Lambach
Arcane
Should have just made it random instead of player controlled.
Jesus fuck, you sick bastard!
Should have just made it random instead of player controlled.
To be fair, the guy who wears a glorious golden bucket with no eyeholes as a helmet would be oblivious to a lot of things.The Hand of Inheritor is much more a bro, competent and sensible than the mortal crusaders but man, he sure is a gullible retard. Even when your mythic path is obviously evil he considers you Golarion's Champion and act all shocked and surprised when you go full murderhobo.
I'm currently approaching Drezen, just did Lost Chapel.
My party at the moment:
1. Hmoyko the Molfar - a Hex Channeler witch with a Shadow patron. Focuses on casting Slumber and channeling. Has Shadowplay, so presumably his future shadow spells will be powerful. Should have put in more Dex, but no one really attacks him anyway. Has both positive channel and negative channel (Mythic).
There's a Cloak in Areelu's Lab I think you're gonna like.I'm currently approaching Drezen, just did Lost Chapel.
My party at the moment:
1. Hmoyko the Molfar - a Hex Channeler witch with a Shadow patron. Focuses on casting Slumber and channeling. Has Shadowplay, so presumably his future shadow spells will be powerful. Should have put in more Dex, but no one really attacks him anyway. Has both positive channel and negative channel (Mythic).
2. Camellia - default shaman. Her primary task is putting an evil eye hex so that Hmoyko can reliably Slumber everyone. The other big task is to spam skeleton summon. I hear some people use her as a tank, but for me she's just a non-squishy caster.
3. Seelah - pure Negro Paladin with a horse, wielding a polearm. Great for doing coup de grace on slumbering characters because of her huge reach. Smite evil is also extremely useful against tanky characters.
--- Ottmar - her trusty steed. Tanks really well. I don't understand why no one targets Seelah and instead keeps beating the horse.
4. Lann - default monk archer. Deals a good amount of damage with buffs, but a bit uninventive. Gets enlarged by Camellia.
5. Nenio - default wizard. Not very impressive for now, given the low level. Haste is too important though.
The last member is flexible. At first, I had a vivisectionist Woljif, but he is a bit squishy. Now the main alternative is Daeran, who also has a pet bully wolf via Mythic that is surprisingly good at tripping (e.g., tripping the lich, tripping the ghouls). Stacking two channelers also gives good AoE versus large hordes of undead. He can also help Camellia spam skeletons. But now I am considering replacing Daeran with Ember because you can stack Witch Evil Eye with Shaman Evil Eye, giving -8 to saving throws. This would pretty much guarantee successful slumber as well as subsequent coup de grace (since fortitude is also weakened). It could be further amplified with misfortune.
The balancing is very odd. E.g., there's that item that summons 4 nabasus/angels which steamroll any enemy, including that Level 20 stringy otherling and the tough hidden nabasu in Lost Chapel. Theoretically, it is supposed to be a bit random, but really the chance of getting more than 50% of hostiles is tiny. And you can just run away then.
In terms of difficulty, I kept Hard without changing it. It was somewhat tough at first, but it gets much easier when you get the first mythic level.
This is the same kind of cheese as Smite Chaos from Hellknight stacking with Smite Evil from Paladin and cumulating Scaled Fist and Oracle bonus to CA.because you can stack Witch Evil Eye with Shaman Evil Eye, giving -8 to saving throws.
The original inspiration is this guy, as well as molfars in general. I kept mashing him up with separately generated "shadowy gnomes" until I got a good image. A second inspiration was Gann of Dreams, although I haven't really played MotB. The idea is he should combine themes of shadows, dreams, life/death energies (channeling), and thin borders between worlds - but he should also look somewhat mundane. There's also the general Carpathian flair a la Negura Bunget or Shadows of Forgotten Ancestors.I'm currently approaching Drezen, just did Lost Chapel.
My party at the moment:
1. Hmoyko the Molfar - a Hex Channeler witch with a Shadow patron. Focuses on casting Slumber and channeling. Has Shadowplay, so presumably his future shadow spells will be powerful. Should have put in more Dex, but no one really attacks him anyway. Has both positive channel and negative channel (Mythic).
OK, I have to ask: what was the inspiration for this Chad Thundercock over here? Is he based on some other fictional or real character?
