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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,437
Location
Grand Chien
Yeah Bite is effectively another iterative at -5, ok it's not going to do the same damage as your primary but who cares when you have Sneak Attack

Taking Outflank later only matters if your other melees are also full BAB - that's certainly not the case with my team

Also nobody mentioned being able to give Echolocation to other allies, that is HUGE. And Death Ward / Freedom of Movement are crucial buffs that it is nearly always advantageous to have on tap.

Also, True Strike for situations where enemy AC has outscaled your AB - this happens occasionally on Insane monster stats
 
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Stoned Ape

Savant
Joined
Jan 9, 2018
Messages
885
Location
The belly of the whale
I think the final chapter after HatEoT is my least favourite.

40% chance of allies rolling a 1 or enemies rolling a 20 bullshit (which feels more like 70% when playing turn based and counting the 1s) while only having access to low level spells while fighting versions of encounters you've already done before in a set of straight line paths with nothing to explore.

When that's cleared a continuous spam of wild hunt encounters in the capital while waling another linear path for what seems like hours (although considering I only had to refresh buffs once it's actually probably only about 30 mins of in game time), followed by the disappointingly easy Lantern King fight at the end of it.

The whole endgame felt like more like working a repetitive job than enjoying an RPG.
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,276
Armag was my least favorite chapter. Nothing felt more tacked on and bloated. HatEoT is not a bad dungeon*. Way better than Armag's Tomb. You pussies.


*I played the final version of the game that had no bugs.

I don't know if bloated is the word I would be using, twice-bron warlord is just three amp : battlefield, tristan and armag dungeon
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,276
I think the final chapter after HatEoT is my least favourite.

40% chance of allies rolling a 1 or enemies rolling a 20 bullshit (which feels more like 70% when playing turn based and counting the 1s) while only having access to low level spells while fighting versions of encounters you've already done before in a set of straight line paths with nothing to explore.

When that's cleared a continuous spam of wild hunt encounters in the capital while waling another linear path for what seems like hours (although considering I only had to refresh buffs once it's actually probably only about 30 mins of in game time), followed by the disappointingly easy Lantern King fight at the end of it.

The whole endgame felt like more like working a repetitive job than enjoying an RPG.

I found it decent, it's more of a victory lap thing, and the thing at the end got a few nasty abilities. Pretty short too.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,559
Pillars of Eternity 2: Deadfire
I found it decent, it's more of a victory lap thing, and the thing at the end got a few nasty abilities. Pretty short too.

Yeah, I've found it quite fun. Shit is happening. Planes merging, chaos rules, you've challenged a god and face consequences. The curse forces you to re-evaluate some of your strategies and maybe try to make the best out of more limited resources then you're used to (like use some low level spells again). But the enemies are scaled back so that you can still beat them. And step by step, you recover your power and overcome the curse.
The fights in the final section were a bit dense, but fortunately it was short. Lantern King was a good boss.

Much better then Act VI, which seriously overstayed its welcome, IMO.
 
Joined
Jan 7, 2012
Messages
15,252
Anyone know if there is an auto loot mod available? Getting kind of annoyed needing to check every crossbow to see if its masterwork and my autism won't allow me to leave even one of those 100 gp beauties on the floor.
 
Joined
Jan 7, 2012
Messages
15,252
My Ekundayo seems to have somehow acquired permanent, undispellable enlargement. Anyone had this happen to them before? I don't even use Enlarge all that often.

Sadly I can't cast enlarge on already large ekundayo to make him Huge.
 
Joined
Jan 7, 2012
Messages
15,252
My Ekundayo seems to have somehow acquired permanent, undispellable enlargement. Anyone had this happen to them before? I don't even use Enlarge all that often.

Sadly I can't cast enlarge on already large ekundayo to make him Huge.

You know what they say, once you've tried Black, you never go back :)

His "Devourer of Metal" is, I am told, Gargantuan.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,559
Pillars of Eternity 2: Deadfire
My Ekundayo seems to have somehow acquired permanent, undispellable enlargement. Anyone had this happen to them before? I don't even use Enlarge all that often.

Sadly I can't cast enlarge on already large ekundayo to make him Huge.

IF you want to get rid of his.... condition, you can try to cast Reduce Person on him. In theory should cancel Enlarge.
 

The_Mask

Just like Yves, I chase tales.
Patron
Joined
May 3, 2018
Messages
5,931
Location
The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Well...

the whole chapter with people bursting monsters from seeds that are in the water is probably an inspiration from that. But I feel the fairy dragon is foreshadowing to the real dragons you'll face later.

I really don't know. I may be a bit too smooth brained for what exactly this is. But I found it by accident, and I thought it's interesting.
 

The_Mask

Just like Yves, I chase tales.
Patron
Joined
May 3, 2018
Messages
5,931
Location
The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Owlcat has managed to divide a prime number by 2 in N. This has got to be the groundbreaking. Every math publication out there needs to know!

Russian math strikes again.jpg
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,841
Insert Title Here Pathfinder: Wrath
Multiplying by two and getting an odd number is very hard. Only vatniks can do such math.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,437
Location
Grand Chien
The shadow probably has a static bonus to that roll that isn't being shown, calm down
 

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