Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,549
Vordakai is also a weak narrative point. I mean, forget how mages are not BG2 levels.... he's supposed to be a thousands years old lich with a direct connection to Charon.

Yet, your lvl9-11 party can finish it off in 2 rounds.

Also, why doesn't he use the fucking oculus on you?

I felt pretty meh. Seriously. The water elementals before him were far more problematic and raped my party 3 or 4 times.

Not sure who thought it would be a good idea to have slightly buffed solitary 13th level Wizard as a boss for a level 10-11 party of 6. He did manage to kill Octavia in the first round by casting Finger of Death on her, but then the rest of the party just curb-stomped him.

Also, it bugs me how they nerfed Finger of Death/Wail of the Banshee so that it's only 10 damage per caster level instead of killing you outright. Plus, in Forgotten Realms, a creature killed by FoD can't be resurrected, making it a fearsome spell you have to counter or you're potentially permanently fucked. Here it's just another single-target nuke. :decline:

There is another solitary mage behind the barrier in Lonely Burrow, but he spamms the "bugged" so he can actually gib you :positive:.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,231
Btw if you get mercs and don't disable "share xp with all companions", does it hinder xp progression? like you have to divide by "mercenaries+companions"?
 

gestalt11

Arbiter
Joined
Apr 4, 2015
Messages
629
Btw if you get mercs and don't disable "share xp with all companions", does it hinder xp progression? like you have to divide by "mercenaries+companions"?

If you are sharing XP everyone gets 6 man xp regardless of how many guys you have at any time.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
Vordakai is also a weak narrative point. I mean, forget how mages are not BG2 levels.... he's supposed to be a thousands years old lich with a direct connection to Charon.

Yet, your lvl9-11 party can finish it off in 2 rounds.

Also, why doesn't he use the fucking oculus on you?

I felt pretty meh. Seriously. The water elementals before him were far more problematic and raped my party 3 or 4 times.

Not sure who thought it would be a good idea to have slightly buffed solitary 13th level Wizard as a boss for a level 10-11 party of 6. He did manage to kill Octavia in the first round by casting Finger of Death on her, but then the rest of the party just curb-stomped him.

Also, it bugs me how they nerfed Finger of Death/Wail of the Banshee so that it's only 10 damage per caster level instead of killing you outright. Plus, in Forgotten Realms, a creature killed by FoD can't be resurrected, making it a fearsome spell you have to counter or you're potentially permanently fucked. Here it's just another single-target nuke. :decline:
It's not nerfed "here". In Pathfinder, that's actually how Finger of Death works, for some fucming reason. Yes, it's lame. I still remember my FoD-based wizard in... IWD2..?. Absolutely hilarious, walking around, pointing at people.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
15,158
Nothing changes. Harrim still walks. Gonna use a custom cleric :/

The guy is a walker. What can you do about that !? :)
There were times when he waz running mate! running!

:) That was the past. Enjoy the new Harrim.

Edit: In my last run, by mistake, I've cast Baleful Polymorph on him and he was a dog for like a couple of months until I've realized the mistake.
 

Urthor

Prophet
Patron
Joined
Mar 22, 2015
Messages
1,885
Pillars of Eternity 2: Deadfire
So big patch is in two weeks, and the game actually enters "finishable without Shadenaut's workarounds" status, proving that the game was buggy enough it really shouldn't have been released, but was somehow dramatically financially successful anyway.
 

