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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Kingmaker
Biggest problem with Armag on is all the work you put into KM the whole game has no payoff and the cool lategame buildings they obviously put a lot of effort into designing do nothing if your stats are already maxxed.

I guess they anticipated people struggling to avoid losing their kingdoms and needing the help?

Armag feels long because you’ve been locked out of advancing your Kingdom ranks via relentless time pressure for a long time. That’s about to let up for a bit. Then after Pitax too much.
 

gurugeorge

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Strap Yourselves In
I've lost interest with PFK after Pitax with like 3 characters (although one of them got about halfway through the House before I dozed off). I'm really trying to push a current character that I picked up with some enthusiasm from the midgame through to the end now, but I don't know if I can even manage that :)

The damnable thing is that as someone said above, the writing around post-Pitax is quite good, the Fey/Elders make a great, sinister/ambiguous villain group (far better than the monodimensional Demons of WOTR), but somehow the gameplay just gets really dull at that point for me.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Kingmaker
It does.

I think if you can come up with a good plan for Ghosts, Hunt, and Swarms it can be manageable if repetitive. I've only done that once and didn't make it all the way through myself, but I rarely finish games now since I get distracted by some other game coming along.
 

Yosharian

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Hammerfell
The Kingdom Management is the worst aspect for me because I'm constantly being drawn out of the most interesting aspects to manage endless fucking event cards while I wait 2 fucking years for the main story to wake up

Hence why I'm considering just turning the whole fucking system to auto
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Kingmaker
The Events are where you get your ranks, which unlocks the items and buffs.

CompulsionPlan.jpg

If you're not interested in that just play Depths. The weakness is that they never finished it so there's no back end, but the idea that the KM is just some pointless minigame is incorrect.
 

Bigg Boss

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Sep 23, 2012
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5,994
The Events are where you get your ranks, which unlocks the items and buffs.

View attachment 24745

If you're not interested in that just play Depths. The weakness is that they never finished it so there's no back end, but the idea that the KM is just some pointless minigame is incorrect.
It's not pointless but it is half-ass and I find myself wanting to turn it off so I can finish the game without wasting time on the stupid event screen for two years like they said.
 
Joined
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Armag was my least favorite chapter. Nothing felt more tacked on and bloated. HatEoT is not a bad dungeon*. Way better than Armag's Tomb. You pussies.


*I played the final version of the game that had no bugs.
 

CthuluIsSpy

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On the internet, writing shit posts.
Yeah, I really didn't like how they followed up a rather grueling chapter followed by another chapter.
It really doesn't feel like you have enough time to manage your kingdom, between the chapter events, the Curse and spending two weeks at a time to level up stats.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Kingmaker
Yeah, I really didn't like how they followed up a rather grueling chapter followed by another chapter.
It really doesn't feel like you have enough time to manage your kingdom, between the chapter events, the Curse and spending two weeks at a time to level up stats.

The point is to build tension there and it kind of works because a lot of people come in thinking that KM is just a time-wasting minigame but you really get a sense of relief when you can finally get back too it after Armag. Kind of like losing a certain companion to bring home how big of a contributor her class is.

But yeah it's a major letdown when the benefits KM was giving you through the first three chapters are no longer there for the last three.

You should have gotten the project to reduce level-ups to one week by that point.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Kingmaker
If you've kept your skills up there's a lot of hidden shit in Armag's Tomb, but the enemy selection is sorely lacking.
 
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I did a lot of experimentation with the Vivisectionist due to the hype. Ultimately, I was not impressed. It blooms too late and requires too much resource expenditure to operate ideally. Great for huge maps with lots of mooks, but unfortunately KM is mostly about large quantities of small to medium maps with key fights. Kingmaker, attrition is thy name. Viv just didn't have it. A full fighter or slayer performed much better. Full BAB and more feats gave me access to features that mattered more and couldn't be attained elsewhere. Party casters easily replaced buffs like Displacement and Improved Invisibility. A little UMD and the abundant scrolls could do the rest. AC is very easy to come by in KM anyhow, which almost makes many of those buffs superfluous.

