gives your fighters free AoOs when things try to stand up, doubling their damage output or more if they have combat reflexes)
Enlarge Person (makes your fighters stronger, their weapon stronger, and gives them more range so they can stand next to grease and smack shit inside it)
Glitterdust (blinded enemies take huge penalties, and it reveals invisible enemies).
Web (just generally fucks a lot of shit up in a wide area).
That's just up to level 2. Level 3 spells start to break the game with stinking cloud. Stinking Cloud + poison immunity or grease/web + freedom of movement = easy win for 95% of encounters as your melee just walks around freely beating the shit out of helpless enemies.
Grease hits my own people, unless i cast it on edge.
Enlarge person - i have this and use it.
Gliiterdust -didn't know that blinded is such powerful effect, the game doesnt say ANYTHING about hit change decrease of 50%. I've used it few times and wasn't impressed, maybe because it hardly landed.
Web -i don't have it. I could get it on my magus. Ive opted for nauseating bomb for alchemist instead of that one that sticks monsters, could be good.
Obviously everyone has the right to be wrong, especially with a game as massive as Kingmaker, but this shit is going to haunt me forever:
Im accustomed to buffs/debuffs play like in DoS1/2, PoE. I like strong spellcasting with definitive, distinct maluses, not some +1/-1 shit. You open with debuff appropriate to a creature and follow with damage dealing/CC spell.
I don't know what game you're playing, man. Most of the time there's no need for any debuff, you can cast the appropriate CC spell right away. Especially on challenging/normal. Archon's Aura and Dirge of Doom/Dazzling Display should be enough to never care about debuffing your enemies' saves with anything else for the rest of the game.m accustomed to buffs/debuffs play like in DoS1/2, PoE. I like strong spellcasting with definitive, distinct maluses, not some +1/-1 shit. You open with debuff appropriate to a creature and follow with damage dealing/CC spell.
He's playing TB though:I do agree that targeting AoEs is a pain in RTwP
Im playing TB. I still have like over 150 days till the curse hit.
You can do it with other spells. It's perfectly logical. Each arrow gets sneaks and so do rays. I didn't admit anything. Rays get sneaks. I'm not bullshitting anyone - I'm demonstrating that you're mistaken. I showed you one item, there are other items like it. That's how he got to 1000. Why not try it yourself?
It's not an exploit as the game developers have intentionally left it in. It is a big departure from how it works in PnP though.Also its obviously an exploit if sneak attack is applied 6x to the spell rather than only 1.
I do agree avoiding AoEs in this game is kind of bullshit since characters fall on their ass if their circle even comes close to the edge of the grease circle. Very easy to accidentally get in. You can get yourself a reach weapon in combination with enlarge to make it easy to stay out while hitting things inside. Or just go ranged of course. Also Freedom of Movement will eventually make you completely immune to this stuff.Grease hits my own people, unless i cast it on edge.
Enlarge person - i have this and use it.
Gliiterdust -didn't know that blinded is such powerful effect, the game doesnt say ANYTHING about hit change decrease of 50%. I've used it few times and wasn't impressed, maybe because it hardly landed.
Web -i don't have it. I could get it on my magus. Ive opted for nauseating bomb for alchemist instead of that one that sticks monsters, could be good.
I do agree that targeting AoEs is a pain in RTwP
I don't know what game you're playing, man. Most of the time there's no need for any debuff, you can cast the appropriate CC spell right away. Especially on challenging/normal. Archon's Aura and Dirge of Doom/Dazzling Display should be enough to never care about debuffing your enemies' saves with anything else for the rest of the game.
What are you talking about?Often creatures will have a good chance to resist a spell EVEN if it targets their weakest stat like will for dumb monsters with roughly 30-50% of chance of landing.
Dude, you just need to know your spells' DC (10 + spell level + your main casting ability modifier + eventual feats) and your enemy's saving throw bonus, then factor in the d20 roll. How hard can that be?Also give us ability to make sidenotes when you inspect a creature. Im not a fucking autist who will check every roll and deduce hit probabilities, resistances and what spells are good against a creature and write it in a notebook that i will have beside me when i play. Use ingame sidenotes, or give us ability to see percentage of success on spells. PoE could why pathfinder couldn't? And stop with the tabletop nonsense excuses pls, when game already has resting which wasnt in tabletop game.
PoE is better.
You're still hiding how you did it. You have the power to prove us wrong.
Similar spells like?It's not an exploit as the game developers have intentionally left it in. It is a big departure from how it works in PnP though.Also its obviously an exploit if sneak attack is applied 6x to the spell rather than only 1.
It's clearly an exploit, it's flagrantly violating the ruleset, at odds with how other similar spells with multiple damaging effects acts, and makes no sense.
Linzi seems to be your main arcane caster and her DC for 2nd level spells is 15. FIFTEEN.The huge randomness of this game is killing any enjoyment. Yeah apply glitterdust they said. And onto another reload xD
https://imgur.com/a/6dLerSX
Shit system will be shit. It probably gets better in late game, where a D20 isnt a problem if you are rocking 60 AC, which only contribute like 1/4 of the total value.
The huge randomness of this game is killing any enjoyment. Yeah apply glitterdust they said. And onto another reload xD
https://imgur.com/a/6dLerSX
Shit system will be shit. It probably gets better in late game, where a D20 isnt a problem if you are rocking 60 AC, which only contribute like 1/4 of the total value.
And now a reload after with glitterdust applied the Kargadd is dead -took three turns for all chars. The game is a joke with its randomness.
So, let me get this straight, you're complaining that a character not specced as a caster isn't always effective as a caster? What's your point?Linzi is a bard -i haven't specced her as caster
There's nothing i can do to improve the DC
I don't generally buy equipment for my chars
i haven't specced her as caster,