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Pathfinder Pathfinder: Wrath of the Righteous Beta Thread [GAME RELEASED, GO TO NEW THREAD]

Lawntoilet

Prophet
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Joined
Oct 5, 2018
Messages
1,840
what difference there is between combat on this spiral hill to any other combat?
The design of the area and environment where it is taking place
what's the point?
It's fun
it's most likely a marketing schtick akin to full voice acting or one of designers (wrong) perception that extra caches of loot make up for extra time you spend on fucking around with maps and camera; it doesn't provide a value equal to resources spent.
It is nowhere near the resource investment that VA would be. Camera control was modded into Kingmaker 2 years ago already.
Some people like "fucking around with maps" and call that "exploration," it's fine if it's not your bag but it in no way detracts from the game.
Just pray that WOTR doesn't sells more than a few 100k copies or they add full voice acting in their next game. They already doubled the number of gay romances and black compaions and WOTR will be a shorter game the path the are going is pretty clear. :decline:
The reason it is shorter is because it's way more replayable and because they underestimated how long Kingmaker was, the black companions are Pozzo's creations (so one of the gays is also), we'll see about VO but I hope it doesn't happen
 
Self-Ejected

Joseph Stalin

Totally not Auraculum
Joined
Jul 16, 2020
Messages
796
All right comrades, I need a full, detailed report on the Shaman class - is it similar to the one implemented in Call of the Wild, or are there significant differences?
 

Rieser

Scholar
Joined
Oct 10, 2018
Messages
322
To about which level (assuming you're playing with a full party) does the alpha currently extend?
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,957
Pathfinder: Wrath
Finished the Alpha. Below is my impression, some of it going to be spoiler, but I will avoid it as much as possible. For mechnical impression, I am playing on Core difficulty (no enemy stats bonus, bigger group of enemies).

Overall impression of the game:
it is Kingmaker, but mostly better, being in buggy alpha state aside. Owlcat is trying to adress people's issues with KiM while trying to mantain what's good about it. Ofc there are new problems in WoR but if you like KM I can see that you will like WoR besides for specific grievence.

Level Progression:
this is one of the bigger difference compared to KM. WoR in geeneral is much faster pace wise (as intended by the dev who aims to have a shorter game vs KM), and it follows that your mechanical progression is much faster. You will be at these levels on each chapter ends: Prologue (Level 3). Chapter 1 (Level 6 Mythic 1) Chapter 2 (Level 9/10 Mythic 3) Chapter 3 (level 13/14 Mythic 4). There are supposed to be 10 Mythic Level and currently the Level: Mythic ratio is around 3.5:1. People like Lacrymas who think "striking and miss 50% of the time low level DnD" is fun will be disapointed in this front. WoR is supposed to be 5/6 chapters game and you already reach end of mid level by the time Chapter 3 ends. With roughly half the game left, this could mean that either you will be getting power much slower from then on (to balance the Level: Mythic Ratio to the closer 2:1), or the game will keep the current pace where you will reach Level 20 before Mythic 10 and have the rest of the progression to be Mythic only. Eiher way, I feel that this is too fast and your power growth severely out pace those of the enemies with exception of few encounter.

Item Progression: TTRPG and games based on them usually have issue where item progression is rather slow. KM adressed this by giving a load of generic magical items (+1, +2 weapon, attributes enchancing accesorries, etc) fairly early. WoR approach is similar but different. Instead of a load of generic magical items, what you will get is more unique items (mostly weapon but also other items) with situational/specific uses. Now I'll be honest, for the weapons, esepcially Ch 1 and 2, those uniqueness are barely useful. A 17 Fort DC effect on critical attack is not really that usefull considering the save the enemies had. Later on (end of Ch2 to Ch3) you will find uniques that are less situational and DC dependent. For non-weapon items, I think this is where the itemization shines more. The Unique non-weapon items are good in build defining kind of way instead of just "+x to attributes." Lawntoilet posted some of them several posts ago. Expect non-weapon uniques to be more specific but "fun."

Weapon Type Spread: one of the bigger criticism of KM was how taking non Dueling Blades Exotic Proficiency/Focus is a big mechanical trap. Heck focusing anything but the most generic weapon type (Greatsword, Longbow, Longsword, Dagger) can put you in a pinch due to drought of specific weapon type. WoR tries really hard to adress this issue. Exotic uniques are found throughout the story as loots. Merchants in general have decent magical items/uniques for most weapon type (common and exotic) for sale. Now some weapon types are still better than the other, but you will no longer have the "I am stuck with this +2 Falcata for 70% of the game" issue people had with KM.

