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KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Not to disrupt the discussion on sim-dating, but some of us are playing the game to slay monsters.
Preposterous! :D
/joke

Hilarious how this game gets a pass for shit tier writing/buginess
Well, can anything bad be pointed out about the writing here, which can't be pointed out for BG?
 

Luckmann

Arcane
Zionist Agent
Joined
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Jaethal > Octavia.
she flat out tells you she has no interest in sexual relations
Not to disrupt the discussion on sim-dating, but some of us are playing the game to slay monsters. How do you use the half-orc guy? (in combat, if that wasn't clear) I'm not familiar with the magus class at all, I'm sort of guessing it's about spell touch attacks? :?

Any tips on how to set up his attacks, which spells to take and and how to level up would be greatly appreciated.
First of all, getting his AC up is of paramount importance, and you'll want to do it primarily by boosting his Dexterity and with spells such as Mage Armor, Shield, Barkskin, Extended Blur, etc. Make them last as long as possible. Second, remember that he has to keep his one hand free, so he can't actually use shields.

He's going to be squishy, but if you can get his AC up just a bit, his tactical value becomes great. The key points of the Magus that you must remember is:
  • A Magus can use spells while also fighting. By activating Spell Combat, you can throw a standard-action spell with your off-hand, while fighting with your main hand. Any attacks made (including touch attacks from the spell, if applicable) take a -2 for the round, however.
  • When casting touch attacks, if Spellstrike is activated (and it always should be), the Magus imbues their weapon with the spell, and will deliver it as part of a regular attack. If you miss, you can just keep trying, the spell isn't spent. Shocking Grasp is your bread and butter, and Frigid Touch is great. Combines nicely with Heightened Metamagic.
  • Remember to use Arcane Weapon Enhancement and Arcane Accuracy. From lvl 5 onward, you can even spend some of the bonus from Arcane Weapon Enhancement to imbue your weapon with elemental effects or Keen, which is often well worth it.
All I can think of. I'm only lvl ~6, but past the initial hurdle when I got him, he's actually been a powerhouse.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
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Location
Bulgaria
Hotfix 1.0.4 – October, 2nd 2018

Hello everyone!



We keep receiving a lot of your precious feedback which we convert into tasks\suggestions\bugs on the fly. Thank you very much! Special thanks for those who keep providing us with their saves files and logs submitted to technical@owlcatgames.com. That tremendously helps us to understand the exact nature of the reported issues.



Major Issues
  • No pre-order/Kickstarter rewards for the saves started before Hotfix 1.0.2. Resolution: rewards are available in the chest at Throne Room or Oleg's Trading Post.
  • Metamagic Rods are properly highlighted when activated and deactivated immediately on click (instead of waiting until the end of the round).

Quests
  • Jubilost's companion quest does not work correctly (character is teleported to the tavern at the wrong time). Resolution: fixed.
  • The dialogue could be broken at Inconsequent Debates area under certain conditions. Resolution: fixed.
  • Quest unit is absent at the location during the second Harrim companion quest. Resolution: fixed.
  • Poachers didn't start the conversation at the Poachers' Hideout. Resolution: fixed.

Areas
  • Jaethal`s death at the later chapters may cause the game over. Resolution: fixed.
  • Amiri doesn't appear at the end of Flintlock Grassland. Resolution: fixed.
  • Amiri doesn't return after Flintlock Grassland. Resolution: fixed.
  • Captured companion may stay prone visually after the combat starts at Technic League Encampment. Resolution: fixed.
  • Companion captured at Technic League Encampment may be invisible for several seconds after areas loading. Resolution: fixed.
  • Unable to talk to guard captain Hyland (Runaway Throne quest). Resolution: fixed
  • Some lootable corpses may look unnatural. Resolution: fixed.
  • Lighting setup issues at Sepulcher of Forgotten Heroes. Resolution: fixed.
  • Some players were able to acquire unlimited amount of gold in the Storyteller's dialogue. Resolution: fixed.

