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KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

Joined
Feb 11, 2007
Messages
2,952
Well, my party got eaten by a cat. Lets start over, maybe an Eldritch Knight build this time. Shame alternate racial traits are not in, without them half-elves are just a poor choice compared to humans. Or aasimars. I noticed a racial feat "Wings" for aasimar that gives +3 AC and immunity to terrain effects. But more importantly, does it actually grow wings on my character? Did anyone try it?
Haven't gotten it myself but I've heard you don't get visual wings, no. If that cat in question that ate you was a leopard (I think that was it) it's kind of a bastard. Gets a bunch of attacks per round, and has high enough to-hit that even parking Valerie's fat ass in front of it it can still deal some damage. May not be worth dropping a run over depending on what level you are/were.
Damn shame, I was hoping to make a bad ass looking gish with wings. Ah, maybe they'll ad wings later, and it a pretty powerful feat as it is. Yeah, it was a leopard shaped killing machine that did it. When you see a giant troll as a low level, you know to retreat in time, but a leopard took me by surprise. But I'm not restarting because of it, I just want to try things a bit different. Make a beeline for the temple this time, and experiment with character builds some more. I love character building in this game and just wish there were more options available.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
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Location
Bulgaria
If you beat the Stag Lord and return to Jamandi Aldori in less than a month you get a special dueling sword called Lord Protector. Glad to see that there are rewards for not dicking around

8e92eedeb5fb957949eb79e568498f2c.png
Clearly expensive vendor trash,nobody use such swords!
 

CaesarCzech

Scholar
Joined
Aug 24, 2018
Messages
445
Eh Fraq this i used cheat engine to Toggle off Aligment check, Im sorry but the Aligment locked Options are some of the best dialogue in game So yeah.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
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Messages
37,555
Location
Bulgaria
This thread is moving at an unprecedented pace. Only shows that codexers love D&D above all o the settings.

With the goodwill that obsidian had, their marketing and reach with sites and media, now in hindsight we can see what a tremendous error it was for them not to license a D&D pnp setting and rule book for their isometric rpgs.
Not necessarily,PK is just better game in my eyes. People did give a fair chance to PoE1,but it didn't deliver. This game on other hand,do deliver.
 

Havoc

Cheerful Magician
Patron
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Poland
Grab the Codex by the pussy Insert Title Here RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker Pathfinder: Wrath
Okay guys seems Chapter 1 is Book 1 Chapter 2 is Book 2 with Elements of 6 and part of Chapter 3. Chapter 3 includes Book 3 and its quite short some stuff Including Centaurs that was in AP isnt there. Chapter 4 Fits Book 4 so far but apparently includes some Custom Content. So Chapter 5 Might be Book 5 but that just makes me curious about Chapter 6 and Chapter 7.

Wait, the game has 7 chapters?!

I think Chapter 6 is the ending boss one (Book 6). Chapter 7 is the epilogue one with the dragon guy from "Beyond Kingmaker." That would be my guess.
 
Joined
Feb 11, 2007
Messages
2,952
On an unrelated note, no idea if it's a bug or if it has to do with Pathfinder fuckery with playing a magus, but if Regongar tries to give someone the shocker and misses, it doesn't flub his spell. It just hangs out on his hand until he does finally land with his sword, THEN the spell triggers. So unlike a regular touch attack where if you miss the spell whiffs, his touch attack spells are almost guaranteed it looks like. Which is nice, since shocking touch with his blue dragon mojo is pretty significant. It also gets doubled if he lands a crit like I already mentioned, if I can get him a keen scimitar I'd really be in business.

That part is not a bug, that's exactly how it should go. You can miss with a melee touch spell (normal or spellstrike) and try again later, as long as you don't accidentally discharge it or cast another spell before that. If normal touch spell don't get that, then that is a bug.
 

Luckmann

Arcane
Zionist Agent
Joined
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Messages
3,759
Location
Scandinavia
The Troll King fight was pretty hard until he crit failed a fort save against blindness and got perma blinded.

Sucks to be him.
At that point I'd just whip out clubs and torches and beat him with them until he goes down.

Not so fucking cool now, huh, are you!?

:x

On a completely unrelated topic, Regongar (and presumably any Magus) probably rapes the shit out of swarms, using torches. Apparently, torches count as doing AoE damage even if they don't. Usually, torches never do magic damage or have enhancement bonuses, but any magus can use their abolities to charge a torch so it's no longer useless, and/or add various effects to the torch, including frost damage or keen.

Just a thought.
 