"Crafting": besides finding 10 bear asses 10 ring fragments like in KM, there are new "crafting" mechanic in the game. Trhoughout your exploration by the party and Cursade Battle (that HOMM style thing) you will often finds certain unique artifacts that can be converted into equipments thorugh project in Crusade Management. Usually each artifact can be converted into one to several item types (e.g. a mamoth corpse can be converted into Short Spear or Light Shield, some demon asses can be covnerted into Light Armor, Robe, or Cloak) with each of item type usually having different alternatives (e.g. the mamoth corpse spear can either deal sonic damage or do additional attack on tripping enemy (this is pure example, I don't exactly remember each variety)). Usually weapons will have the same alternatives (say an artifact can be made into Greataxe, Handaxe, or Waraxe but each weapon type has the same 2 alternatives) while non-weapons are less restricted. This gives another dimension on giving playe rmore control over the itemization and less "boxing" them around by the game loot table.

Enemy Variety: when WoR was announced, one of the worry is that we wil bel fighting only demon for the whole game with low enemy variety. Based on alpha this is not far from the mark. Now KM is not exactly beacon of enemy variety either, but in KM usually each chapter has a certain enemy type that the game is focusing on. Due to WoR theme, throught the first 3 chapters you will be mostly fighting Cultist and Stronger Cultist, Demon and Stronger Demon variants for like 85% of the time. The rest 15% are some undead and animals or some such. This is currently my biggest gripe with WoR especially as Chapter 4 is seemingly about you going to Abyss..... which means another fucking demon focused chapter.

General Difficulties: disclaimer, I am playing on Core. In geenral the game has a smoother difficulty curve compared to KM with optional encounters usually being the crux of the difficulties. Due to the fast progression above (not to mention getting Mythic Levels and thus Mythic Abiltiies and Feats) the game from Chapter 3 on rarely feels difficult. Some enemy comps like the mages/bard combo I posted about can fuck you up. You regularly have some minotaurs being sicked on you and each of them have like +30 attack and +30 to damage rolls, but in general the game is not that difficult (just like in KM). This feels obvious, once again, due to the very fast level progression. Either they need to buff the enemies more (by Mythic Levels if needed, and yes some enemies also have Mythic Levels with their Myhic Abilties) or they need to slow down the player power creep.

I guess this would be it for meachanical impression. Will probably post more about the narrative one later in the day.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Для тех, кто понимает язык морских пехотинцев, которые высадятся на радиоактивный пепел Нью-Йорка, есть довольно подробный отзыв на альфу "Ярости Праведных": https://dtf.ru/games/223581-velikay...alfa-versii-pathfinder-wrath-of-the-righteous

For the uninitiated here is the translation on one zoomer's site: https://www.reddit.com/r/Pathfinder_Kingmaker/comments/j7bvyk/the_great_ordeal_pathfinder_wrath_of_the/
hard to even begin reading after writer says that grafix and misses were main problems of the game
fuck the comment section of this is complete cancer, where do so many russian casuals are even coming from? but I guess 1 mln dolars is what matters in the end.

the personal cannibal slave girl sounds like a +

the rest somewhat sounds like a minus to me. going into grimdark never ends well for amateur writers (and owlcats are amateurs) and awkward try to mash HOMM5 and more banal management into d&d is questionable.
also rotatable camera. it's a problem for everything.

rotatable camera is cancer, not worth it. don't care how many caches of [scrolls yoyu already have] and [potion of x] you find with it.

Game is already insanely good. Can’t stop playing.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,555
Location
Bulgaria
:decline:

I want more content not less lol.
There is at least as much content (almost certainly more) because of the unique stuff for every Mythic path. You just won't see it all on 1 playthrough.
I hate that shit. I like to enjoy the full game and don't care about replayability and all that shit. I replay games that i do enjoy not because i want to larp as something i don't like.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Messages
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Insert Title Here Pathfinder: Wrath
You will replay this.

I just had to decide between gaining an equippable caster dragon companion that levels with you vs turning all my skills insane (like opening combat with a free Demoralize on all enemies).

There are (optional) bosses I couldn't hit on hard.
 

Ontopoly

Disco Hitler
Joined
Jan 28, 2020
Messages
3,118
Location
Fairy land
You will replay this.

I just had to decide between gaining an equippable caster dragon companion that levels with you vs turning all my skills insane (like opening combat with a free Demoralize on all enemies).

There are (optional) bosses I couldn't hit on hard.
I feel like I'll have to replay this game for every mythic. How do you choose between being a dragon to having a dragon to being a swarm to pulling pranks on queens. It can't be done.
 