I don't really get where you are coming from. Vivisectionist gets combat feats every other level same as fighter/slayer, and Mutagen stat bonuses compensate for being behind in BAB and then some. If you compare Vivi with Slayer you're basically trading study target for being an excellent support spellcaster. And there's lots of good spells that will prevent attrition, e.g. you need one protection vs. poison per map and then if any fight looks tricky you throw down stinking cloud with a "real" caster to auto-win. Your cleric isn't going to have room to bring many of those since he'll be bringing the big buffs for the boss fights, but an extra alchemist can keep a bunch of them so that you can do 4-5 maps without rest. Short duration individual buffs like displacement should only be very rarely needed for bosses or out of place high leveled enemies (and honestly most of the bosses in this game are still pretty easy so it's really only out of place high leveled enemies).

I will grant though that Vivi has a bit of a low spot around levels 9-11ish, with highs around 1-4 and at 14+.

The Kingdom Management is the worst aspect for me because I'm constantly being drawn out of the most interesting aspects to manage endless fucking event cards while I wait 2 fucking years for the main story to wake up

Hence why I'm considering just turning the whole fucking system to auto

The worst is the fucking load times. Checking any notification or doing anything means a ~15s load in and ~15s load out. God help you if you accidentally load into the city which is a ~45s load screen for some reason. If the kingdom management UI and systems were streamlined like a proper strategy game then it'd be way less annoying. And there's no reason passing days shouldn't be instantaneous.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Kingmaker
Mutagen stat bonuses compensate for being behind in BAB and then some

No, it's +2 AB until level 12. You're -1 off the bat from 3/4 so +1 net, then even at lvl 5 and -1 at lvl 9. From lvl 5 to lvl 11 you're behind on AB, don't get iterative until lvl 8 and are behind unlocking Feats like Outflank and Improved Crit, not to mention the problems we saw unlocking Kitsune Pounce for Haplo.

And that doesn't even get into the Malus. By endgame it's fine but by endgame your stats are through the roof whatever you do.

Slayer gets Combat Style Feats, Martial Proficiency, and Medium Armor but fewer Sneaks. Trapfinding is also underrated depending on group make-up.
 

Yosharian

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I'd bring a Vivi over a Fighter 9 times out of 10 in most situations, even on an archer

Sneak Attack is just too easy to qualify for
 
Joined
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Mutagen stat bonuses compensate for being behind in BAB and then some

No, it's +2 AB until level 12. You're -1 off the bat from 3/4 so +1 net, then even at lvl 5 and -1 at lvl 9. From lvl 5 to lvl 11 you're behind on AB, don't get iterative until lvl 8 and are behind unlocking Feats like Outflank and Improved Crit, not to mention the problems we saw unlocking Kitsune Pounce for Haplo.

+2 AB/+2 Damage. Yeah sure it's -1 AB/+2 Damage net from level 9 to 13 but cmon, acting like that ruins a class is really just nitpicking. A single buff like Bull's Strength will overcome this deficit.

Iteratives are pretty much meme attacks, anything you can hit with your last iterative is weak enough that you don't care. If you do care though you can take the bite attack to (literally) chew through the weak chaff from level 2.

There's plenty of important, useful feats to take, I don't really see it being that significant of a trade off to take an extra defensive feat and push the offensive feats back by one. It's only Outflank that really hurts, since it also means your other melee can't take it until later.
 

Yosharian

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Yeah Bite is effectively another iterative at -5, ok it's not going to do the same damage as your primary but who cares when you have Sneak Attack

Taking Outflank later only matters if your other melees are also full BAB - that's certainly not the case with my team

Also nobody mentioned being able to give Echolocation to other allies, that is HUGE. And Death Ward / Freedom of Movement are crucial buffs that it is nearly always advantageous to have on tap.

Also, True Strike for situations where enemy AC has outscaled your AB - this happens occasionally on Insane monster stats
 
Last edited:

Stoned Ape

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Jan 9, 2018
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The belly of the whale
I think the final chapter after HatEoT is my least favourite.

40% chance of allies rolling a 1 or enemies rolling a 20 bullshit (which feels more like 70% when playing turn based and counting the 1s) while only having access to low level spells while fighting versions of encounters you've already done before in a set of straight line paths with nothing to explore.

When that's cleared a continuous spam of wild hunt encounters in the capital while waling another linear path for what seems like hours (although considering I only had to refresh buffs once it's actually probably only about 30 mins of in game time), followed by the disappointingly easy Lantern King fight at the end of it.

The whole endgame felt like more like working a repetitive job than enjoying an RPG.
 

Sarathiour

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Armag was my least favorite chapter. Nothing felt more tacked on and bloated. HatEoT is not a bad dungeon*. Way better than Armag's Tomb. You pussies.


*I played the final version of the game that had no bugs.

I don't know if bloated is the word I would be using, twice-bron warlord is just three amp : battlefield, tristan and armag dungeon
 

Sarathiour

Cipher
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Jun 7, 2020
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I think the final chapter after HatEoT is my least favourite.

40% chance of allies rolling a 1 or enemies rolling a 20 bullshit (which feels more like 70% when playing turn based and counting the 1s) while only having access to low level spells while fighting versions of encounters you've already done before in a set of straight line paths with nothing to explore.

When that's cleared a continuous spam of wild hunt encounters in the capital while waling another linear path for what seems like hours (although considering I only had to refresh buffs once it's actually probably only about 30 mins of in game time), followed by the disappointingly easy Lantern King fight at the end of it.

The whole endgame felt like more like working a repetitive job than enjoying an RPG.

I found it decent, it's more of a victory lap thing, and the thing at the end got a few nasty abilities. Pretty short too.
 

Haplo

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Pillars of Eternity 2: Deadfire
I found it decent, it's more of a victory lap thing, and the thing at the end got a few nasty abilities. Pretty short too.

Yeah, I've found it quite fun. Shit is happening. Planes merging, chaos rules, you've challenged a god and face consequences. The curse forces you to re-evaluate some of your strategies and maybe try to make the best out of more limited resources then you're used to (like use some low level spells again). But the enemies are scaled back so that you can still beat them. And step by step, you recover your power and overcome the curse.
The fights in the final section were a bit dense, but fortunately it was short. Lantern King was a good boss.

Much better then Act VI, which seriously overstayed its welcome, IMO.
 
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Anyone know if there is an auto loot mod available? Getting kind of annoyed needing to check every crossbow to see if its masterwork and my autism won't allow me to leave even one of those 100 gp beauties on the floor.
 
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My Ekundayo seems to have somehow acquired permanent, undispellable enlargement. Anyone had this happen to them before? I don't even use Enlarge all that often.

Sadly I can't cast enlarge on already large ekundayo to make him Huge.
 
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My Ekundayo seems to have somehow acquired permanent, undispellable enlargement. Anyone had this happen to them before? I don't even use Enlarge all that often.

Sadly I can't cast enlarge on already large ekundayo to make him Huge.

You know what they say, once you've tried Black, you never go back :)

His "Devourer of Metal" is, I am told, Gargantuan.
 

Haplo

Prophet
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Pillars of Eternity 2: Deadfire
My Ekundayo seems to have somehow acquired permanent, undispellable enlargement. Anyone had this happen to them before? I don't even use Enlarge all that often.

Sadly I can't cast enlarge on already large ekundayo to make him Huge.

IF you want to get rid of his.... condition, you can try to cast Reduce Person on him. In theory should cancel Enlarge.
 
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