Lawntoilet

Prophet
Patron
Joined
Oct 5, 2018
Messages
1,840
So big patch is in two weeks, and the game actually enters "finishable without Shadenaut's workarounds" status, proving that the game was buggy enough it really shouldn't have been released, but was somehow dramatically financially successful anyway.
Because it's good!
It's barely buggy up until Armag's now, which is a lot of time. Playing like a normal person instead of a frothing-at-the-mouth obsessive like me or some of the others in this thread means you probably wouldn't get to the real bugs unti December.
(But yes they should've delayed release by least a month)
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
So big patch is in two weeks, and the game actually enters "finishable without Shadenaut's workarounds" status, proving that the game was buggy enough it really shouldn't have been released, but was somehow dramatically financially successful anyway.
Because it's good!
It's barely buggy up until Armag's now, which is a lot of time. Playing like a normal person instead of a frothing-at-the-mouth obsessive like me or some of the others in this thread means you probably wouldn't get to the real bugs unti December.
(But yes they should've delayed release by least a month)
More like 3-6 months. They've been playing catch-up with genuinely game-breaking bugs since release, and the game is, compared to what it could've been, completely unpolished. Because the core is so strong, it's not immediately noticeable in the way it would be in some other games for sure, but there's ultimately no way to tell for sure (other than Owlcat saying it) just how much better things could've been if the game had not been forced out the door. Some things (especially of narrative nature) were likely irrevocably damaged by it, and I wouldn't be surprised if there are bugs or issues that will likely never be fixed because doing so would break some core functionality or something.

No way would a single month have been enough. I refuse to believe it.
 

Lawntoilet

Prophet
Patron
Joined
Oct 5, 2018
Messages
1,840
So big patch is in two weeks, and the game actually enters "finishable without Shadenaut's workarounds" status, proving that the game was buggy enough it really shouldn't have been released, but was somehow dramatically financially successful anyway.
Because it's good!
It's barely buggy up until Armag's now, which is a lot of time. Playing like a normal person instead of a frothing-at-the-mouth obsessive like me or some of the others in this thread means you probably wouldn't get to the real bugs unti December.
(But yes they should've delayed release by least a month)
More like 3-6 months. They've been playing catch-up with genuinely game-breaking bugs since release, and the game is, compared to what it could've been, completely unpolished. Because the core is so strong, it's not immediately noticeable in the way it would be in some other games for sure, but there's ultimately no way to tell for sure (other than Owlcat saying it) just how much better things could've been if the game had not been forced out the door. Some things (especially of narrative nature) were likely irrevocably damaged by it, and I wouldn't be surprised if there are bugs or issues that will likely never be fixed because doing so would break some core functionality or something.

No way would a single month have been enough. I refuse to believe it.
Oh I agree it would've still been buggy, but they might have been able to polish out gamebreakers or get to the current level of polish where the early game is pretty smooth.
 

gestalt11

Arbiter
Joined
Apr 4, 2015
Messages
629
So big patch is in two weeks, and the game actually enters "finishable without Shadenaut's workarounds" status, proving that the game was buggy enough it really shouldn't have been released, but was somehow dramatically financially successful anyway.
Because it's good!
It's barely buggy up until Armag's now, which is a lot of time. Playing like a normal person instead of a frothing-at-the-mouth obsessive like me or some of the others in this thread means you probably wouldn't get to the real bugs unti December.
(But yes they should've delayed release by least a month)
More like 3-6 months. They've been playing catch-up with genuinely game-breaking bugs since release, and the game is, compared to what it could've been, completely unpolished. Because the core is so strong, it's not immediately noticeable in the way it would be in some other games for sure, but there's ultimately no way to tell for sure (other than Owlcat saying it) just how much better things could've been if the game had not been forced out the door. Some things (especially of narrative nature) were likely irrevocably damaged by it, and I wouldn't be surprised if there are bugs or issues that will likely never be fixed because doing so would break some core functionality or something.

No way would a single month have been enough. I refuse to believe it.
Oh I agree it would've still been buggy, but they might have been able to polish out gamebreakers or get to the current level of polish where the early game is pretty smooth.

They needed 2 months for bug fixes, 1 month for ironing out balance/mechanics numbers (especially later chapters and overall kingdom management) and then preferrably another 2 months just to do it all again in a final smoothing pass that focused on various smaller bugs like broken domains/ class mechanics/feats and made sure things like itemization were smooth and inclooosive.

