
Sacred82
Self-Ejected

lol 800 MB beginners path for KP, they were 1~2 GB till now
1.2 GB? 800MB? *looks at that fucking tiny changelog*
how do they do it

lol 800 MB beginners path for KP, they were 1~2 GB till now
Tell him to stop dipping into the meth stash.The hotfix introduced a new bug for me: Jubilost can't rest anymore. As in, when the party rests/camps, he remains fatigued. Cooking also doesn't affect him. Going back a few saves.
1.2 GB? 800MB? *looks at that fucking tiny changelog*
how do they do it
The hotfix introduced a new bug for me: Jubilost can't rest anymore. As in, when the party rests/camps, he remains fatigued. Cooking also doesn't affect him. Going back a few saves.
This is presumably also why there's so many fucking .assets-files, often with what at least appears as duplicate files inside of them. I suspect that they basically have to switch out or completely repack one or more of them (or add new ones) every time they patch.1.2 GB? 800MB? *looks at that fucking tiny changelog*
how do they do it
Apparently, this is also Unity's fault. Some developers have said that this engine doesn't seem to be able to make minor adjustments without having to repack everything. So, you changed a comma and two words? Congratulations, here is a 600mb patch for you.
Fortunately I already have it. I missed it the first time because it's just fucking chilling in some random barrel.The hotfix introduced a new bug for me: Jubilost can't rest anymore. As in, when the party rests/camps, he remains fatigued. Cooking also doesn't affect him. Going back a few saves.
time to find that amulet that makes your character immune to fatigue lmao
The HBS game has the same problem, with complaints from users that their graphics cards have been compromised because of the heat. It definitely seems to be a Unity problem if this game is also exhibiting the same behaviour.I installed a new cooling system recently to mitigate the blowtorch effect this game has on your video card whenever you open a menu. It worked, but now I'm starting to see the video card temp creep up again after the latest patch (about a third higher than they were before the patch). So I realise this is a Unity specific problem - but I don't suppose Owlcat are in a position to ever do anything about it?.
I can play much more demanding games without this level of stress being applied to the card. And it is just on the menu - as the temps drop as soon as they're closed.
It does, and yeah, it's a Unity thing. I can hear all the fans go wild when I run PF:K.The HBS game has the same problem, with complaints from users that their graphics cards have been compromised because of the heat. It definitely seems to be a Unity problem if this game is also exhibiting the same behaviour.I installed a new cooling system recently to mitigate the blowtorch effect this game has on your video card whenever you open a menu. It worked, but now I'm starting to see the video card temp creep up again after the latest patch (about a third higher than they were before the patch). So I realise this is a Unity specific problem - but I don't suppose Owlcat are in a position to ever do anything about it?.
I can play much more demanding games without this level of stress being applied to the card. And it is just on the menu - as the temps drop as soon as they're closed.
One thing does not invalidate another. Unity may have issues, yes, but to a lot of people, that trade-off is worth it, not just in time and effort, but simply in getting "in there" and getting your shit done. I'm not saying it's wrong to shit on Unity - Unity is shit - but it still still serves it's purpose and while we bitch about how much better it would be if you just wrote your own code from the ground up (which is almost universally true, especially if the code is kept tight and neat and clear to everyone involved), there's actual developers getting actual work done making actual games.Remember a few years ago when we were told that Unity was this great tech leap forward that enabled developers to create games that much more quickly?. I would have thought that after Sword Coast Legends, Satellite Reign, W2, POE and probably a few other games I've failed to mention that the people behind this engine would take some responsibility.
Also, this is BROKEN AS SHIT: Jubilost, with the "extracts on party members" can cast SHIELD ON OTHERS!!!!!!!
Shield is an OP as fuck spell! It's balanced by not being able to be cast on others. As a Fighter you would always want a shield potion ready. Being able to use it on others is AMAZING!
I don't really care about that shit as long as they push out good games that i like. Those things concern devs.Well they are mix of great games and some epic shit. They were publishers of Kingdom come and Metro games.Most likely the published didn't expected the game to make a return on investment and decided to push it out the doors. 2-3 months would have polished the game and fixed most of the patches,for the cut contend it would have needed maybe 6 month total.
Meh who knows, I have heard bad things about Deep Silver.
Its not the games, the bad things you hear are purely about publisher specific things.
So, at the risk of spoiling my update: even before DLC, we're planning to carry the adventure to places the Adventure Path doesn't go (but it's a natural extension), so veteran players have something new to experience.
Over the coming months after release, we are going to release several DLC packs. The first three of these DLC packs will be in the first season pass. You will also be able to buy each DLC on its own when it releases. We will release more information about the contents and estimated release dates of each DLC at a later date. Don't worry, all will be revealed before the release of Pathfinder: Kingmaker!
As for the pricing, our Imperial Edition has everything contained in the Royal Edition, as well as the season pass. Because of that, it costs $15 more than the Royal Edition. The season pass is going to contain about $40 worth of DLC. Those of you not interested in the Imperial Edition will be able to purchase a standalone season pass when we get a little closer to release. As mentioned before, each DLC will also be available for purchase on its own.
One more thing: we are giving the first season pass to every backer, who pledged $95 or more for our beta tiers on Kickstarter or $110 on our crowdfunding-preorders for free as a thank you for helping us beta-test our early builds! So if you're one of our beta supporters, there's no need for you to buy the season pass - you'll be getting it from us, free of charge!
Working as intended. It is one of the major benefits of the Alchemist's Infusion Discovery in the PnP as well.Also, this is BROKEN AS SHIT: Jubilost, with the "extracts on party members" can cast SHIELD ON OTHERS!!!!!!!
Shield is an OP as fuck spell! It's balanced by not being able to be cast on others. As a Fighter you would always want a shield potion ready. Being able to use it on others is AMAZING!
I am sorry for double-post.
I want you to know I work as a programmer. We're carrying with us technological debt from 20+ years ago. Things are simply /too big/ now to change. It's never going to change. It will always remain this slow until we get quantum computers. Then things will be fast - briefly. But after that, they will be slow again. Why?
Because all this shit now is coded so as to minimize costs (developer time) -- that means all this shit is easy to use, but slow when used, in hopes that it doesn't matter because hardware is 'good enough'. We designed BILLIONS of horrible abstraction layers to make things easier for young developers but now all these things are gigantic, quaking towers that will one day crash and we'll have to completely rethink the way we design software. Right now, saving time / cost = king. Everything is done so as to make it so code can be pushed out fast.
I agree, it should be like in the PnP, where you can actually hand them out before battle even starts, as if they are potions.... the idea of someone passing the bottle during the battle is pure popamole.
Pffft. 30 speed. My monk have 60 at lvl 10 without haste. Good luck to charmed Nok-Nok trying to catch me.![]()
Look at this avatar of destruction! Linzi isn't even singing yet and he's doing 20 damage a hit WITHOUT his retarded pure sneak attack.
And it's :balanced: ! Will save = 1. They just need to cast Charm on him and we're all dead.
I see they returned to the "no fix without collapsing your whole game in some other twisted way" policy
That's two rogue lvls too many. At that point he should be Knifemaster 8/vivi 2, with shield and protection from arrwos on. 33 ac on Nok-Nok is a travesty. Remove armor, get some nifty bracers, cast magical vestments on him. 40 AC.![]()
Look at this avatar of destruction! Linzi isn't even singing yet and he's doing 20 damage a hit WITHOUT his retarded pure sneak attack.
And it's :balanced: ! Will save = 1. They just need to cast Charm on him and we're all dead.