Sarkile

Magister
Patron
Joined
Aug 13, 2003
Messages
1,497
Barbarian and Bloodrager are contenders.
I played a Bloodrager demon in Alpha 1 and I remember it didn't synergize well. The strength bonuses didn't stack because they were the same type of bonus. Did something change, or am I misremembering? Obviously I didn't get to experience much of the path in Alpha 1, and it easily could have changed.
 

Trash Player

Augur
Joined
Jun 13, 2015
Messages
495
I kinda don't like the mythic paths assuming a character type. That defeats the purpose, no?
If none of the other paths fit, Legend would work as a catch-it-all. It is very likely is a rework-mashup of all the generic PnP ones bar Trickster. They pretty much are just more CL.
aeon i guess, they dislike unnatural stuffs
Azata is the most "Nature," Aeon is the most "Balance."
I would assume most character concepts would fit into Legend rather than other paths. Alignment wise, Azata path is for NG, Aeon's for LN, Swarm's for NE, Trickster's(as in Pan) for CN but there are so many concepts within the alignment alone would not fit in the narrative constraint of each path. Not every NE druids deal with vermin/aberration for example.
I played a Bloodrager demon in Alpha 1 and I remember it didn't synergize well. The strength bonuses didn't stack because they were the same type of bonus. Did something change, or am I misremembering? Obviously I didn't get to experience much of the path in Alpha 1, and it easily could have changed.
It might stack in different ways, like path rage=blood rage, thus rage spellcasting with extra spell list or just more time in rage or faster bloodline feature progression. Redundancy do happen though.
 

jungl

Augur
Joined
Mar 30, 2016
Messages
1,467
lol people were complaining about the length because the content sucked. Wilderness areas all look the same, traveling to places, load times thats at least 40 hours of your supposed 60 hours of content. Open world games need quality content to not become boring fast.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
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Messages
14,841
Insert Title Here Pathfinder: Wrath
I kinda don't like the mythic paths assuming a character type. That defeats the purpose, no?
If none of the other paths fit, Legend would work as a catch-it-all. It is very likely is a rework-mashup of all the generic PnP ones bar Trickster. They pretty much are just more CL.
aeon i guess, they dislike unnatural stuffs
Azata is the most "Nature," Aeon is the most "Balance."
I would assume most character concepts would fit into Legend rather than other paths. Alignment wise, Azata path is for NG, Aeon's for LN, Swarm's for NE, Trickster's(as in Pan) for CN but there are so many concepts within the alignment alone would not fit in the narrative constraint of each path. Not every NE druids deal with vermin/aberration for example.
I played a Bloodrager demon in Alpha 1 and I remember it didn't synergize well. The strength bonuses didn't stack because they were the same type of bonus. Did something change, or am I misremembering? Obviously I didn't get to experience much of the path in Alpha 1, and it easily could have changed.
It might stack in different ways, like path rage=blood rage, thus rage spellcasting with extra spell list or just more time in rage or faster bloodline feature progression. Redundancy do happen though.

No, Azata is emphatically CG, making it a poor fit for Druid. Legend would be best fit.
 
Self-Ejected

Joseph Stalin

Totally not Auraculum
Joined
Jul 16, 2020
Messages
796
I kinda don't like the mythic paths assuming a character type. That defeats the purpose, no?
If none of the other paths fit, Legend would work as a catch-it-all. It is very likely is a rework-mashup of all the generic PnP ones bar Trickster. They pretty much are just more CL.
aeon i guess, they dislike unnatural stuffs
Azata is the most "Nature," Aeon is the most "Balance."
I would assume most character concepts would fit into Legend rather than other paths. Alignment wise, Azata path is for NG, Aeon's for LN, Swarm's for NE, Trickster's(as in Pan) for CN but there are so many concepts within the alignment alone would not fit in the narrative constraint of each path. Not every NE druids deal with vermin/aberration for example.
I played a Bloodrager demon in Alpha 1 and I remember it didn't synergize well. The strength bonuses didn't stack because they were the same type of bonus. Did something change, or am I misremembering? Obviously I didn't get to experience much of the path in Alpha 1, and it easily could have changed.
It might stack in different ways, like path rage=blood rage, thus rage spellcasting with extra spell list or just more time in rage or faster bloodline feature progression. Redundancy do happen though.

No, Azata is emphatically CG, making it a poor fit for Druid. Legend would be best fit.

1. Do you have any list of Legend feats/abilities/spells?
2. TELL ME ABOUT THE SHAMAN. I mean both in Call of the Wild and Wrath of the Righteous. How similar are there? What are the differences?
 

