AwesomeButton
Proud owner of BG 3: Day of Swen's Tentacle
I'm rolling a Barbarian as soon as I get to playing it.
Getting the impression a lot of people here say it's hard because they're playing on the stat-bloat/dice-bloat difficulties i.e. not the Rules as Written.
I just started watching this guy when I saw the Twitch link. Is he new to D&D? He's making some dumb conclusions that I can't follow, and insisting on playing on a high difficulty.Uh oh. Cohh made an Inquisitor and only gave him 10 strength. RIP.
Pathfinder balance goes like this: Play a caster.
I just started watching this guy when I saw the Twitch link. Is he new to D&D? He's making some dumb conclusions that I can't follow, and insisting on playing on a high difficulty.Uh oh. Cohh made an Inquisitor and only gave him 10 strength. RIP.
A 3/4 BAB fighting class is always going to end in tears. 10 Str is merely speeding up the inevitableUh oh. Cohh made an Inquisitor and only gave him 10 strength. RIP.
I don't disagree, so I'm not sure what you want me to say. He's a shit character, but as far as shit characters go, he's well-written.I think he is representative of the general BG2 style. At least the way I remember it - my wife finished BG2/ToB a couple of months ago. If you think he is not representative, show me what you think is.I may hate Jan Jansen, but at least he was written as a retarded character acting like a retard, sounding like a retard, and he still had the good sense to be more circumspect considering his nature and dealings. Hell, you actually had to help him *first* (after it had been implied that he was up to no good, thus informing him that you were no legal teetotaler, before he revealed anything to you at all.
So the settings lie? Interesting.They are not. http://www.rpgcodex.net/forums/inde...cat-games-out-now.124047/page-24#post-5807487"Hard" and "Challening" is supposedly RAW, whereas the default is nerfed stats, so from that perspective, you might be right.
The only way to get the RAW experience is to create it yourself with custom difficulty.
Eh, nah. Most D&D-derived RPGs vastly downplay the 3E/PF caster supremacy because:Pathfinder balance goes like this: Play a caster.
One other thing is that getting a fighter kitted out with a golfbag of weapons and armour and stuff in PnP runs you up hard against the wealth-by-level table whereas a cRPG shits all over the WBL table. This tips the balance towards fighter classes.Eh, nah. Most D&D-derived RPGs vastly downplay the 3E/PF caster supremacy because:Pathfinder balance goes like this: Play a caster.
1) the reason casters are gods in 3E and derivatives is because they can solve *every* situation with spells and often do so better than other classes, but in cRPGs, non-combat uses of spells are much less abusive. You can't Dominate a king into becoming your puppet, you can't scry->teleport->nuke something out of existence, you can't teleport everywhere at will, Charming someone to interrogate them usually doesn't work (it's basically a low-key mind control spell for combat purpose). You usually also can't fly, either. If you want to use summons to trip every trap on your way instead of using a Rogue, they are sometimes coded to be unable to use doors, for instance;
2) martials in every D&D edition are very competent at dishing out damage, and that's what most cRPG problem solving boils down to; Fighters are usually much better at dealing damage than Wizards because their damage is on demand, easy to access, and very low resource-intensive. You don't have to abuse the 5 minute adventuring day if you are stacked with Fighter-types. Mages and their kin are amazing for battlefield control and enabling damage to actually get through magical defenses (with dispels), and also really good at dealing AoE damage - which is sometimes unwieldy (friendly fire, ahoy!) unless the game is designed to exclusively fight enemies in Cloudkill shaped rooms with a lockable door. But if you want to crack down on an HP sponge boss, you want swords, not (magical) words;
3) you often get really fucking good magic weaponry in cRPGs, but not too much in terms of insane spellcaster help. Scrolls are randomized and not guaranteed, which may be a problem if you're not a Sorcerer. There aren't many powerful utility items for Wizards as in tabletop, where you can craft a wand for every contingency in existence to save spell slots.
I doubt this game has much non-combat magic usage, but if it is faithful to Pathfinder's combat systems, then martials are probably still capable of chaining feats and features to get some combat maneuvers, which elevates them from the traditional Baldur's Gate beatstick. So you can actually have martials with a semblance of battlefield control.
Where can you get fire bombs?
He's not at my trading post anymoreWhere can you get fire bombs?
Alchemist's fire? Bokken sells them.
I went to Old Sycamore and it turns out that following the story path without doing side quests seems to be the way to go at first, the area is full of relatively easy enemies compared to the shit you encounter at the Temple of the Elk.
pathfinder: moneymakerFirst dungeon gave me 10k gold so that's enough to make 5 custom dudes. Although I did not sell these relic thingies that say "antiquer would pay more". Anyone knows what's that about?
Bought 2 Full Plates +1 instead. Packing steel.
I just started watching this guy when I saw the Twitch link. Is he new to D&D? He's making some dumb conclusions that I can't follow, and insisting on playing on a high difficulty.
I just started watching this guy when I saw the Twitch link. Is he new to D&D? He's making some dumb conclusions that I can't follow, and insisting on playing on a high difficulty.
Question: Is this guy dumb?
Answer: He's a streamer.
They don't lie, but for whatever reason there is no default "Core Rules" difficulty - Normal nerfs monsters while Challenging buffs them.So the settings lie? Interesting.
enemy CR is upscaled but on normal enemy deal less damage... so game is balanced?They don't lie, but for whatever reason there is no default "Core Rules" difficulty - Normal nerfs monsters while Challenging buffs them.So the settings lie? Interesting.
To get "Core Rules" you basically take "Challenging" and change the option for monster scaling to off. This will probably break the achievement for playing on "core rules or above" difficulty though.
That said, some people report that balance is stern even without buffs since typical enemy CR levels are higher than expected.