Cael
Arcane
- Joined
- Nov 1, 2017
- Messages
- 22,025
You are assuming WW4 won't break out before the game gets published... Bad assumption.That made me think - couldn't Russians DESIGN rpgs and then Japanese actually MAKE them?
You are assuming WW4 won't break out before the game gets published... Bad assumption.That made me think - couldn't Russians DESIGN rpgs and then Japanese actually MAKE them?
Actually they are more like composite bow of sling's. It's adds up STR to your damage.I think the staff slings are basically a 2hd exotic version of the sling. 1d8 base damage vs 1d4, which would suit the progression of 1 size up and exotic being 1 step better at something (e.g., 1hd martial = 1d8 base, 1hd exotic = 1d10 base, the crit range being the same).Yeah, but Sling Staffs is entirely different from slings, as mentioned earlier in the thread. Slings are 1h Simple ranged weapons that allows you to add Strength for damage. Sling staffs are 2h and exotic. I have no idea why anyone would spend a exotic weapon proficiency to use sling staffs, giving up the major advatages of the good ol' sling.
Roqua will find a way, don't underestimate him.Oh shit, maybe this is why we're not getting our keys - they burnt out their community manager! https://www.kickstarter.com/projects/owlcatgames/pathfinder-kingmaker/posts/2300895
Wind of Change
Dear pathfinders,
it is with a heavy heart that we come to you today. You may have noticed an unusual stillness on our game's social media - especially on Kickstarter, our official forum and Discord. Sadly, our beloved community manager, Berserkerkitten, has bid us farewell last week. Due to health reasons, he decided to take a step back and put everything on hold while he recuperates. The dev team at Owlcat Games would like to thank Berserkerkitten for his titanic contributions to this game and this community. We fully support your decision and wish you a speedy recovery!
As of now, a whole group of people is going to work hard every day to make sure your questions are answered, your concerns are addressed and your feedback is heard. There is quite a backlog of e-mails, messages and posts to go through, so it might take some time until we can get back to you, but we'll get there sooner rather than later - promise. On Kickstarter and on our official forum, this task will predominantly fall on me. Which means that introductions are in order!
My name is Kotarsis, I am a narrative designer and (from now on) a community manager at Owlcat Games. You might have met me at our dev streams last week, or on our Discord server. I was an academic games researcher before becoming a part of the industry, I know a thing or two about Eastern European fantasy and sci-fi, and I have a soft spot for linguistics and philosophy. But most of all, I am very happy that I will be able to spend more time with you, guys and gals, and I'll do my best to keep this place cozy and warm.
Hail to the Kings!
This is crazy. The upside is Roqua has no reason to be butthurt at Owlcat anymore.
Oh shit, maybe this is why we're not getting our keys - they burnt out their community manager! https://www.kickstarter.com/projects/owlcatgames/pathfinder-kingmaker/posts/2300895
Slings get that by default in 3.5. Did Paizo fuck up theirs?Actually they are more like composite bow of sling's. It's adds up STR to your damage.I think the staff slings are basically a 2hd exotic version of the sling. 1d8 base damage vs 1d4, which would suit the progression of 1 size up and exotic being 1 step better at something (e.g., 1hd martial = 1d8 base, 1hd exotic = 1d10 base, the crit range being the same).Yeah, but Sling Staffs is entirely different from slings, as mentioned earlier in the thread. Slings are 1h Simple ranged weapons that allows you to add Strength for damage. Sling staffs are 2h and exotic. I have no idea why anyone would spend a exotic weapon proficiency to use sling staffs, giving up the major advatages of the good ol' sling.
he couldn't handle decline and steam reviollis.Oh shit, maybe this is why we're not getting our keys - they burnt out their community manager
Quality of life changes - how to make this game more fun
These things should be hotfixed in:
1. Very Important. You need to give players a way to tell if specific encounter is too difficult without having to constantly wipe & reload.. Currently there is no monster level indicators, there is no danger marks or so on. For example, is Owlbear dangerous for Level 4 party? It is absolutely deadly, but nothing in the game tells you this until you wipe.
2. Charge ability should be instant and usable even at close range, melee is too underpowered without it. I tried mostly ranged vs. mostly melee party and it was night and day in terms of difficulty. Melee is already penalized with taking opportunity hits for switching target.
3. Fighters with shield equipped should have taunt ability, you can't have trash mobs that can 1-2 shot all but sword & board constitution warriors AND no way to tank&spank.
4. Permanent stat damage is just a bad idea, disable it in all but hardest difficulties.
5. Rations and travel is just too obnoxious to always mind. Remove it on Normal and below.
6. In-game heals should be about 33% to 50% stronger. If my tank can take half of health bar in a single hit, then I need to be able to hill that much damage back in a single heal with my cleric.
