Stavrophore
Most trustworthy slavic man
Clusterfuck on this screen look like korean MMO. That's why i prefer TB.
I agree. It's tempting to fall into RT though because its so much easier and quicker than TB.Clusterfuck on this screen look like korean MMO. That's why i prefer TB.
Okay, I'll try again.It's obviously an attack, just because something doesn't have an attack roll doesn't make something not an attack. If Magic Missile wasn't an attack then you could use it and not break invisibility, which specifically says "ends if the subject attacks any creature". Surprise spell says nothing about "adding to sneak attack damage ONCE".
Sneak Attack: Can I add sneak attack damage to simultaneous attacks from a spell?
No. For example, scorching ray fires simultaneous rays at one or more targets, and the extra damage is only added once to one ray, chosen by the caster when the spell is cast.
Spell-based attacks which are not simultaneous, such as multiple attacks per round by a 8th-level druid using flame blade, may apply sneak attack damage to each attack so long as each attack qualifies for sneak attack (the target is denied its Dex bonus or the caster is flanking the target).
The rule that Owlcat decided to ignore is the first one and, as a result, spells that make multiple simultaneous attacks add Sneak Attack damage to each attack. Since I'm not sure they ever publicly stated if that's a design decision or an involuntary bug, you can decide on that on your own.How does the Surprise Spells class feature of the Arcane Trickster prestige class (Core Rulebook, page 378) work with spells like magic missile and fireball?
The Surprise Spells class feature allows the Arcane Trickster to add his sneak attack dice to spells that deal damage that target flat-footed foes. This damage is only applied once per spell. In the case of fireball this means it affects all targets in the area, with each getting a save to halve the damage (including the sneak attack damage). In the case of magic missile, the extra damage is only added once to one missile, chosen by the caster when the spell is cast.
The rule that Owlcat decided to ignore is the first one and, as a result, spells that make multiple simultaneous attacks add Sneak Attack damage to each attack. Since I'm not sure they ever publicly stated if that's a design decision or an involuntary bug, you can decide on that on your own.How does the Surprise Spells class feature of the Arcane Trickster prestige class (Core Rulebook, page 378) work with spells like magic missile and fireball?
The Surprise Spells class feature allows the Arcane Trickster to add his sneak attack dice to spells that deal damage that target flat-footed foes. This damage is only applied once per spell. In the case of fireball this means it affects all targets in the area, with each getting a save to halve the damage (including the sneak attack damage). In the case of magic missile, the extra damage is only added once to one missile, chosen by the caster when the spell is cast.
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You can see level 7 highlighted there. You can hover to get the pop-up at the right or right click to get the scrollable list of spells which themselves have their own hover tooltips.
So much retardation so little time.
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This is the formula hidden under Magic
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This is the Class Menu, not the character creation screen. Characters don't get created at level 18.
View attachment 19969
You can see level 7 highlighted there. You can hover to get the pop-up at the right or right click to get the scrollable list of spells which themselves have their own hover tooltips.
The time you spent fucking around with that you could have used to figure out the the actual interface.
What, instead, is most definitely a bug is the fact that, when your attack or spell has multiple sources of damage (Ice Storm, Hellfire Ray, the quarterstaff that deals force damage, and the ring that adds acid damage to your attacks), certain damage bonuses (like Sneak Attack and Smite Evil) get applied to both sources, effectively doubling their damage potential.
Are you being obtuse on purpose? Those are two completely different rules.If they are ignoring the rule that a spell can only cause one sneak attack to one target in one instance, there's no reason they would enforce it in another. This is logically inconsistent and therefore clearly not an intentional design.
Are you being obtuse on purpose? Those are two completely different rules.If they are ignoring the rule that a spell can only cause one sneak attack to one target in one instance, there's no reason they would enforce it in another. This is logically inconsistent and therefore clearly not an intentional design.
The rule that allows you to apply Sneak Attack damage only on one ray is the general one on spells that make simultaneous attacks, which doesn't allow to add Sneak Attack damage to Magic Missile at all (otherwise, why would you need Surprise Spells to do it?)
The rule that allows you to apply Sneak Attack damage only on one missile is the one on Surprise Spells, a specific feature of a single class.
It might still very well be a bug though, I can't decide that on my own. Only LannTheStupid can.
The formula is circled.
It says bonus. The bonus is that thing to the right of the stat - it goes up on even values.
Do you need a reading tutor?
I'm starting to suspect you're worse than Islamic. Do you work for CNN?
The formula is circled.
It says bonus. The bonus is that thing to the right of the stat - it goes up on even values.
Do you need a reading tutor?
I'm starting to suspect you're worse than Islamic. Do you work for CNN?
Thanks. This wouldn't be a problem if the game conveyed all of this in a clear and coincise way with the use of modern ui techniques like tooltips on every important term[DC/HD and others that arent explicitly explained and are very important]. Crusader Kings 3 is a great example how tooltips should be made. Evan a short interactive GIF in encyclopedia entries that show how all modifiers tie to the DC formula would be good. Right now you are collecting scraps from all over the place to tie them into the mechanics. I understand that people who already know all this stuff doesn't consider this a problem, but i know literally nothing about pathfinder rules.
No, you silly, because Magic Missile doesn't make multiple simultaneous attacks. Magic Missile may very well be an attack (in the sense that it's an offensive action that interacts with stuff like Invisibility and Sanctuary), but you don't make simultaneous attacks with it because to "make an attack" you need an attack roll.That's literally the same rule restated.
The formula is circled.
It says bonus. The bonus is that thing to the right of the stat - it goes up on even values.
Do you need a reading tutor?
I'm starting to suspect you're worse than Islamic. Do you work for CNN?
Thanks. This wouldn't be a problem if the game conveyed all of this in a clear and coincise way with the use of modern ui techniques like tooltips. Crusader Kings 3 is a great example how tooltips should be made. Evan a short interactive GIF in encyclopedia entries that show how all modifiers tie to the DC formula would be good. Right now you are collecting scraps from all over the place to tie them into the mechanics. I understand that people who already know all this stuff doesn't consider this a problem, but i know literally nothing about pathfinder rules.
Desiderius is essentially saying that all you need to do is open the encyclopedia, re-play the game three times, read through the pathfinder rulebook, learn programming and extract the source code from the game to find the relevant ini.file in order to learn the exact calculation.
What? The whole point is that it's applied not only on hellfire rays, but halves of Hellfire rays. Sneak attack gets applied 6 times for a 3 ray spell. Even going with the assumption that the rules are intentionally changes to make individual rays get individual sneak attack damage, it's broken.Used to be bugged at release , sneak attack damage was applied on every single rays, hell fire was really good . So even the devs had trouble figuring it that one .