3 months for essential things a further 2 months to get things nice and buttoned down. I am not sure why they just didn't sell it as Early Access it would have been in a far more comprehensive state than most Early Access steam games.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,658
Location
Bulgaria
Most likely the published didn't expected the game to make a return on investment and decided to push it out the doors. 2-3 months would have polished the game and fixed most of the patches,for the cut contend it would have needed maybe 6 month total.
 

cw8

Cipher
Joined
Oct 7, 2014
Messages
677
Should I ever wake up on Golarion, I'll look into breeding spider swarms to secure me my own little kingdom. A couple of those at once should eradicate a small army. Thanks for the 6 bottles of Napalm, Bokken, but they do shit against them.

Give me those owlbears instead, especially the ones with the "Greater, Enraged, Ferocious, Hideously Oversexed" variants. Should be able to conquer the world with those.
 

gestalt11

Arbiter
Joined
Apr 4, 2015
Messages
629
Most likely the published didn't expected the game to make a return on investment and decided to push it out the doors. 2-3 months would have polished the game and fixed most of the patches,for the cut contend it would have needed maybe 6 month total.

Meh who knows, I have heard bad things about Deep Silver.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,658
Location
Bulgaria
Most likely the published didn't expected the game to make a return on investment and decided to push it out the doors. 2-3 months would have polished the game and fixed most of the patches,for the cut contend it would have needed maybe 6 month total.

Meh who knows, I have heard bad things about Deep Silver.
Well they are mix of great games and some epic shit. They were publishers of Kingdom come and Metro games.
 

Lawntoilet

Prophet
Patron
Joined
Oct 5, 2018
Messages
1,840
Honestly I think the real story is they just ran out of money and couldn't extend it 6 months.
Nah they had one million American Freedombucks, that would pay for years, heck, decades of Russian dev time!
Most likely the published didn't expected the game to make a return on investment and decided to push it out the doors. 2-3 months would have polished the game and fixed most of the patches,for the cut contend it would have needed maybe 6 month total.
Maybe. Perhaps they got a peek at Deadfire sales numbers and got spooked?:hmmm:
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,607
My guess is that the publisher was holding Owlcat to their targeted date for release they stated during the kickstarter. I feel if Owlcat was in control, they would have apologized to their backers, but delayed release for at least another month or two. Either way, the clear efforts they have been putting into polishing the game is enough for me. It shows that they are going to see it to the end and do whatever they can to give the project they clearly care very much about the justice it deserves.

Owlcat has created a beautiful thing with this game, and I will be as patient as I need to until they fix it like I know they will. And will probably play and enjoy it in the meantime as well. All in all, I am still extremely impressed they were able to make such a huge, fun, and complex CRPG in like what, 2-3 years? Insanity.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,776
Location
Grand Chien
My guess is that the publisher was holding Owlcat to their targeted date for release they stated during the kickstarter. I feel if Owlcat was in control, they would have apologized to their backers, but delayed release for at least another month or two. Either way, the clear efforts they have been putting into polishing the game is enough for me. It shows that they are going to see it to the end and do whatever they can to give the project they clearly care very much about the justice it deserves.

Owlcat has created a beautiful thing with this game, and I will be as patient as I need to until they fix it like I know they will. And will probably play and enjoy it in the meantime as well. All in all, I am still extremely impressed they were able to make such a huge, fun, and complex CRPG in like what, 2-3 years? Insanity.
Now all they need to do is crank out Pathfinder modules while iterating and improving on the systems they've built. And not fuck it up. How hard can it be, for fuck's sake.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
The world already belongs to the owlbears, we just live in it.
Can owlbears do aoe fire or acid damage, though? Because otherwise they won't be able to damage a swarm. Of course the swarm will likely be unable to damage the owlbear unless they roll a 20, but still...
 

cw8

Cipher
Joined
Oct 7, 2014
Messages
677
The world already belongs to the owlbears, we just live in it.
Can owlbears do aoe fire or acid damage, though? Because otherwise they won't be able to damage a swarm. Of course the swarm will likely be unable to damage the owlbear unless they roll a 20, but still...

Do Cleave or AE melee attacks destroy swarms? I had a couple of swarms at end of Chapter 3 which I just auto-attacked to death. But didn't notice who it was who did the attacks.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom