So apparently the crafting system is there only for potions and scrolls... lame.
I prefer it that way. Otherwise, what's the point of exploring and overcoming challenges to win better equipment? What's the value of "unique" item properties?
Ideally the devs could include an artifact equipment "upgrade" system with unique paths, similar to Deadfire. That game has crazy good itemization.
Crafting is a fucking plague on CRPGs. It's literally just an excuse for developers to not even bother with itemization.
Crafting is a fucking plague on CRPGs. It's literally just an excuse for developers to not even bother with itemization.
Adding the 3.x weapon crafting system wouldn't automatically make "exploring and overcoming challenges to win better equipment" pointless, since when crafting you can only pick weapon properties from a standard limited list, while loot given as reward can have unique properties. In Kingmaker, being able to craft a +3 Flaming Shock longsword wouldn't make Perfection useless, and being able to craft an Empower Metamagic Rod wouldn't make the Grandmaster's Rod useless.So apparently the crafting system is there only for potions and scrolls... lame.
I prefer it that way. Otherwise, what's the point of exploring and overcoming challenges to win better equipment? What's the value of "unique" item properties? Lastly what's the point of specialization? (I understand the last point can be seen as a negative, but I'm against every weapon feeling samey).
Ideally the devs could include an artifact equipment "upgrade" system with unique paths, similar to Deadfire. That game has crazy good itemization.
I almost never bother with crafting in any game I play because usually that's the most boring shit you can do with your time. But if you give the option to craft scrolls and potions, at least add also wands to the list.Crafting is a fucking plague on CRPGs. It's literally just an excuse for developers to not even bother with itemization.
Crafting is a fucking plague on CRPGs. It's literally just an excuse for developers to not even bother with itemization.
Crafting is a fucking plague on CRPGs. It's literally just an excuse for developers to not even bother with itemization.
Underrail fans on suicide watch??!?
I almost never bother with crafting in any game I play because usually that's the most boring shit you can do with your time. But if you give the option to craft scrolls and potions, at least add also wands to the list.Crafting is a fucking plague on CRPGs. It's literally just an excuse for developers to not even bother with itemization.
So apparently the crafting system is there only for potions and scrolls... lame.
I prefer it that way. Otherwise, what's the point of exploring and overcoming challenges to win better equipment? What's the value of "unique" item properties? Lastly what's the point of specialization? (I understand the last point can be seen as a negative, but I'm against every weapon feeling samey).
Ideally the devs could include an artifact equipment "upgrade" system with unique paths, similar to Deadfire. That game has crazy good itemization.
So apparently the crafting system is there only for potions and scrolls... lame.
I prefer it that way. Otherwise, what's the point of exploring and overcoming challenges to win better equipment? What's the value of "unique" item properties? Lastly what's the point of specialization? (I understand the last point can be seen as a negative, but I'm against every weapon feeling samey).
Ideally the devs could include an artifact equipment "upgrade" system with unique paths, similar to Deadfire. That game has crazy good itemization.
Eh make crafting system have stuff inferior to artefacts that you find and allow you to use crafting to have weaker versions of what you find earlier and make it possible to upgrade artefacts with minor but usefull upgrades and voila you keep the importance of exploring while using crafting system to get both early boost before you get the equipment via exploration as well as allow to mildly improve the equipment you find, basically have crafting be early and late while the middle and the core is gotten by exploring
join the trickster club, we have infinite wand charges at +10 CL (1 per mythic rank)I almost never bother with crafting in any game I play because usually that's the most boring shit you can do with your time. But if you give the option to craft scrolls and potions, at least add also wands to the list.Crafting is a fucking plague on CRPGs. It's literally just an excuse for developers to not even bother with itemization.
I agree, wands would be sweet.
Actually, in NEO Scavenger it is.It's not like crafting could be an immersive pastime that knits you more intimately to the virtual world ...
agreed, which is why you can just find them consistently all the time [trickster path]Being able to craft axiomatic keen weapon +3 endlessly would be bad
Crafting if it exists at all should have opportunity cost assigned to them. Currently for Scrolls and Potions it is only availble while camping which increase corruption for example.
Being able to craft axiomatic keen weapon +3 endlessly would pretty much break the game balance not to mention other stuff associated with crafting magical item. It's not even about the money.
Yes but 'teensy-weensy pecker'? How is that epic fantasy dialogue? This is something your average 2021 Karen would say when the manager refuses to refund her purchase at Walmart.Dont know about ohers but wenduag one seems in character and decent for what is basically You are compensating for small dick insult,
Also you know how in PK you had mod to unlock all aligment options in dialogue ? Im curious just how much will similar mod for Mythic path break shit.
wenduag and karens share an alignment and much of a personality so whats the problemYes but 'teensy-weensy pecker'? How is that epic fantasy dialogue? This is something your average 2021 Karen would say when the manager refuses to refund her purchase at Walmart.Dont know about ohers but wenduag one seems in character and decent for what is basically You are compensating for small dick insult,
Also you know how in PK you had mod to unlock all aligment options in dialogue ? Im curious just how much will similar mod for Mythic path break shit.
join the trickster club, we have infinite wand charges at +10 CL (1 per mythic rank)I almost never bother with crafting in any game I play because usually that's the most boring shit you can do with your time. But if you give the option to craft scrolls and potions, at least add also wands to the list.Crafting is a fucking plague on CRPGs. It's literally just an excuse for developers to not even bother with itemization.
I agree, wands would be sweet.
Crafting if it exists at all should have opportunity cost assigned to them. Currently for Scrolls and Potions it is only availble while camping which increase corruption for example.
Being able to craft axiomatic keen weapon +3 endlessly would pretty much break the game balance not to mention other stuff associated with crafting magical item. It's not even about the money.
The balance of crafting in 3.5/PF is supposed to be the feat, skill and spell investments. It also takes a lot of time.
You can't make full progress during an adventuring day, so unless you have a ton of downtime you aren't going to be churning out high end stuff.
In PF you can lose the expensive materials if you flub the crafting checks too many times as well.
I will read it on Ru. would be interesting to compare where it sounds better.Yes but 'teensy-weensy pecker'? How is that epic fantasy dialogue?
Nix, that's just a horny giraffe.The Worldwound twists and corrupts Nature's creatures