Heh, I was thinking that Cure Wounds Wands would be nice in DLC 3 campaign but then it hit me that have never seen a wand in any of my runs. They just... do not exist there.
I didn't find any in the roguelite but in the main campaign I found two 50-charge wands of Cure Critical Wounds in the Act 3 island chain.
Also, getting *really* tired of the DLC's encounter design philosophy, which largely seems to boil down to 1) place tanky but unthreatening enemy in a room, clearly visible from its entrance; 2) cover everything behind and to the sides of tanky-but-unthreatening enemy with fog of war, even in cases where there should be clear lines of sight from the entrance, 3) place actually dangerous enemies in the fog of war so they can get surprise rounds even if you initiate combat yourself.
It's almost as fun as the situations where your character should be able to charge an enemy but apparently there's an awkward pebble in the way and you can't run over it because it would hurt your precious little tootsy-wootsies.