I was hoping there would be synergy between different witches/shamans in that they'd cackle to prolong each other's hexes. But it turns out the hexes are considered separate. So it's just a different kind of synergy. I wonder if the hexes from other hex-making classes like magus count as a separate type. Though they say it's witch hexes, so they probably count as witch. I thought the game sort of wanted you to go over the top because it keeps throwing those insane overpowering feats and items at you. Like, you only have 2 spells of level 3 and are trying to squeeze out one more slot with Int... and it throws a feat that gives you 4 more of every level. The whole thing feels like some kind of absurdly epic power metal album.This is the same kind of cheese as Smite Chaos from Hellknight stacking with Smite Evil from Paladin and cumulating Scaled Fist and Oracle bonus to CA.because you can stack Witch Evil Eye with Shaman Evil Eye, giving -8 to saving throws.
Smite Chaos doesn’t stack with Mark of Justice though strangely.This is the same kind of cheese as Smite Chaos from Hellknight stacking with Smite Evil from Paladin and cumulating Scaled Fist and Oracle bonus to CA.because you can stack Witch Evil Eye with Shaman Evil Eye, giving -8 to saving throws.
We shall soon see if Baphomet's Kung Fu will measure up against the Avatar's earth bending.
I really liked the Gnome Racial Special Arcanist with Azata. Shadow spells make up for the downside of Arcanist.I've been messing around with different builds. Sword Saint is very powerful, but it's just not what I want. I try messing around with gishes, including Eldritch Knights, but you're inevitably building a fighter with some spells. I want the inverse. On the same note, I tried messing around with the Angelfire Apostle. While Abundant Casting easily makes up for its deficiencies, I can't make Cleansing Flames work. The damage is too small to make burning a Channel Divinity worth it. It's also has a perverse incentive, because if you're using Cleaning Flames, you're depleting your bank of channels for the various curative effects.
I'm having a fun playing with TTT and metamagics. While Azata does seem to edge out Trickster in being the most powerful spellcaster, it's not by much. UMD III and especially Completely Normal Spell are not to be underestimated. I've taken to using a Pride Thassolin Specialist. Illusion has long been my favorite D&D school, and it's well represented in WotR. Shadow Spells + CNS nearly give you 3 schools for the price of one. I can even indulge in Great Jokes mythic ability. Shadow Enchantment using CNS can cast from L2 slots and properly uses illusion DC. Having all that selection cast at the base spells normal level is excellent. All the metamatics even work on them too. Azata progresses much more cleanly though. Trickster mythic path is slow growth and late to bloom.
I think my next test will be with an Abjurer cleric. I want to mess around with Destructive Dispels and Dismissal/Banishment with nukes in reserve. Will probably go Angel. I haven't touched that mythic yet.
Her actions are that she is using everyone in this game to accomplish her goals. Demon lords are just one more pawn in her game.I did Baphomet prison and Purula. Act 5 is... Well you can clearly see its not finished. The climax of the game is the second battle of Drezen, after that you're sent to tie up all plots loose ends and its rather barren. There are no debriefing, no real acknowledgment after Purula and Ineluctable. Only main stories missions are Iz and Threshold. You also have all those backer quest to finish but they are largely irrelevant and you dont need the loot nor the xp.
Not really any hindsight on Areelu vorlesh and what motivates her actions in the act 4 and 5. Not talking about the overall Worldwound plot but all the convoluted backstabbing between the three demons lord. What is she trying to accomplish ? I did some secret ending steps but havent yet visited her secret lab yet.
I didnt have those questions in Aeo, as in this path you rush the time rift to save the world and murdergibs any obstacle in the way.
I read DEVOURing the angel was added by EE. As of my version it is bugged, dont know if it will give the correct buff in 2.10. but I skimmed through reddit and steam forums and nobody have documented going through it yet, only datamining.
- Evil Arueshalae : [...] I think it is a hard limitation of Owlcat engine and that they can change characters portraits, but not their voice set.
Smart people forget Enigma exists. It is by far the worst part of this or any Owlcat game and I played House in first game fairly early.Finished Treasure of Midnight Isles and currently doing Enigma. Treasure was a fun ride and the three last boss (Songbird, Soul, Nahyndri husk) were nice fight. Loled at Owlcat attempt to introduce Dark Soulesque cinematics in their engine.
Enigma is a massive slog and the arrow puzzle are bullshit. Rooms after rooms of undead spamming Phantasmal putrefaction.
- Evil Arueshalae : [...] I think it is a hard limitation of Owlcat engine and that they can change characters portraits, but not their voice set.
Wut do you mean? I am pretty sure she has different voiced lines, even if not that much.