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KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,604
Location
Deutschland
I had no problem killing the swarms with alchemist fire. You need more than 6 though. Later you can just kill them with your weapons if those have elemental enchantments.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
33,250
Got teleport for my monk and tried to steal lich treasures early...
This shout spell is seriously broken and should be removed. Even with invisibility up his summons see me and lich just casted it in my general direction and it's all over.:argh:
 

bataille

Arcane
Joined
Feb 11, 2017
Messages
1,073
The world already belongs to the owlbears, we just live in it.
Can owlbears do aoe fire or acid damage, though? Because otherwise they won't be able to damage a swarm. Of course the swarm will likely be unable to damage the owlbear unless they roll a 20, but still...

Do Cleave or AE melee attacks destroy swarms? I had a couple of swarms at end of Chapter 3 which I just auto-attacked to death. But didn't notice who it was who did the attacks.

Elemental damage from weapons damages swarms. It was probably the DoM bow.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,549
So big patch is in two weeks, and the game actually enters "finishable without Shadenaut's workarounds" status, proving that the game was buggy enough it really shouldn't have been released, but was somehow dramatically financially successful anyway.
Because it's good!
It's barely buggy up until Armag's now, which is a lot of time. Playing like a normal person instead of a frothing-at-the-mouth obsessive like me or some of the others in this thread means you probably wouldn't get to the real bugs unti December.
(But yes they should've delayed release by least a month)
More like 3-6 months. They've been playing catch-up with genuinely game-breaking bugs since release, and the game is, compared to what it could've been, completely unpolished. Because the core is so strong, it's not immediately noticeable in the way it would be in some other games for sure, but there's ultimately no way to tell for sure (other than Owlcat saying it) just how much better things could've been if the game had not been forced out the door. Some things (especially of narrative nature) were likely irrevocably damaged by it, and I wouldn't be surprised if there are bugs or issues that will likely never be fixed because doing so would break some core functionality or something.

No way would a single month have been enough. I refuse to believe it.
Oh I agree it would've still been buggy, but they might have been able to polish out gamebreakers or get to the current level of polish where the early game is pretty smooth.

They needed 2 months for bug fixes, 1 month for ironing out balance/mechanics numbers (especially later chapters and overall kingdom management) and then preferrably another 2 months just to do it all again in a final smoothing pass that focused on various smaller bugs like broken domains/ class mechanics/feats and made sure things like itemization were smooth and inclooosive.

3 months for essential things a further 2 months to get things nice and buttoned down. I am not sure why they just didn't sell it as Early Access it would have been in a far more comprehensive state than most Early Access steam games.

There is no balance, this is Pathfinder. It's all a total shitshow, that's why it's fun.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,184
Location
Searching for my kidnapped sister
Bitches, Obsidians and other devs should have inured you to the buggy state of released games. Why the hell do you complain about it now?

Fallout2, Fallout NewVegas, Fallout Tactics, Baldur Gates (oh god~), Arcanum...

Great games come with boatload of bugs, it's like a requirement.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
You read the entire thread? You are insane! A madman! That actually takes several hours. ...

...


I have been reading it on my commute. I am on page 215 now. It's been taking me like 3 hours or quite a bit more to get that far...
 

Ibbz

Augur
Joined
Jun 20, 2002
Messages
500
Hotfix 1.0.15

Dear pathfinders,

While working on the Release 1.1 version we continue to pay close attention to the issues you keep posting to us (we can't miss the opportunity to say one more time how much we appreciate your help!). As we promised, in this hotfix we are addressing the most critical issues we have solution for by now. It's highly likely that we will have one or two more hotfixes before 1.1 version is ready to go live. The 1.1 version is scheduled for release between November 12th and 16th. We plan to have it available in Beta branch on the next week (we will soon post the detailed instructions on how to play the Release 1.1 Beta).

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quest
  • One of the arguments to convince Jaethal not to sacrifice her daughter during the "Reveal My Destiny" quest was missing if the player chose to "destroy Urgathoa ritual" while talking with Taneka during Jaethal's "Chase My Shadow" quest. Resolution: fixed. If this argument is the decisive one for those players who tried to convince Jaethal, failed and then chose "attack Jaethal" instead, the quest result will be changed. Jaethal will appear at the critical point at the House at the Edge of Times area and act as if she was convinced to let go of her evil ways.
  • Tristian could be missing at the "Abandoned Keep" area in some cases which made it impossible to complete the "Betrayer's Flight" quest. Resolution: fixed.
  • The "Blood Calling" quest did not update in some cases if dialogue with Gwart was interrupted incorrectly at the "Flintrock Grassland" area. Resolution: fixed.
  • The "Hour of Rage" quest did not finish after completing the "Flintrock Grassland" area in some rare cases. Resolution: fixed.

