InD_ImaginE
Arcane
- Joined
- Aug 23, 2015
- Messages
- 5,957
So how bad is the camera rotation? Do you have to constantly adjust it?
I just don't see any benefit to it, just an unnecessary hassle.
Personally, it is fine, I do think they need a button to default the camera to how it is on the map.
The benefit honestly it's not for the player per se but for the game. This is perhaps will only be obvious in Marketplace (Ch 1) or the siege of Drezden (end of Ch 2). Cities/fortress actually feel like one now tall buildings, walls, etc. See that wall in front of you in the "default" camera? There are stairs, behind them you can get the walls on to kill that ash giant using catapult against your soldier. While it is perhaps possible to do so in a fixed isometric view, it will involve a lot of your units walking as silhouettes behind walls (and you not actually knowing there is stair behind those walls) which can be annoying. In WoR due to the rotatable camera, you ended up with area design that is unconstrained with "how to make area that is not cluttered so that it will look good on fixed isometric view."
The Siege of Drezden is everything how Pitax in PfK should be.