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Game News Pathfinder: The Dragon's Demand officially announced, coming to Kickstarter soon

Decado

Old time handsome face wrecker
Patron
Joined
Dec 1, 2010
Messages
2,674
Location
San Diego
Codex 2014
Kickfarter=instant nope.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,708
Location
Hyperborea
Ossian Studios is an independent game developer who has made RPGs exclusively for twenty years, including Dungeons & Dragons story-driven RPGs

:nocountryforshitposters:

More specifically, in 20 years they worked on 3 NWN modules, and made one mobile game
 

damager

Liturgist
Joined
Jan 19, 2016
Messages
1,769
Thank god finally a turn based game. That will be the first Pathfinder game I will touch. Everything RTWP that's not infinity engine sounds horrible to me.

Even than it was suboptimal, but these games get a pass because they tried something. But copying this system? God forbid man.
 

Luke Scull

Ossian Studios
Developer
Joined
Aug 22, 2019
Messages
92
The miniature bases in a video game are the same backward poser shit as tabletop dices in video games. For a miniature, the base is there because of gravity, so that the miniature can stand. Same for the dices, they exist in the real world as a way to simulate randomness. In both case, the base or the dices as objects are not of interest but exist because of the constraints of the medium. And now fucking posers put these in video games, where it makes absolutely no sense, as if it was an integral part of the experience. I thought it was about adventure and dragons and magic, not stupid bases and dices. At some point we will have the face of the developer behind a DM screen always visible in a corner of the screen.
Yeah I really hope there's a toggle for the bases. They look awful.
I'll add it to the list of suggested features.
 

Luke Scull

Ossian Studios
Developer
Joined
Aug 22, 2019
Messages
92
A low level adventure in a generic forest? About slaying a generic evil dragon? Wow, this is getting too intense... :shredder:
Actually, a low to early mid-level adventure in multiple environs with many foes including an evil dragon and Lovecraft-inspired cosmic evil.
 

Luke Scull

Ossian Studios
Developer
Joined
Aug 22, 2019
Messages
92
A low level adventure in a generic forest? About slaying a generic evil dragon? Wow, this is getting too intense... :shredder:
You should write in so they know to make it epic like BG3 and add in some tranny romances to appeal to modern audiences.

You jest - but BG3, except with Pathfinder and a miniature art style, is the goal. I know some of you won't like the chosen art style, but I suggest you give it a chance. We all know that replicating something with BG3's scope using the same level of graphical fidelity is pretty much impossible for any studio, never mind an indie, which is why we're trying something new. That doesn't mean we can't seek to match BG3 in the things that truly make a great roleplaying game.

As for modern audiences, I'm a straight white dude in my 40s. Alan was the producer of the original Baldur's Gate: Throne of Bhaal, as well as Neverwinter Nights. We've been doing this for decades. My fantasy trilogy is officially the 20th most grimdark of all time.

All this culture war stuff bores the hell out of me, so to put a marker down very early on, as the game's writer, I'll simply say this: my goal is to to tell the best story possible while respecting the setting, both in tone and lore. I did the same when I worked on the unreleased expansion for The Witcher, my Neverwinter Nights stuff (as I hope some of you can confirm), and the stories I wrote for Warhammer: Age of Sigmar. Pathfinder is diverse by design - I think it's a strength of the setting, but it doesn't really matter what I think, because my job is to bring the truest representation of Pathfinder to a videogame. That's what you do when you're entrusted with an IP.
 

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
13,153
You jest - but BG3, except with Pathfinder and a miniature art style, is the goal. I know some of you won't like the chosen art style, but I suggest you give it a chance. We all know that replicating something with BG3's scope using the same level of graphical fidelity is pretty much impossible for any studio, never mind an indie, which is why we're trying something new.
20 year old games look better than this
 

Luke Scull

Ossian Studios
Developer
Joined
Aug 22, 2019
Messages
92
You jest - but BG3, except with Pathfinder and a miniature art style, is the goal. I know some of you won't like the chosen art style, but I suggest you give it a chance. We all know that replicating something with BG3's scope using the same level of graphical fidelity is pretty much impossible for any studio, never mind an indie, which is why we're trying something new.
20 year old games look better than this

Art is pretty subjective. Technically? Probably not, but there are some incredible-looking older games. I understand it won't be for everyone, and that's OK.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,836
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
You jest - but BG3, except with Pathfinder and a miniature art style, is the goal. I know some of you won't like the chosen art style, but I suggest you give it a chance. We all know that replicating something with BG3's scope using the same level of graphical fidelity is pretty much impossible for any studio, never mind an indie, which is why we're trying something new.
20 year old games look better than this

Art is pretty subjective. Technically? Probably not, but there are some incredible-looking older games. I understand it won't be for everyone, and that's OK.
Will it have barbarians?
 

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
13,153
You jest - but BG3, except with Pathfinder and a miniature art style, is the goal. I know some of you won't like the chosen art style, but I suggest you give it a chance. We all know that replicating something with BG3's scope using the same level of graphical fidelity is pretty much impossible for any studio, never mind an indie, which is why we're trying something new.
20 year old games look better than this

Art is pretty subjective. Technically? Probably not
Ah, you're aiming for the kind of technical visual superiority like Concord did, good luck
 

Luke Scull

Ossian Studios
Developer
Joined
Aug 22, 2019
Messages
92
Yes. The full feature list will be released when the Kickstarter goes live, but it's a very comprehensive implementation of all the core rules.
 