Thonius

Arcane
Joined
Sep 18, 2014
Messages
6,495
Location
Pro-Tip Corporation.
If you beat the Stag Lord and return to Jamandi Aldori in less than a month you get a special dueling sword called Lord Protector. Glad to see that there are rewards for not dicking around

8e92eedeb5fb957949eb79e568498f2c.png
Clearly expensive vendor trash,nobody use such swords!
It's actualy cool weapon I suppose if youre Aldori defender and somebody castes confusion on you... you wont hit your teammates!
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,027
Yeah, know what you're saying.
Their ego/narcissism is bigger than their game's peak number of Steam players.

I do miss more humble teams from the 90s though that had great time and could translate it well into their game.
For example :lol:



Owlcat seem like those guys. Anybody read their biographies? :lol:

OZm4Kws.jpg


For some reason, Etherlords is triggering some sort of memory for me. That is a card based game where one faction had plants as summons, right? You end up being able to summon a ton of shooters that basically turned into a minigun of doom?

Anyway, given the contempt that that particular bunch of game devs showed their potential customers, it is safe to say their egos are Schwarzchild radius inducing.
 

Thonius

Arcane
Joined
Sep 18, 2014
Messages
6,495
Location
Pro-Tip Corporation.
The Troll King fight was pretty hard until he crit failed a fort save against blindness and got perma blinded.

Sucks to be him.
At that point I'd just whip out clubs and torches and beat him with them until he goes down.

Not so fucking cool now, huh, are you!?

:x

On a completely unrelated topic, Regongar (and presumably any Magus) probably rapes the shit out of swarms, using torches. Apparently, torches count as doing AoE damage even if they don't. Usually, torches never do magic damage or have enhancement bonuses, but any magus can use their abolities to charge a torch so it's no longer useless, and/or add various effects to the torch, including frost damage or keen.

Just a thought.
You can also pick arcane strike feat.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,027
The Troll King fight was pretty hard until he crit failed a fort save against blindness and got perma blinded.

Sucks to be him.
At that point I'd just whip out clubs and torches and beat him with them until he goes down.

Not so fucking cool now, huh, are you!?

:x

On a completely unrelated topic, Regongar (and presumably any Magus) probably rapes the shit out of swarms, using torches. Apparently, torches count as doing AoE damage even if they don't. Usually, torches never do magic damage or have enhancement bonuses, but any magus can use their abolities to charge a torch so it's no longer useless, and/or add various effects to the torch, including frost damage or keen.

Just a thought.
A lit torch in PnP is a 1d3 fire damage improvised weapon...
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,027
On an unrelated note, no idea if it's a bug or if it has to do with Pathfinder fuckery with playing a magus, but if Regongar tries to give someone the shocker and misses, it doesn't flub his spell. It just hangs out on his hand until he does finally land with his sword, THEN the spell triggers. So unlike a regular touch attack where if you miss the spell whiffs, his touch attack spells are almost guaranteed it looks like. Which is nice, since shocking touch with his blue dragon mojo is pretty significant. It also gets doubled if he lands a crit like I already mentioned, if I can get him a keen scimitar I'd really be in business.

That part is not a bug, that's exactly how it should go. You can miss with a melee touch spell (normal or spellstrike) and try again later, as long as you don't accidentally discharge it or cast another spell before that. If normal touch spell don't get that, then that is a bug.
That was also present in 3.5.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,451
Location
bulgaristan
Codex Year of the Donut
I thought "hey, I'll just throw some acid and alchemist fire pots and easily clear swarms", and then I realized I need like half a dozen pots per swarm, or more. I don't know if I have the belt space to rely just on them to fight spiderlings.
 

turkishronin

Arcane
Joined
Sep 21, 2018
Messages
1,734
Location
where the best is like the worst
Okay guys seems Chapter 1 is Book 1 Chapter 2 is Book 2 with Elements of 6 and part of Chapter 3. Chapter 3 includes Book 3 and its quite short some stuff Including Centaurs that was in AP isnt there. Chapter 4 Fits Book 4 so far but apparently includes some Custom Content. So Chapter 5 Might be Book 5 but that just makes me curious about Chapter 6 and Chapter 7.

Wait, the game has 7 chapters?!

Not like how certain western developers hug each other, drink their skulls out, smoke big cigars and carry on like a bunch of juvenile brats at the launch of a substandard, bugged, boring, slowass piece of shit game which had no link, mechanics, lore or otherwise, to the setting they purport to represent. And proudly proclaimed it on twatter.

Yeah, know what you're saying.
Their ego/narcissism is bigger than their game's peak number of Steam players.

I do miss more humble teams from the 90s though that had great time and could translate it well into their game.
For example :lol:



Owlcat seem like those guys. Anybody read their biographies? :lol:

OZm4Kws.jpg


>RPG game
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
A lit torch in PnP is a 1d3 fire damage improvised weapon...
I'm not home atm, but if memory serves, it's 1d3 here too, plus +1 fire damage, and functionally an improvised weapon (sorta) because there is no torch proficiency or focus.