Is this issue being resolved right now? I can reach to some of the devs via discord/mail/pm/vk if someone isn't already doing this ...Oh shit, maybe this is why we're not getting our keys - they burnt out their community manager! https://www.kickstarter.com/projects/owlcatgames/pathfinder-kingmaker/posts/2300895
Wind of Change
Dear pathfinders,
it is with a heavy heart that we come to you today. You may have noticed an unusual stillness on our game's social media - especially on Kickstarter, our official forum and Discord. Sadly, our beloved community manager, Berserkerkitten, has bid us farewell last week. Due to health reasons, he decided to take a step back and put everything on hold while he recuperates. The dev team at Owlcat Games would like to thank Berserkerkitten for his titanic contributions to this game and this community. We fully support your decision and wish you a speedy recovery!
As of now, a whole group of people is going to work hard every day to make sure your questions are answered, your concerns are addressed and your feedback is heard. There is quite a backlog of e-mails, messages and posts to go through, so it might take some time until we can get back to you, but we'll get there sooner rather than later - promise. On Kickstarter and on our official forum, this task will predominantly fall on me. Which means that introductions are in order!
My name is Kotarsis, I am a narrative designer and (from now on) a community manager at Owlcat Games. You might have met me at our dev streams last week, or on our Discord server. I was an academic games researcher before becoming a part of the industry, I know a thing or two about Eastern European fantasy and sci-fi, and I have a soft spot for linguistics and philosophy. But most of all, I am very happy that I will be able to spend more time with you, guys and gals, and I'll do my best to keep this place cozy and warm.
Hail to the Kings!
This is crazy. The upside is Roqua has no reason to be butthurt at Owlcat anymore.
What the hell? Owlbear isn't that deadly. A party of 6 level 4s should be able to handle one easy. Even a party of 4 L4s should be able to handle an owlbear...he couldn't handle decline and steam reviollis.Oh shit, maybe this is why we're not getting our keys - they burnt out their community manager
Quality of life changes - how to make this game more fun
These things should be hotfixed in:
1. Very Important. You need to give players a way to tell if specific encounter is too difficult without having to constantly wipe & reload.. Currently there is no monster level indicators, there is no danger marks or so on. For example, is Owlbear dangerous for Level 4 party? It is absolutely deadly, but nothing in the game tells you this until you wipe.
2. Charge ability should be instant and usable even at close range, melee is too underpowered without it. I tried mostly ranged vs. mostly melee party and it was night and day in terms of difficulty. Melee is already penalized with taking opportunity hits for switching target.
3. Fighters with shield equipped should have taunt ability, you can't have trash mobs that can 1-2 shot all but sword & board constitution warriors AND no way to tank&spank.
4. Permanent stat damage is just a bad idea, disable it in all but hardest difficulties.
5. Rations and travel is just too obnoxious to always mind. Remove it on Normal and below.
6. In-game heals should be about 33% to 50% stronger. If my tank can take half of health bar in a single hit, then I need to be able to hill that much damage back in a single heal with my cleric.
I suspect the reason is that additional mobile sources of light could kill the framerate on weaker rigs? That or laziness. Only guessing here of curse.I found another bug (or strange design decision). You can have only one light spell active even if you got multiple characters that can cast it. Normally in PnP you can have one light spell active PER caster that can cast it.
Also I noticed that even with light spell active some enemies would still get 20% concealment bonus. Now I am not sure if that is their natural bonus (kind of like Displacer beasts) or if Light does not counter concealment from darkness as it should.
They should let Codex handle the community
Nope, Tristian specializes in Healing and Good domains.
EDIT: Maybe?
Nope, that is indeed default.Slings get that by default in 3.5. Did Paizo fuck up theirs?Actually they are more like composite bow of sling's. It's adds up STR to your damage.I think the staff slings are basically a 2hd exotic version of the sling. 1d8 base damage vs 1d4, which would suit the progression of 1 size up and exotic being 1 step better at something (e.g., 1hd martial = 1d8 base, 1hd exotic = 1d10 base, the crit range being the same).Yeah, but Sling Staffs is entirely different from slings, as mentioned earlier in the thread. Slings are 1h Simple ranged weapons that allows you to add Strength for damage. Sling staffs are 2h and exotic. I have no idea why anyone would spend a exotic weapon proficiency to use sling staffs, giving up the major advatages of the good ol' sling.
Tristian is an Ecclesitheurge, and they apparently get access to all the spells of all the domains offered by their deity, and they can choose to put the domain spells of their primary domain (but not their secondary) in non-domain slots.Nope, Tristian specializes in Healing and Good domains.
EDIT: Maybe?
Tristian seems bugged as shit. He seems to have the Sun domain spells but not the domain powers. I can't figure out how to get his kit ability to work either. His Good domain stuff works though.
If he were Healing and Sun that would be nice, the healing domain power is +50% bonus to all healing spells, but OwlCat Doesn't Want Us To Have Nice Things.