Items
  • Necklace of Double Crosses doesn't add damage bonus to melee attacks. Resolution: fixed.

User Interfaces
  • Camera movement keys remapping doesn't works. Resolution: fixed (the rare bug when the camera starts moving on its own should be fixed too).
  • No way to check the animal companions stats. Resolution: animal companions sheet is now available by selecting the creature an pressing "C" (default binding).
  • An item may be incorrectly added to the sell list while clicking on mass-trading options at Vendor UI. Resolution: fixed.
  • Mass-trading options doesn't work correctly at Vendor UI - only visible items are added to sell list. Resolution: fixed.
  • The weight value may appear incorrect in sell list at Vendor UI. Resolution: fixed.
  • Hit points on the party portraits may not be updated under certain conditions. Resolution: fixed.
  • The issue with adjusting the party formation direction while moving the mouse with right button pressed. Resolution: fixed.

Kingdom
  • Several kingdom events in Troll Trouble and Season of Bloom chapters deal damage to kingdom stats less often.
  • Region claiming visualization is adjusted.

Classes
  • Scaled Fists receives their Draconic Fury ability at 4th level despite the description stating that they should have received it at 3rd. Resolution: Scaled Fist now receives Draconic Fury at 3rd level. Any Scaled Fist of already 3rd level will receive the Draconic Fury ability immediately upon loading the game.
  • Dueling Mastery requires Dodge instead of Weapon Finesse and did not give proper Shield Bonus to AC and initiative bonus. Resolution: fixed.
  • Back to Back feat does not work. Resolution: fixed.
  • Sword Saint Magus bonus to AC from Canny Defense does not recalculate when Intelligence were changing (recalculates only on level ups). Resolution: fixed.
  • Clerics used to have two copies of Raise Dead on 5th level of their spells, one of those copies without a name. Resolution: unnamed copy of Raise Dead was removed from clerics spell list.
  • Armored Swiftness applies extra +5 speed on each reload. Resolution: fixed.
  • Guidance works more than once for skillchecks. Resolution: fixed.

Misc
  • Aasimars don't get Celestial Resistance bonus. Resolution: fixed.
  • Disintegrated units are invisible after a resurrection. Resolution: fixed.
  • Use Magic Device DC for scrolls is 20 plus scroll's caster level. We considered it too high, especially since some scrolls like Remove Blindness have higher caster levels intentionally. Resolution: DC is changed to 20 plus scroll's spell level.
  • Jaethal's camping ability 'Undead Guardians' produces more than two skeletons. Resolution: fixed.
  • New pack of localization fixes for FR, DE, ZH.

System
  • There is an issue with changing Language and Graphic settings on some systems. Resolution: fixed.
  • Character doll appearance and some other visual elements spontaneously reset to default state. Resolution: fixed.
  • The graphic options resets to defaults every time the game starts. Resolution: fixed.

We are following closely all the discussions considering game difficulty and some other system mechanics. We will keep informing you about our ideas behind the game structure (a couple of updates are about to be posted in the nearest days). And for sure we will keep watching the specific cases that could be breaking game experience and will closely examine them.
:killit:
The dipshits didn't fix the gamebreaking bug,off with their heads!!!
Indeed, dipshits did not. I am stuck at the same step. Could continue playing but that's yet another companion quest impossible to finish and one less advisor , and no one to replace her .
The faggot orc can replace the barbarian bitch,for the other one i too don't have replacement.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
Not to disrupt the discussion on sim-dating, but some of us are playing the game to slay monsters. How do you use the half-orc guy? (in combat, if that wasn't clear) I'm not familiar with the magus class at all, I'm sort of guessing it's about spell touch attacks? :?