Areas
  • Players couldn't interact with Ivar at the "Littletown" area after the battle. Resolution: fixed.
  • The direct transition by portals between areas didn't work in the last chapter (players could only move through the "Camp at the Capital Gates" area). Resolution: fixed.
  • The "Oleg's Trading Post" area in the final chapter couldn't be completed (the dialogue with Kesten Garess didn't start) if Jhod Kavken died during the "Season of Bloom" quest. Resolution: fixed.
  • Tristian could become uncontrollable after visiting the "Candlemere Tower" area in some cases. Resolution: fixed.
  • Characters couldn't move at the Capital Inn area after the romance event with Regongar and Octavia. Resolution: fixed.
  • Tsanna attacked the party at the "Shrine of Lamashtu" area in the final chapter even if players befriended and assigned her as one of the councilors. Resolution: fixed.
  • Players couldn't leave the "Capital Square" area in some cases because of the Pitax bard NPC which got stuck in one of the cut-scene. Resolution: fixed.
  • Epilogues finished abruptly at the certain endings of the game. Resolution: fixed.

Kingdom
  • The project "Research into the Nature of Curses: Armag" did not become available in some cases after Armag was defeated. Resolution: fixed.
  • The project "Research into the Nature of Curses: Davik Nettle" did not become available when Nettle's quest was successfully completed. Resolution: fixed.
  • "Warden Needs Your Advice" event couldn't be finished and project to rank up Stability stat was not given if certain answers were selected in the corresponding dialogue. Resolution: fixed.
  • "Magister Requesting an Audience" and "Regent requesting an Audience" events remained active after the meeting with the advisors. Resolution: fixed.
  • "A Mysterious Letter has Arrived at the Castle" event (letter from Linxia, "Deal With the Devil" quest) could not be completed. Resolution: fixed.
  • The game could get stuck if the "Coronation" event intersected with Hell Knight's investigation (the "Deal with the Devil" quest). Resolution: fixed.

Classes & Mechanics
  • Sorcerers with Sage archetype bloodline still could not select School Power and had the bonus automatically assigned by the fix. Resolution: fixed.
  • Saving throw wasn't counted successful after natural 20 roll. Resolution: fixed.
  • When alchemists had Gear's Rule equipped their bomb charges were restored every time players saved a game. Resolution: fixed.
  • Fighter's "Weapon Training (Crossbows)" was giving bonuses to attacks and damage with bows instead of crossbows. Resolution: fixed.

Items
  • The Crown disappeared after the use. Fixed: the Crown no longer vanishes once it was used and it can be used twice per day now instead of once.

Misc
  • Several Chinese and Russian localization typos were fixed.

System
  • The game could crash because of the memory lack when loading saves in the final chapter. Resolution: RAM usage is reduced while loading save files.
 

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,604
Location
Deutschland
Got teleport for my monk and tried to steal lich treasures early...
This shout spell is seriously broken and should be removed. Even with invisibility up his summons see me and lich just casted it in my general direction and it's all over.:argh:
I did it so:
dimension door into the room to the left on a spot where the lich doesn't aggro
dimension door to the chest->loot
spellrecall
dimension door back the same way

The lich did aggro on the way back probably because I didn't hit the exact right spot, but I just teleported out of the room
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,654
Got teleport for my monk and tried to steal lich treasures early...
This shout spell is seriously broken and should be removed. Even with invisibility up his summons see me and lich just casted it in my general direction and it's all over.:argh:
I did it so:
dimension door into the room to the left on a spot where the lich doesn't aggro
dimension door to the chest->loot
spellrecall
dimension door back the same way

The lich did aggro on the way back probably because I didn't hit the exact right spot, but I just teleported out of the room
What does power equal? +8 racial bonus to Listen checks.
 

gestalt11

Arbiter
Joined
Apr 4, 2015
Messages
629
So big patch is in two weeks, and the game actually enters "finishable without Shadenaut's workarounds" status, proving that the game was buggy enough it really shouldn't have been released, but was somehow dramatically financially successful anyway.
Because it's good!
It's barely buggy up until Armag's now, which is a lot of time. Playing like a normal person instead of a frothing-at-the-mouth obsessive like me or some of the others in this thread means you probably wouldn't get to the real bugs unti December.
(But yes they should've delayed release by least a month)
More like 3-6 months. They've been playing catch-up with genuinely game-breaking bugs since release, and the game is, compared to what it could've been, completely unpolished. Because the core is so strong, it's not immediately noticeable in the way it would be in some other games for sure, but there's ultimately no way to tell for sure (other than Owlcat saying it) just how much better things could've been if the game had not been forced out the door. Some things (especially of narrative nature) were likely irrevocably damaged by it, and I wouldn't be surprised if there are bugs or issues that will likely never be fixed because doing so would break some core functionality or something.

No way would a single month have been enough. I refuse to believe it.
Oh I agree it would've still been buggy, but they might have been able to polish out gamebreakers or get to the current level of polish where the early game is pretty smooth.

They needed 2 months for bug fixes, 1 month for ironing out balance/mechanics numbers (especially later chapters and overall kingdom management) and then preferrably another 2 months just to do it all again in a final smoothing pass that focused on various smaller bugs like broken domains/ class mechanics/feats and made sure things like itemization were smooth and inclooosive.