It is a very special owlbro.What the hell? Owlbear isn't that deadly. A party of 6 level 4s should be able to handle one easy. Even a party of 4 L4s should be able to handle an owlbear...
Friends, why items don't have a nice background story like in IE games
Friends, why items don't have a nice background story like in IE games
There is a literal storyteller who tells you entire stories if you collect enough pieces to complete the tale. Do you really need a silver spoon to have hover dialogue that tells you who its previous owner was?
He is really powerful,just put an elemental focus on fire and see him nuke. Also he can have some his domain spells on normal slots. I use the emo dwarf for a tank and this guy for mass healing and nuking. There is head gear that gives 50% more damage to undead and healing.Tristian is an Ecclesitheurge, and they apparently get access to all the spells of all the domains offered by their deity, and they can choose to put the domain spells of their primary domain (but not their secondary) in non-domain slots.Nope, Tristian specializes in Healing and Good domains.
EDIT: Maybe?
Tristian seems bugged as shit. He seems to have the Sun domain spells but not the domain powers. I can't figure out how to get his kit ability to work either. His Good domain stuff works though.
If he were Healing and Sun that would be nice, the healing domain power is +50% bonus to all healing spells, but OwlCat Doesn't Want Us To Have Nice Things.
The fucked thing about Tristian is that he doesn't get a secondary domain.
Lel, that's CR 14 at least. I think Owlbears are overpowered in this game. Unless that's how they are portrayed in the Adventure Path.It is a very special owlbro.What the hell? Owlbear isn't that deadly. A party of 6 level 4s should be able to handle one easy. Even a party of 4 L4s should be able to handle an owlbear...
Though, yep, not hard at all.
he couldn't handle decline and steam reviollis.Oh shit, maybe this is why we're not getting our keys - they burnt out their community manager
Quality of life changes - how to make this game more fun
These things should be hotfixed in:
1. Very Important. You need to give players a way to tell if specific encounter is too difficult without having to constantly wipe & reload.. Currently there is no monster level indicators, there is no danger marks or so on. For example, is Owlbear dangerous for Level 4 party? It is absolutely deadly, but nothing in the game tells you this until you wipe.
2. Charge ability should be instant and usable even at close range, melee is too underpowered without it. I tried mostly ranged vs. mostly melee party and it was night and day in terms of difficulty. Melee is already penalized with taking opportunity hits for switching target.
3. Fighters with shield equipped should have taunt ability, you can't have trash mobs that can 1-2 shot all but sword & board constitution warriors AND no way to tank&spank.
4. Permanent stat damage is just a bad idea, disable it in all but hardest difficulties.
5. Rations and travel is just too obnoxious to always mind. Remove it on Normal and below.
6. In-game heals should be about 33% to 50% stronger. If my tank can take half of health bar in a single hit, then I need to be able to hill that much damage back in a single heal with my cleric.
In this game there are tons of different Owlbears and some of them could eat level 4 team for breakfast.What the hell? Owlbear isn't that deadly. A party of 6 level 4s should be able to handle one easy. Even a party of 4 L4s should be able to handle an owlbear...he couldn't handle decline and steam reviollis.Oh shit, maybe this is why we're not getting our keys - they burnt out their community manager
Quality of life changes - how to make this game more fun
These things should be hotfixed in:
1. Very Important. You need to give players a way to tell if specific encounter is too difficult without having to constantly wipe & reload.. Currently there is no monster level indicators, there is no danger marks or so on. For example, is Owlbear dangerous for Level 4 party? It is absolutely deadly, but nothing in the game tells you this until you wipe.
2. Charge ability should be instant and usable even at close range, melee is too underpowered without it. I tried mostly ranged vs. mostly melee party and it was night and day in terms of difficulty. Melee is already penalized with taking opportunity hits for switching target.
3. Fighters with shield equipped should have taunt ability, you can't have trash mobs that can 1-2 shot all but sword & board constitution warriors AND no way to tank&spank.
4. Permanent stat damage is just a bad idea, disable it in all but hardest difficulties.
5. Rations and travel is just too obnoxious to always mind. Remove it on Normal and below.
6. In-game heals should be about 33% to 50% stronger. If my tank can take half of health bar in a single hit, then I need to be able to hill that much damage back in a single heal with my cleric.
That is not even the Paizo standard. AC 35 is the AC of a Balor. AC 38 is Wyrm-class dragons. BAB 14 is what level 12 characters should be fielding.It is a very special owlbro.What the hell? Owlbear isn't that deadly. A party of 6 level 4s should be able to handle one easy. Even a party of 4 L4s should be able to handle an owlbear...
Though, yep, not hard at all.
The AC is the PC, so I guess Valerie boosted with magic. Pretty normal. However, BAB 14 isn't level 12 characters, but level 14 warrior-class characters (like Fighters).That is not even the Paizo standard. AC 35 is the AC of a Balor. AC 38 is Wyrm-class dragons. BAB 14 is what level 12 characters should be fielding.