Ossian Studios is an independent game developer who has made RPGs exclusively for twenty years, including Dungeons & Dragons story-driven RPGs
You should write in so they know to make it epic like BG3 and add in some tranny romances to appeal to modern audiences.A low level adventure in a generic forest? About slaying a generic evil dragon? Wow, this is getting too intense...
I'll add it to the list of suggested features.Yeah I really hope there's a toggle for the bases. They look awful.The miniature bases in a video game are the same backward poser shit as tabletop dices in video games. For a miniature, the base is there because of gravity, so that the miniature can stand. Same for the dices, they exist in the real world as a way to simulate randomness. In both case, the base or the dices as objects are not of interest but exist because of the constraints of the medium. And now fucking posers put these in video games, where it makes absolutely no sense, as if it was an integral part of the experience. I thought it was about adventure and dragons and magic, not stupid bases and dices. At some point we will have the face of the developer behind a DM screen always visible in a corner of the screen.
Actually, a low to early mid-level adventure in multiple environs with many foes including an evil dragon and Lovecraft-inspired cosmic evil.A low level adventure in a generic forest? About slaying a generic evil dragon? Wow, this is getting too intense...
You should write in so they know to make it epic like BG3 and add in some tranny romances to appeal to modern audiences.A low level adventure in a generic forest? About slaying a generic evil dragon? Wow, this is getting too intense...
20 year old games look better than thisYou jest - but BG3, except with Pathfinder and a miniature art style, is the goal. I know some of you won't like the chosen art style, but I suggest you give it a chance. We all know that replicating something with BG3's scope using the same level of graphical fidelity is pretty much impossible for any studio, never mind an indie, which is why we're trying something new.
20 year old games look better than thisYou jest - but BG3, except with Pathfinder and a miniature art style, is the goal. I know some of you won't like the chosen art style, but I suggest you give it a chance. We all know that replicating something with BG3's scope using the same level of graphical fidelity is pretty much impossible for any studio, never mind an indie, which is why we're trying something new.
Will it have barbarians?20 year old games look better than thisYou jest - but BG3, except with Pathfinder and a miniature art style, is the goal. I know some of you won't like the chosen art style, but I suggest you give it a chance. We all know that replicating something with BG3's scope using the same level of graphical fidelity is pretty much impossible for any studio, never mind an indie, which is why we're trying something new.
Art is pretty subjective. Technically? Probably not, but there are some incredible-looking older games. I understand it won't be for everyone, and that's OK.
Ah, you're aiming for the kind of technical visual superiority like Concord did, good luck20 year old games look better than thisYou jest - but BG3, except with Pathfinder and a miniature art style, is the goal. I know some of you won't like the chosen art style, but I suggest you give it a chance. We all know that replicating something with BG3's scope using the same level of graphical fidelity is pretty much impossible for any studio, never mind an indie, which is why we're trying something new.
Art is pretty subjective. Technically? Probably not
If we get a maximum player count of 950 on Steam and pulled from sale after two weeks, I'll personally swear to never again develop a CRPG.Ah, you're aiming for the kind of technical visual superiority like Concord did, good luck20 year old games look better than thisYou jest - but BG3, except with Pathfinder and a miniature art style, is the goal. I know some of you won't like the chosen art style, but I suggest you give it a chance. We all know that replicating something with BG3's scope using the same level of graphical fidelity is pretty much impossible for any studio, never mind an indie, which is why we're trying something new.
Art is pretty subjective. Technically? Probably not
Yes. The full feature list will be released when the Kickstarter goes live, but it's a very comprehensive implementation of all the core rules.
I think the bigger hurdle (maybe even the biggest) is gonna be the fact that the game uses Pathfinder 2EMaybe we have been spoiled by Owlcat, but it feels simple. I mean if its aimed at young kids, sure more power to them, but I dont see this gathering interest in mature audience. Honestly im getting a lot of mobile vibes from it so far.
Maybe we have been spoiled by Owlcat
Yes. The full feature list will be released when the Kickstarter goes live, but it's a very comprehensive implementation of all the core rules.
Sounds cool all around. Is there a forecasted date for the Kickstarter going up?
and the stories I wrote for Warhammer: Age of Sigmar.
Pathfinder is diverse by design - I think it's a strength of the setting, but it doesn't really matter what I think, because my job is to bring the truest representation of Pathfinder to a videogame. That's what you do when you're entrusted with an IP.
Kickstarter has been a net positive for video games over the past ten years. A good portion of worthwhile games came straight from Kickstarter and crowdfunding campaigns like it.Kickfarter=instant nope.
If Pathfinder were to have tabletop units, I'd imagine they would look just like this.
20 year old games look better than thisYou jest - but BG3, except with Pathfinder and a miniature art style, is the goal. I know some of you won't like the chosen art style, but I suggest you give it a chance. We all know that replicating something with BG3's scope using the same level of graphical fidelity is pretty much impossible for any studio, never mind an indie, which is why we're trying something new.
Art is pretty subjective. Technically? Probably not, but there are some incredible-looking older games. I understand it won't be for everyone, and that's OK.
Alan was the producer of the original Baldur's Gate: Throne of Bhaal, as well as Neverwinter Nights. We've been doing this for decades. My fantasy trilogy is officially the 20th most grimdark of all time.
Hold on. As a Pathfinder: Kingmaker fanatic, see:my job is to bring the truest representation of Pathfinder to a videogame.