3 months for essential things a further 2 months to get things nice and buttoned down. I am not sure why they just didn't sell it as Early Access it would have been in a far more comprehensive state than most Early Access steam games.

There is no balance, this is Pathfinder. It's all a total shitshow, that's why it's fun.

balance as in the stats on something are just stupid and don't work mathematically, not balance as in my butt hurts because I am a whiny scrub.
 

gestalt11

Arbiter
Joined
Apr 4, 2015
Messages
629
Most likely the published didn't expected the game to make a return on investment and decided to push it out the doors. 2-3 months would have polished the game and fixed most of the patches,for the cut contend it would have needed maybe 6 month total.

Meh who knows, I have heard bad things about Deep Silver.
Well they are mix of great games and some epic shit. They were publishers of Kingdom come and Metro games.

Its not the games, the bad things you hear are purely about publisher specific things.
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
the game have around 4k people on steam.
divinity original sin II around 7k (and it’s discounted)
pillars II 700-1k people
pillars I 700 people


yes P:K is still “newish” but if we consider the size of the bugs the game is doing really really well.

the real question is when the internet will realize that.
maybe when someone from gog will declare “people like and buy that game more than other rpg, top selling rpg 2018”
 

Urthor

Prophet
Patron
Joined
Mar 22, 2015
Messages
1,885
Pillars of Eternity 2: Deadfire
They definitely tried to balance Kingmaker.

They balanced 3.5 by removing all the mages so no party has any.
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
Bitches, Obsidians and other devs should have inured you to the buggy state of released games. Why the hell do you complain about it now?

Fallout2, Fallout NewVegas, Fallout Tactics, Baldur Gates (oh god~), Arcanum...

Great games come with boatload of bugs, it's like a requirement.
when a game have a lot of different possible combination bug ramp up.
for a simple reason: nobody can QA 40 millions of different combinations and triggers.
 

Chippy

Arcane
Patron
Joined
May 5, 2018
Messages
6,241
Steve gets a Kidney but I don't even get a tag.
I installed a new cooling system recently to mitigate the blowtorch effect this game has on your video card whenever you open a menu. It worked, but now I'm starting to see the video card temp creep up again after the latest patch (about a third higher than they were before the patch). So I realise this is a Unity specific problem - but I don't suppose Owlcat are in a position to ever do anything about it?.

I can play much more demanding games without this level of stress being applied to the card. And it is just on the menu - as the temps drop as soon as they're closed.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,654
I installed a new cooling system recently to mitigate the blowtorch effect this game has on your video card whenever you open a menu. It worked, but now I'm starting to see the video card temp creep up again after the latest patch (about a third higher than they were before the patch). So I realise this is a Unity specific problem - but I don't suppose Owlcat are in a position to ever do anything about it?.

I can play much more demanding games without this level of stress being applied to the card. And it is just on the menu - as the temps drop as soon as they're closed.
The HBS game has the same problem, with complaints from users that their graphics cards have been compromised because of the heat. It definitely seems to be a Unity problem if this game is also exhibiting the same behaviour.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
The hotfix introduced a new bug for me: Jubilost can't rest anymore. As in, when the party rests/camps, he remains fatigued. Cooking also doesn't affect him. Going back a few saves.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
when a game have a lot of different possible combination bug ramp up.
for a simple reason: nobody can QA 40 millions of different combinations and triggers.
the fixes even show this quite well
One of the arguments to convince Jaethal not to sacrifice her daughter during the "Reveal My Destiny" quest was missing if the player chose to "destroy Urgathoa ritual" while talking with Taneka during Jaethal's "Chase My Shadow" quest. Resolution: fixed. If this argument is the decisive one for those players who tried to convince Jaethal, failed and then chose "attack Jaethal" instead, the quest result will be changed. Jaethal will appear at the critical point at the House at the Edge of Times area and act as if she was convinced to let go of her evil ways.
one of those flags was missing, if you made that choice in act 5, because you made that choice in act 4, but only if you did not pass the skill check and failed, and chosen a choice to not choose a choice which translates into a change in Act 6dasdjajasf

this is New Vegas level of complicated.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
I installed a new cooling system recently to mitigate the blowtorch effect this game has on your video card whenever you open a menu. It worked, but now I'm starting to see the video card temp creep up again after the latest patch (about a third higher than they were before the patch). So I realise this is a Unity specific problem - but I don't suppose Owlcat are in a position to ever do anything about it?.

I can play much more demanding games without this level of stress being applied to the card. And it is just on the menu - as the temps drop as soon as they're closed.
The HBS game has the same problem, with complaints from users that their graphics cards have been compromised because of the heat. It definitely seems to be a Unity problem if this game is also exhibiting the same behaviour.
It does, and yeah, it's a Unity thing. I can hear all the fans go wild when I run PF:K.
 

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