Any tips on how to set up his attacks, which spells to take and and how to level up would be greatly appreciated.
Focus on touch attacks, yes. Shocking grasp is pretty much the bread and butter of the class. How this works (in PnP at least) is that magus gets Spellcombat (cast spells while making full attacks) and Spellstrike (deliver touch spells by hitting things with your weapon). Combine the two and you get an extra attack that also delivers the spell damage and can cause massive damage on crit, multiplying not only the weapon damage, but doubling the spell damage as well. You just need a one handed weapon with good critical range to make most of it. Enchanting weapons on the fly or other abilities are just gravy.

In game it plays a little more awkward, but it still works out more or less the same. One tip - set the Touch of fatigue cantrip to autocast. That way you should get that extra attack even if you have no other touch spells to cast. They are made at -2 penalty, but two attacks at -2 are better than one without.
Setting Touch of Fatigue on autocast is a great idea, I hadn't thought about that. I did observe, however, that sometimes, Spellcombat doesn't seem to work, and he makes a regular touch attack, and I also observed the -2 penalty not always being applied.

Anyone else noticed that? It's really quite an oversight that you can't cast the touch spells without targeting an enemy. It would make a lot more sense for a Magus, and allow you to "pre-buff" in preparing a spellstrike touch attack
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,555
Location
Bulgaria
Oh well i am installing insomnia...

Hmm. Something makes me wonder if you actually purchased either of these harbingers of quality, or if you've been much more likely riding the high sea and complaining the whole time.

Either way, you better hold up on Insomnia. Don't need you jamming that thread up with your technical complaints too.
I pirate everything and buy shit i like,now fuck off retard!
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,555
Location
Bulgaria
make sure to ACTUALLY report it to the devs with your save file
When i see that lazy retardation my blood boils. This is the same shit that swede cucks of paradox are pulling every fucking time. Something extremely obvious and easy to detect by playing the fucking game,and they have the audacity to want fucking save files and wasting my time with reporting it!!!
Oh woe is you. Clearly you have much more important things to be doing, like shit posting on here.
:obviously: Posting here is far better than most nu rpgs! I do it in between waiting for my heroes to walk from one point of the map to another and level loadings. Also the main quest is blocked,what do you want me to say?
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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Nov 23, 2014
Messages
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
make sure to ACTUALLY report it to the devs with your save file
When i see that lazy retardation my blood boils. This is the same shit that swede cucks of paradox are pulling every fucking time. Something extremely obvious and easy to detect by playing the fucking game,and they have the audacity to want fucking save files and wasting my time with reporting it!!!
Oh woe is you. Clearly you have much more important things to be doing, like shit posting on here.
:obviously: Posting here is far better than most nu rpgs! I do it in between waiting for my heroes to walk from one point of the map to another and level loadings. Also the main quest is blocked,what do you want me to say?
It's a matter of time before we get fantadomat hosting codexer-only LPs on twitch.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,815
Location
Ommadawn
Can someone remind me what Avellone actually did in this game again?

From what I read, Avellone's work is limited to the module that is only available to Royal Edition or better. I'm not sure how much he is involved in the Kingmaker campaign.

Correct me if I'm wrong.

No, I wrote for the core game (and edited for the core game, although not every character - there was too many in the time provided).

I'm sure there's a link to a post here on the forums where I break down what I worked on, but in short, I only worked on part of the game - Owlcat, obviously, did most of the writing, and we had at least 2 other editors at any one time helping with the English translations as well (when I say "editing," it was less about removing words vs. naturalizing the English).

Paizo wanted changes on the module, so it's undergoing revisions (their revision requests were about 16 pages for a 32 page module, so it's taking a while to go through all their feedback).

There you go.
I thought he'd written the goblin companion. I'm confused now.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,024
Oh well i am installing insomnia...

Hmm. Something makes me wonder if you actually purchased either of these harbingers of quality, or if you've been much more likely riding the high sea and complaining the whole time.

Either way, you better hold up on Insomnia. Don't need you jamming that thread up with your technical complaints too.
I pirate everything and buy shit i like,now fuck off retard!
There is one thing that Unity has done for game development: Make the games so big that it is harder to pirate.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,437
Location
Grand Chien
Not to disrupt the discussion on sim-dating, but some of us are playing the game to slay monsters. How do you use the half-orc guy? (in combat, if that wasn't clear) I'm not familiar with the magus class at all, I'm sort of guessing it's about spell touch attacks? :?