Lawntoilet

Prophet
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Joined
Oct 5, 2018
Messages
1,840
I kinda don't like the mythic paths assuming a character type. That defeats the purpose, no?
If none of the other paths fit, Legend would work as a catch-it-all. It is very likely is a rework-mashup of all the generic PnP ones bar Trickster. They pretty much are just more CL.
aeon i guess, they dislike unnatural stuffs
Azata is the most "Nature," Aeon is the most "Balance."
I would assume most character concepts would fit into Legend rather than other paths. Alignment wise, Azata path is for NG, Aeon's for LN, Swarm's for NE, Trickster's(as in Pan) for CN but there are so many concepts within the alignment alone would not fit in the narrative constraint of each path. Not every NE druids deal with vermin/aberration for example.
I played a Bloodrager demon in Alpha 1 and I remember it didn't synergize well. The strength bonuses didn't stack because they were the same type of bonus. Did something change, or am I misremembering? Obviously I didn't get to experience much of the path in Alpha 1, and it easily could have changed.
It might stack in different ways, like path rage=blood rage, thus rage spellcasting with extra spell list or just more time in rage or faster bloodline feature progression. Redundancy do happen though.

No, Azata is emphatically CG, making it a poor fit for Druid. Legend would be best fit.

1. Do you have any list of Legend feats/abilities/spells?
2. TELL ME ABOUT THE SHAMAN. I mean both in Call of the Wild and Wrath of the Righteous. How similar are there? What are the differences?
1. Legend isn't in the alpha.
2. Don't know what the CotW Shaman was like, but WotR Shaman gets full casting progression, Witch Hexes, Magus-esque weapon enchants, Druid-ish spell list.
 
Self-Ejected

Joseph Stalin

Totally not Auraculum
Joined
Jul 16, 2020
Messages
796
I kinda don't like the mythic paths assuming a character type. That defeats the purpose, no?
If none of the other paths fit, Legend would work as a catch-it-all. It is very likely is a rework-mashup of all the generic PnP ones bar Trickster. They pretty much are just more CL.
aeon i guess, they dislike unnatural stuffs
Azata is the most "Nature," Aeon is the most "Balance."
I would assume most character concepts would fit into Legend rather than other paths. Alignment wise, Azata path is for NG, Aeon's for LN, Swarm's for NE, Trickster's(as in Pan) for CN but there are so many concepts within the alignment alone would not fit in the narrative constraint of each path. Not every NE druids deal with vermin/aberration for example.
I played a Bloodrager demon in Alpha 1 and I remember it didn't synergize well. The strength bonuses didn't stack because they were the same type of bonus. Did something change, or am I misremembering? Obviously I didn't get to experience much of the path in Alpha 1, and it easily could have changed.
It might stack in different ways, like path rage=blood rage, thus rage spellcasting with extra spell list or just more time in rage or faster bloodline feature progression. Redundancy do happen though.

No, Azata is emphatically CG, making it a poor fit for Druid. Legend would be best fit.

1. Do you have any list of Legend feats/abilities/spells?
2. TELL ME ABOUT THE SHAMAN. I mean both in Call of the Wild and Wrath of the Righteous. How similar are there? What are the differences?
1. Legend isn't in the alpha.
2. Don't know what the CotW Shaman was like, but WotR Shaman gets full casting progression, Witch Hexes, Magus-esque weapon enchants, Druid-ish spell list.

Is the spirit animal more like a familiar, an animal companion, or something in-between?
 

Sarkile

Magister
Patron
Joined
Aug 13, 2003
Messages
1,497
It might stack in different ways, like path rage=blood rage, thus rage spellcasting with extra spell list or just more time in rage or faster bloodline feature progression. Redundancy do happen though.
Length of rage shouldn't matter a whole lot, pretty much anyone playing as a Barbarian or Bloodrager will choose Limitless Rage as their first Mythic Ability anyways.
 

Shinros

Learned
Joined
May 27, 2020
Messages
172
I heard that the rage is going to stack with demon rage, so It won't be much of an issue in the future.
 

Shinros

Learned
Joined
May 27, 2020
Messages
172
Camellia has a very crowded action economy.

Again I agree, you have hexes, buffs, druid spells and the high ac. Overall I think that's what makes her unique though, there are many things you can do with her. You can make her a debuff bot (evil eye is busted), tank or support. Plus, we don't even know if owlcat are going to add more mythic abilities or mythic feats.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Jul 22, 2019
Messages
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Insert Title Here Pathfinder: Wrath
I have five tanks. I’ve just been using Hampering Hex since it isn’t mind affecting.
 

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