Yosharian
Arcane
Oh sure, you get a lot of those resources - but they are still limited, and require activation, which can get annoying. Mutagen's fire-and-forget nature has its appeal, that's the point I was making
I don't care about reach much in this case. And in real time you sort of slide into bite range anyway.Bites and reach weapons like a fauchard don't really work together unless you want to give up reach.
Oh sure, you get a lot of those resources - but they are still limited, and require activation, which can get annoying. Mutagen's fire-and-forget nature has its appeal, that's the point I was making
I'm starting to burnout on this game which I except is due to how much longer combat takes in TB mode. How much longer do I have at the Armag plotline?
Has anyone here played with Kingdom Management on automatic and can explain exactly how the mechanics are different? I know that you lose access to Artisans but apart from that I'm not sure
Yeah but I have an alternative to getting them that wayHas anyone here played with Kingdom Management on automatic and can explain exactly how the mechanics are different? I know that you lose access to Artisans but apart from that I'm not sure
Loosing access to most of the best items in the game would be way too painful for me.
It's not pointless but it is half-ass and I find myself wanting to turn it off so I can finish the game without wasting time on the stupid event screen for two years like they said.The Events are where you get your ranks, which unlocks the items and buffs.
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If you're not interested in that just play Depths. The weakness is that they never finished it so there's no back end, but the idea that the KM is just some pointless minigame is incorrect.
Yeah, I really didn't like how they followed up a rather grueling chapter followed by another chapter.
It really doesn't feel like you have enough time to manage your kingdom, between the chapter events, the Curse and spending two weeks at a time to level up stats.
I did a lot of experimentation with the Vivisectionist due to the hype. Ultimately, I was not impressed. It blooms too late and requires too much resource expenditure to operate ideally. Great for huge maps with lots of mooks, but unfortunately KM is mostly about large quantities of small to medium maps with key fights. Kingmaker, attrition is thy name. Viv just didn't have it. A full fighter or slayer performed much better. Full BAB and more feats gave me access to features that mattered more and couldn't be attained elsewhere. Party casters easily replaced buffs like Displacement and Improved Invisibility. A little UMD and the abundant scrolls could do the rest. AC is very easy to come by in KM anyhow, which almost makes many of those buffs superfluous.
The Kingdom Management is the worst aspect for me because I'm constantly being drawn out of the most interesting aspects to manage endless fucking event cards while I wait 2 fucking years for the main story to wake up
Hence why I'm considering just turning the whole fucking system to auto
Mutagen stat bonuses compensate for being behind in BAB and then some
Mutagen stat bonuses compensate for being behind in BAB and then some
No, it's +2 AB until level 12. You're -1 off the bat from 3/4 so +1 net, then even at lvl 5 and -1 at lvl 9. From lvl 5 to lvl 11 you're behind on AB, don't get iterative until lvl 8 and are behind unlocking Feats like Outflank and Improved Crit, not to mention the problems we saw unlocking Kitsune Pounce for Haplo.