Any tips on how to set up his attacks, which spells to take and and how to level up would be greatly appreciated.
Focus on touch attacks, yes. Shocking grasp is pretty much the bread and butter of the class. How this works (in PnP at least) is that magus gets Spellcombat (cast spells while making full attacks) and Spellstrike (deliver touch spells by hitting things with your weapon). Combine the two and you get an extra attack that also delivers the spell damage and can cause massive damage on crit, multiplying not only the weapon damage, but doubling the spell damage as well. You just need a one handed weapon with good critical range to make most of it. Enchanting weapons on the fly or other abilities are just gravy.

In game it plays a little more awkward, but it still works out more or less the same. One tip - set the Touch of fatigue cantrip to autocast. That way you should get that extra attack even if you have no other touch spells to cast. They are made at -2 penalty, but two attacks at -2 are better than one without.
Setting Touch of Fatigue on autocast is a great idea, I hadn't thought about that. I did observe, however, that sometimes, Spellcombat doesn't seem to work, and he makes a regular touch attack, and I also observed the -2 penalty not always being applied.

Anyone else noticed that? It's really quite an oversight that you can't cast the touch spells without targeting an enemy. It would make a lot more sense for a Magus, and allow you to "pre-buff" in preparing a spellstrike touch attack
I've been reading something about Metamagic and the Eldritch Scion in PnP, apparently the Scion isn't as good as the Magus for using Metamagic? But I don't understand why, and I don't know if the game follows PnP in this regard or if Metamagic is OK with the Scion in this game. Any ideas?
 
Joined
Feb 11, 2007
Messages
2,952
Setting Touch of Fatigue on autocast is a great idea, I hadn't thought about that. I did observe, however, that sometimes, Spellcombat doesn't seem to work, and he makes a regular touch attack, and I also observed the -2 penalty not always being applied.

Anyone else noticed that? It's really quite an oversight that you can't cast the touch spells without targeting an enemy. It would make a lot more sense for a Magus, and allow you to "pre-buff" in preparing a spellstrike touch attack
Casting a touch cantrip is a standard magus shenanigan in PnP. Of course, in PnP Touch of fatigue is not a magus spell, so Arcane mark is used instead, literally writing your name on the enemies as you are cutting them down.

Precasting touch spells would make sense, as it is something you can do in PnP even without spellstrike. Not sure about bugs, could be, I did not keep a close eye on rolls. Most of the time it seems to work out, the spell or cantrip is delivered, followed by another quick attack. It does bother me a bit that casting a spell is bit slow, and is done before any attacks are made. Would be better (visually at least) if magus spellcombat casting animation was done while using the main hand to attack. Or if it at least it did not take that long.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,105
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Oh well i am installing insomnia...

Hmm. Something makes me wonder if you actually purchased either of these harbingers of quality, or if you've been much more likely riding the high sea and complaining the whole time.

Either way, you better hold up on Insomnia. Don't need you jamming that thread up with your technical complaints too.
I pirate everything and buy shit i like,now fuck off retard!
There is one thing that Unity has done for game development: Make the games so big that it is harder to pirate.
I think that's mostly because of textures and VO. Serpent in the Staglands is relatively small.
 
Vatnik
Joined
Sep 28, 2014
Messages
12,158
Location
USSR
I'm very early in the game. Am not reading thread to avoid spoilers. Quick question.

I found a CYOA screen where the other party was apparently ambushed by kobolds. The gnome escaped one way, the party the other way. I followed the gnome trail, which led me to a giant area, with a giant ass cave, etc. It's taking me forever to go through all that content, even though I don't even remember why I'm doing it.

I just wonder. Will I ever be able to go back and follow the other trail? The other party has a priest that I need badly, I'm priestless, and resting is a pain in the ass.
 

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