162h on a single playthrough and I just arrived on this Pitax tournment. This game will ever end?
perfect point to make a back up save and wait for big patch162h on a single playthrough and I just arrived on this Pitax tournment. This game will ever end?
Actually, I have a question the other way around:In terms of 2handed weaponry which are the best ones in term of progresion?
MAde a 2handed build to see how much ac i can stuck on him,lvl 5 and with mithril plate,16 dex,barkskin+shield and the usual rings/amulets i have 33 which is pretty good.
Gonna try a paladin too see how he will go.
In terms of 2handed weaponry which are the best ones in term of progresion?
There are good endgame weapons for pretty much all categories. Overall longswords and battleaxes are pretty underrepresented throughout the game but there is an amazing endgame longsword.Actually, I have a question the other way around:
Which weapons are underrepresented in the game? Wouldn't want to specialize in anything and then find out I'll probably never get a good weapon for that.
I'm looking at you, darts, maces & halberds in Baldur's Gate.
Orc boi....but no val?She's romanceble. And since everyone(except val) okay with you romancing other people you'll get harem.
not worth it.
edit: wait...who all is in this harem then?
the nymph girl, the slut elf...a harem of two? meh.
...you're not including the orc, are you?
Remind me again. What's the downside of asimars? None? Well then, as I suspected they are popamole race for sure.you can also roll an angelkin aasimar with str and cha bonuses, increasing your saves and shooting your intimidation / cornugon smashing through the roof all at once. dwarfs good, but the optimal str based two hander fighter with pally/monk dips (or even better - pally with fighter/monk dips instead, for spell buffs and bonded weapon goodness) is better of with reasonable dex, robe and gauntlets.To everything that has been already said like:How to increase will saves for fighter?dip 1 into paladin?
The two iron will feats,
Two levels of paladin combined with high charisma - requires lawful good character,
Wisdom and items adding to it
I'll add one, somewhat ignored these days:
Make your fighter a dwarf, hardy gives +2 to saves against most stuff and can be upgraded to +4 via a feat IIRC. Also +2 Wisdom racial bonus. No racial bonus to STR is a pain but otherwise, not a bad option.
Which will effectively leave Valerie as the only one who can reap real benefits from heavy armor & shield combo though.
I think it's Javelines, Darts, regular slings (not slingstaffs), Daggers, Short swords, Quarterstaffs, Scythes, Long spears( not short), Dwarfen/Elven/Orcish weapons.Actually, I have a question the other way around:In terms of 2handed weaponry which are the best ones in term of progresion?
Which weapons are underrepresented in the game? Wouldn't want to specialize in anything and then find out I'll probably never get a good weapon for that.
I'm looking at you, darts, maces & halberds in Baldur's Gate.
There are a bunch of good +2/+3/+4 daggers after act 1, and some good quarterstaffs. Ruin quarterstaff is awesome, you can get it from a kingdom event and it's maybe the first +5 weapon you can access.Remind me again. What's the downside of asimars? None? Well then, as I suspected they are popamole race for sure.you can also roll an angelkin aasimar with str and cha bonuses, increasing your saves and shooting your intimidation / cornugon smashing through the roof all at once. dwarfs good, but the optimal str based two hander fighter with pally/monk dips (or even better - pally with fighter/monk dips instead, for spell buffs and bonded weapon goodness) is better of with reasonable dex, robe and gauntlets.To everything that has been already said like:How to increase will saves for fighter?dip 1 into paladin?
The two iron will feats,
Two levels of paladin combined with high charisma - requires lawful good character,
Wisdom and items adding to it
I'll add one, somewhat ignored these days:
Make your fighter a dwarf, hardy gives +2 to saves against most stuff and can be upgraded to +4 via a feat IIRC. Also +2 Wisdom racial bonus. No racial bonus to STR is a pain but otherwise, not a bad option.
Which will effectively leave Valerie as the only one who can reap real benefits from heavy armor & shield combo though.
I think it's Javelines, Darts, regular slings (not slingstaffs), Daggers, Short swords, Quarterstaffs, Scythes, Long spears( not short), Dwarfen/Elven/Orcish weapons.Actually, I have a question the other way around:In terms of 2handed weaponry which are the best ones in term of progresion?
Which weapons are underrepresented in the game? Wouldn't want to specialize in anything and then find out I'll probably never get a good weapon for that.
I'm looking at you, darts, maces & halberds in Baldur's Gate.
