Desiderius
Found your egg, Robinett, you sneaky bastard
- Joined
- Jul 22, 2019
- Messages
- 14,847
Not really a DEV but somewhat familiar, so it seems they used a nonmodular approach in the first game as it was not hip at the time( it kinda become a thing not a while ago), so now they are doing it in module-based fashion and assemble levels inside unity, while before they made the whole location inside Maya (3d model soft), added UV's and textures there. This is regarded as a more modern and speedy approach (plus Autodesk soft tends to be bugged as shit) because Unity handles all textures and assets and shit while in 3d soft you gotta import that shit manually."We switched from doing everything in Maya to doing everything in Unity"
Any game devs here? What does this mean? If it means that loading times will be even longer and there would be more memory leaks, I'm not buying this until Definitive Enhanced Super Plus Edition comes out. It would be a bummer.
So basically they make small assets in Maya and assemble them and add mats later on in unity like in NWN editor. Not sure how custom texturing works in unity tho. I bet they use substance painter for that but I'm ain't sure.
That's my take.
Game is massively unstable in Drezen right now. Like crashing every ten seconds. Never had one crash in P:K or Wrath until now.