Luke Scull

Ossian Studios
Developer
Joined
Aug 22, 2019
Messages
92
You jest - but BG3, except with Pathfinder and a miniature art style, is the goal. I know some of you won't like the chosen art style, but I suggest you give it a chance. We all know that replicating something with BG3's scope using the same level of graphical fidelity is pretty much impossible for any studio, never mind an indie, which is why we're trying something new.
20 year old games look better than this

Art is pretty subjective. Technically? Probably not
Ah, you're aiming for the kind of technical visual superiority like Concord did, good luck
If we get a maximum player count of 950 on Steam and pulled from sale after two weeks, I'll personally swear to never again develop a CRPG.

Also, with the best will in the world, I don't think we could lose $100m. It'd be fun to try though.
 

GreyViper

Prophet
Joined
Jan 10, 2011
Messages
1,546
Location
Estonia
Maybe we have been spoiled by Owlcat, but it feels simple. I mean if its aimed at young kids, sure more power to them, but I dont see this gathering interest in mature audience. Honestly im getting a lot of mobile vibes from it so far.
 

Vulpes

Scholar
Joined
Oct 12, 2018
Messages
409
Location
Fourth Rome
Maybe we have been spoiled by Owlcat, but it feels simple. I mean if its aimed at young kids, sure more power to them, but I dont see this gathering interest in mature audience. Honestly im getting a lot of mobile vibes from it so far.
I think the bigger hurdle (maybe even the biggest) is gonna be the fact that the game uses Pathfinder 2E
 

Dayyālu

Arcane
Joined
Jul 1, 2012
Messages
4,633
Location
Shaper Crypt
and the stories I wrote for Warhammer: Age of Sigmar.

I'm sorry, it must have been dreadful being forced to write for AoS. AoS has stories? Someone cares about AoS' setting? I'm amazed.

Pathfinder is diverse by design - I think it's a strength of the setting, but it doesn't really matter what I think, because my job is to bring the truest representation of Pathfinder to a videogame. That's what you do when you're entrusted with an IP.

Pathfinder isn't exactly diverse by design. Its initial setup was essentially tryhard 3.5 with a shitton of "dark fantasy" "edgy stuff" inside, the initial adventure paths were chock-full of stuff that contemporary Paizo would find unpalatable to the extreme. Bar maybe the God of child molesters, pity they retconned that, it would be a hit for their audiences nowadays. Paizo became .... fruity in the following decades, but their contemporary hand-wringing about the Culture War is boring, I agree. The Paizo setting isn't worth of much respect tho, it's a schizo "whatever it goes" setting that runs on "whatever it goes", the weekly fetish of the module designer and whatever they could salvage from 3.x. I've never met anyone genuinely liking Golarion and its kitchen sink approach.

De gustibus, tho.

Being charitable, the graphics are cartoony and childish at best, but I'm most curious about the system. PF2 didn't exactly get the most warm welcome (being utterly destroyed by D&D 5th isn't exactly its fault tho) but I've found it a clunky system, particularly in chargen and in the endless fetish for feats. Some combat ideas were nice however. Are you going to introduce mechanical changes or we'll get an Owlcat-style "faithful" adaptation?
 

BlackAdderBG

Arcane
Patron
Joined
Apr 24, 2012
Messages
3,236
Location
Little Vienna
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
Female orc barbarian, female dwarf defender, african-american elf wizard and quirky female looking goblin alchemist.

tiresome.jpg
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,953
Pathfinder: Wrath
You jest - but BG3, except with Pathfinder and a miniature art style, is the goal. I know some of you won't like the chosen art style, but I suggest you give it a chance. We all know that replicating something with BG3's scope using the same level of graphical fidelity is pretty much impossible for any studio, never mind an indie, which is why we're trying something new.
20 year old games look better than this

Art is pretty subjective. Technically? Probably not, but there are some incredible-looking older games. I understand it won't be for everyone, and that's OK.

Why this style in particular? I can understand wanting to use miniature but why this cartoonish light hearted style?

Is it required from Paizo to have this style?
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,195
Location
Space Refrigerator
I'm very into cock and ball torture
Alan was the producer of the original Baldur's Gate: Throne of Bhaal, as well as Neverwinter Nights. We've been doing this for decades. My fantasy trilogy is officially the 20th most grimdark of all time.
my job is to bring the truest representation of Pathfinder to a videogame.
Hold on. As a Pathfinder: Kingmaker fanatic, see:

49MDL3G.png


This looks interesting enough. Though I'm more intrigued on two main things: 1) How much of the ruleset do you plan on adapting (meaning how many classes, how many class kits, how much of the combat rules will you be adding, how much of 2e is going to be in the game basically). 2) Since this is Pathfinder how "grimdark" is your story going to be. I haven't really bothered to read too deeply into Pathfinder since its stories annoy me to an extent (Wrath of the Righteous gave me a severe head concussion with its horrible writing) so I don't know how dark fantasy you can spin with this setting but I'm interested nonetheless on your ideas for the game; also bonus points if there are tragic elements in your Dark Fantasy stories.
 

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