It really depends on how much AC you consider "enough". IMO around 50 is fine, but there's certainly rare bosses and out of place overlevelled and statted monsters for which an AC in the 60s helps. It's up to the player whether being fine for 95% of the game and needing some extra disablers/buffs/debuffs for the rare encounter is acceptable. 50s is definitely reachable as a fighter but beyond that gets increasingly difficult.
Armor training is OK but not that essential, it's only up to +4 AC from dexterity. 2 or 3 feats in feats that provide more AC will counteract it. You're trading offense for defense, but then TSS as a class is already losing a ton of offense that other fighter classes would have gotten for its defense so it's kind of a wash. Also Valerie specifically has shit enough dex that you're hard pressed to get enough dex to take full advantage of armor training when using mithril full plate.
The better argument for monk AC bonuses is that it applies to touch AC.
I am not disputing that. I actually pointed out in my initial post that it is NOT worth the trade off. I did, however, concede that the Sorc/Monk is better as a tank at that point in time, which you disputed vehemently.
YOU have been desperate to show that a Fighter can out AC a Monk, which is fucking rubbish, unless you are willing to blow everything on the one Fighter in order to make it somewhat close.
If you do the math I showed that Valerie could reach a theoretical 33 AC vs. your 31.
You are devoting 100% of your spell slots and levels to maximizing your AC, pray tell me how you aren't blowing everything on your PC? Plus a fully customizable PC slot is more valuable than an NPC slot after all. And unless you are going to rest constantly for every single map your effective AC will be even lower than calculated due to buffs not being permanent.
You are retarded, aren't you? If you are going to tank, then a Sorc/Monk with Mage Armour and Shield is the way to go early, because you will eventually want both spells on the Sorcerer anyway. That is just standard practice (plus there isn't that many other great level 1 spells in the game). If you are going to be tanking, the early levels is where you don't need many options because the BAB difference isn't that great yet. And 1d4+1 a few times a day isn't going to make much of a difference, and Linzi should have the Grease spell by level 2. Getting there without taking up
the entire party's resources means the Sorc/Monk comes out on top. Read the bolded and underlined part. It is fucking important, you imbecile.
Sorry, what are you complaining about? The fact that I spent 1 extra feat on AC or the party's gold? If its the former... you spent a whole level and a feat. If its the latter... what else do you spend gold on early game? A +1 crossbow for Linzi to miss with? lol.