Elex
Arbiter
- Joined
- Oct 17, 2017
- Messages
- 2,043
it's probally more about "no money"Meh. Effort...
i suppose that a slider with +2 to +30 *instert stat*
require 1/1000 of time and money than a slider for the IA from dumb to "smart and reactive"
it's probally more about "no money"Meh. Effort...
just cast level 2 prevent poison or level 3 mass prevent poison.its -x for every tick of poison. its especially shitty since you dont expect it.
thankfully you can just sent jaethal to soak it
The futher you go the more tools you get to skew everything if your favour.
It is not hard, but as MCA himself demonstrated, people rarely read into the game rules and try to think logically while assaying enemies and your chances of survival
The higher you go the less difficulty bonuses become a problem.Seems like the enemy stats aren't as ridiculous at higher levels.
Having enemies with +4 AC hit you with +4 to attack is a big deal if your AC is 12 and bab is -1.
But if your AC without even spells or feats is 30+ and bab with buffs goes beyond +15 and you have multiple debuffs on enemy, it does not scale as strong.
The futher you go the more tools you get to skew everything if your favour.
The higher you go the less difficulty bonuses become a problem.
Having enemies with +4 AC hit you with +4 to attack is a big deal if your AC is 12 and bab is -1.
But if your AC without even spells or feats is 30+ and bab with buffs goes beyond +15 and you have multiple debuffs on enemy, it does not scale as strong.
The futher you go the more tools you get to skew everything if your favour.
The higher you go the less difficulty bonuses become a problem.
Having enemies with +4 AC hit you with +4 to attack is a big deal if your AC is 12 and bab is -1.
But if your AC without even spells or feats is 30+ and bab with buffs goes beyond +15 and you have multiple debuffs on enemy, it does not scale as strong.
The futher you go the more tools you get to skew everything if your favour.
soo basically: the game is balanced, people are just rolling random characters that can't deal with that difficulty setting.
we can discuss about "it's the wrong way of balance a pathfinder inspired game, where are *pnp like* rule" but is not strictly unbalanced.
yep
The kingdom system is really broken. Events won't stop poping up and expect you to assign an advisor while taking two weeks to finish,the problem is that wants the same two advisors that work on different shit. Also they are locked to the end of the month,thus having events fail even i they are one day old. Also it really kills the exploration part.
Afaik, you can.Wait...you can't create a party in this game, too?
it's really weak
set it to automatic mode, although this doesn't excuse anything.
The kingdom system is really broken. Events won't stop poping up and expect you to assign an advisor while taking two weeks to finish,the problem is that wants the same two advisors that work on different shit. Also they are locked to the end of the month,thus having events fail even i they are one day old. Also it really kills the exploration part.
8 more AC than a normal Wyvern, 2040 less XP. Balanced.Here are the values:hover over the combat log messages that tell you "Hit" or "Miss". Basically any attack roll on the combat log.How?post his roll stats on attack
For EXP just post the combat log after he's dead.
Attack
Armour at its best
Also it gives 360xp.
Really disappointing battle!
So uh how do I resurrect a guy? I left Amiri and Regongar at the Stag Lords crib, dead as doornails, so now I have to slog back there and cast on their corpses?
e: Their corpses are gone.
I'm not familiar with pathfinder pnp, but was there an obstacle in translating the encounters, exp, stats, directly from the pnp module into the game? This shit is just ridiculous.
you dont need to go to the map they died.Okay, this is probably important info:
I went to the zone my people died in and simply used the scroll on their portrait. That brought them back and right at the feet of my caster as well.
Are there any dragons in the game? I kinda want to try the Ranger and not sure if I should pick humans since that's mostly the only thing I encountered in the early game and don't have clue about the rest of the game of what's there and isn't.
If there is a dragon then I want to pick it as my favored enemy and set it as my goal or something.
Wait...you can't create a party in this game, too?
Each weapon has a sneak/crit multiplier.