The problem with mass-Frightening with a Thug Valerie is that mobs run away and draw aggro from the rest of the map.I kinda finished with my second playthrough of Pathfinder kingmaker. Since I completely understand what is wrong with the kingdom management now, I will explain it maybe later, but I wanna give some hint regarding some companions.
Valerie is a tank, but because in pathfinder tanks cannot aggro enemies, there is almost no sense of going with pure fighter. One level in class thug in order to have thug's frightening, and focus in persuasion for dazzling display/cornugon smashing (with one level in steward defense ).
Harrim has really bad stats which make him a bad fighter, and a bad healer too. I immediatly multiclassed him into druid, so at least I could get some usefull spells and the smildon as companion pet.
Amiri, vanilla berserk is a bad choice, so one level in vivi and the rest to rogue. Sneak attacks are OP since you they can be easily triggered.
Octavia is obviously an arcane trickster.
The best weapon ideally is the fauchard. It has reach and a good crit range, but there are like 2 unique fauchard in the game, and you will find many different good weapons that are far better.
I kinda finished with my second playthrough of Pathfinder kingmaker. Since I completely understand what is wrong with the kingdom management now, I will explain it maybe later, but I wanna give some hint regarding some companions.
Valerie is a tank, but because in pathfinder tanks cannot aggro enemies, there is almost no sense of going with pure fighter. One level in class thug in order to have thug's frightening, and focus in persuasion for dazzling display/cornugon smashing (with one level in steward defense ).
Harrim has really bad stats which make him a bad fighter, and a bad healer too. I immediatly multiclassed him into druid, so at least I could get some usefull spells and the smildon as companion pet.
Amiri, vanilla berserk is a bad choice, so one level in vivi and the rest to rogue. Sneak attacks are OP since you they can be easily triggered.
Octavia is obviously an arcane trickster.
The best weapon ideally is the fauchard. It has reach and a good crit range, but there are like 2 unique fauchard in the game, and you will find many different good weapons that are far better.
Singing Edge is also effectively a +6 longspear. Not stellar, but not shit either. Scythes has fair representation too.There are a bunch of good +2/+3/+4 daggers after act 1, and some good quarterstaffs. Ruin quarterstaff is awesome, you can get it from a kingdom event and it's maybe the first +5 weapon you can access.I think it's Javelines, Darts, regular slings (not slingstaffs), Daggers, Short swords, Quarterstaffs, Scythes, Long spears( not short), Dwarfen/Elven/Orcish weapons.
Either 1.0.16 or 1.1 added some slings and darts, too.
Sure, if you want to have the absolute mostyou can also roll an angelkin aasimar with str and cha bonuses, increasing your saves and shooting your intimidation / cornugon smashing through the roof all at once. dwarfs good, but the optimal str based two hander fighter with pally/monk dips (or even better - pally with fighter/monk dips instead, for spell buffs and bonded weapon goodness) is better of with reasonable dex, robe and gauntlets.To everything that has been already said like:How to increase will saves for fighter?dip 1 into paladin?
The two iron will feats,
Two levels of paladin combined with high charisma - requires lawful good character,
Wisdom and items adding to it
I'll add one, somewhat ignored these days:
Make your fighter a dwarf, hardy gives +2 to saves against most stuff and can be upgraded to +4 via a feat IIRC. Also +2 Wisdom racial bonus. No racial bonus to STR is a pain but otherwise, not a bad option.
Which will effectively leave Valerie as the only one who can reap real benefits from heavy armor & shield combo though.
Yes but it comes really late in the game, you don't find any other special longspears really.Singing Edge is also effectively a +6 longspear. Not stellar, but not shit either. Scythes has fair representation too.There are a bunch of good +2/+3/+4 daggers after act 1, and some good quarterstaffs. Ruin quarterstaff is awesome, you can get it from a kingdom event and it's maybe the first +5 weapon you can access.I think it's Javelines, Darts, regular slings (not slingstaffs), Daggers, Short swords, Quarterstaffs, Scythes, Long spears( not short), Dwarfen/Elven/Orcish weapons.
Either 1.0.16 or 1.1 added some slings and darts, too.
Can't remember decent short sword, that is true.
Cool. I haven't seen that Shortsword or Longbow yet - I got the Mirror Longbow though which is very good. Nazrielle's masterpiece longsword should be there too, it's basically a +7 weapon.Actually, +5 short sword exists
https://drive.google.com/file/d/1OqCOa0wmfzvp7y-N75WiWguwNusU-Lf3/view
Interesting enough, this list does not mention Tyrant - probably most broken weapon in the game.