My point was just that Magi can make use of it in ways no-one else (usually) can, by imbuing it with various effects: Since you can hit swarms with a torch, magi are (usually) the only ones that can hit a swarm with an electric- or cold-magic base weapon, or similar. Or at least so I figure.
The ecclesithuerge gives up a domain to let him switch between domains when he rests.
Not in PF:K. Maybe that was the plan, and that's why Tristian only has one domain, maybe they couldn't get the whole change-domains-on-rest thing to work, I dunno, but in PF:K, an ecclesitheurge gets access to all domain spells of their deity's all domains, and for their primary domain, they can place domain spells inmregular spell slots. Their secondary domain works as normal.


Tristian really should have Healing as his Primary domain and Good as his secondary, even though Healing is a shit domain, since all it seems to give is the cure line of spells, which he can spontaneously convert anyway.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,288
I thought "hey, I'll just throw some acid and alchemist fire pots and easily clear swarms", and then I realized I need like half a dozen pots per swarm, or more. I don't know if I have the belt space to rely just on them to fight spiderlings.
Use bugged Firebelly spell instead. Dwarf cleric has it and it can be cast once per round instead of one per caster level.
Both my druid and the cleric npc used it. Cleric stood in the middle of the swarm and since the spell also gives fire res 5, firebelly casting from my druid didn't hurt him.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
I thought "hey, I'll just throw some acid and alchemist fire pots and easily clear swarms", and then I realized I need like half a dozen pots per swarm, or more. I don't know if I have the belt space to rely just on them to fight spiderlings.
Unless it was patched out, you can actually move things from your backpack to your belt in combat. The only restriction is that you can no longer drink potions ans stuff from your inventory if combat has started.

Also, remember everyone: drinking potions is a swift action. Drink buffing potions from the inventory before combat, so all buffs go off at the same time, and then chug, chug, chug in combat. Unless you're a magus and may need or use a lot of swift actions, there's no downside.
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
Can someone tell me if there is a way to compare items from vendors with equipped ones? Just to confirm that I'm not missing some hidden feature
 

Chippy

Arcane
Patron
Joined
May 5, 2018
Messages
6,241
Steve gets a Kidney but I don't even get a tag.
Anyone with a slow connection like me - watch out for the GOG backup files. I had downloaded all 7 main files and all 3 patches before I realised they had updated them, and only the final 3 main files were recent, so I have to download the first 4 again.

E.g. setup_pathfinder_kingmaker_1.0.3_(24066)-1.bin
With -1.bin going from 1>6 per file after the first file being the setup one. This is how the latest files are. Previous to that they looked like this:

setup_pathfinder_kingmaker_1.0.0_lang_hotfix_(23987)-2.bin
I.e. This would have been the second main file after the patch (Part 3 of 7)

Unless I screwed something up. Bottom line is that the files I originally downloaded didn't install the game, before I realised the file names I had didn't match the parts GOG listed. So assumed they've been updated. Because knowing it would take me the better part of a week, I made sure I downloaded them properly.
:negative:

Feel free to throw autism tags at me.
 

Serus

Arcane
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Joined
Jul 16, 2005
Messages
6,945
Location
Small but great planet of Potatohole
Were the devs invited in here? Would be nice for them to get some positive feedback I believe. It's frustrating to even look at the Steam reviews..

Also a gameplay question: Is there some way to compare items from vendors with your equipped items? Am I blind or there simply is no way to do that?
"Positive feedback"? Yes, I'm all for it. We could tell them what idiots and decline-enablers they are for not making it turn-based. :outrage:



Nah, just joking, though it is a shame that they didn't do TB.

I actually like that they didnt do TB I liked the difficulty to but I want difficulty to difficulty of combat etc not in terms of accessibility.
Difficulty of the game has little to do with "accessibility" - you can have an "accessible" but difficult game ("easy to play hard to master" kind) and vice versa.
In fact P:K is actually a relatively "inaccessible" game because for a new player who doesn't know a thing about dnd, the ruleset is very complex and overwhelming. And making it RTwP doesn't make it any less so - if anything it adds some additional confusion. However considering that the game has a very well defined target audience: dnd/pathfinder fans + IE games fans + combat focused party based crpg fans, so people who can handle it in general, it shouldn't matter.

The main point being that "accessible" has very little to do with a game being turn-based or real time. Both kinds can be both accessible or not. NuXCOMs are more "accessible" than P:K is. And D:OS games aren't less "accessible" than P:K either - if you need CRPGs as exemple.
 

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