Cyberarmy
Love fool
Yeah, that's porbably why AI charge a lot in the MI DLC. Huge empty areas.
It's not tedious it's the classic drizzt fightI actually tried this, but it is incredibly tedious on Unfair - you deal 1-2 damage and miss alot.
Such a terrible comparison. Drizzt fight was also not fun, but you got 2 good +2 scimitars (or +3 ?!) in a game where +2 swords was endgame items. This elemental gives you nothing of importance.It's not tedious it's the classic drizzt fightI actually tried this, but it is incredibly tedious on Unfair - you deal 1-2 damage and miss alot.
It's not tedious it's the classic drizzt fight
It's not tedious it's the classic drizzt fightI actually tried this, but it is incredibly tedious on Unfair - you deal 1-2 damage and miss alot.
Are you also using a Mythic Path that buffs DCs or gives abilities that force enemies to reroll saves and take lesser ones and/or using Persistent Metamagic?I don't get how you guys are playing unfair. Making an enchantment overwhelming mage on hard, invested in dc, and the saves of every no-name shitty little demon make me want to pull my hair out sometimes.
Interesting. I just started playing modded recently and it wasn't like she was bad at Trickery before, but yeah that would put it over the top.It is only bonus to Perception in the unmodded game, not to Trickery. Honestly, big modders are so intent on buffing Rangers with Better Bond/Favored Enemy Coverage/Skills, that at some point I started to suspect that most of them are just fanboying over their precious whiny waifu and trying to create a justification for having her in the party 24/7.Trapfinding Talent on Arushalae
Don’t think I can save Lann though.
Unless you're unlocking the Achievement you're much better off to start on Hard (or even Core) and kick it up as you go. Some people tweak other stats instead of double damage since it warps the game so much. Once you hit Last Stand it kind of evens out to where the handicap is more like just skipping your first Mythic. Early game on Hard is more difficult than late game Unfair because you don't have your abilities yet.The main problem is the double damage, which is also my least favourite bit of Unfair.
Does he get more DR on Unfair? We don't - you did. Early Unfair is about consumables. You get two Inflict Critical Wounds scrolls in Maze IIRC and you can come back to fight him with Marching Terror + Enlarge + Bull's after Hosilla. Also Heroism and Prayer scrolls etc and a Resist Cold and Prot Cold Pot.I actually tried this, but it is incredibly tedious on Unfair - you deal 1-2 damage and miss alot. I'm going to see if I can't beat it honestly, I got VERY close in my tests earlier, and that was before I had the haste potion. WIth that, it should be possible.
Trevor comes with this so can unlock by leveling him out on Barb. Crippling + the Cleave package he comes with shld be pretty good if its working yet.Has upgrades called Crippling Blows and Wrecking Blows. One reduces enemy attack and fort saves, other gives even more bonus damage.
he doesn't know about the high powered hyperwar lake stratagemaIt's not tedious it's the classic drizzt fight
What do you mean? Summoning hordes of monsters and firebaling shit is always fun?
Glad they finally implemented it evidently. Are advantage effects working on Dispel checks yet? Went through all the rigamarole of making Sosiel an Abjurer only to belatedly discover they weren't.It absolutely should. It works with all dispel effects, AFAIK.
Not sure about the DCs though. They were kinda shitty on my Aeon inquisitor. But some people with solid mental stats were reporting very nice or even deadly DCs.
I'm guessing the DCs would not be based on yout Trickery skill, but rather Greater Dispel spell level + some mental stat OR Mythic Rank.
On the other hand, AFAIK Destructive Dispel triggers PER EFFECT DISPELLED, so even if DCs are shitty, it could still force to roll many "1s".
Are you also using a Mythic Path that buffs DCs or gives abilities that force enemies to reroll saves and take lesser ones and/or using Persistent Metamagic?
Are you also using a Mythic Path that buffs DCs or gives abilities that force enemies to reroll saves and take lesser ones and/or using Persistent Metamagic?I don't get how you guys are playing unfair. Making an enchantment overwhelming mage on hard, invested in dc, and the saves of every no-name shitty little demon make me want to pull my hair out sometimes.
Well, by not playing a mage for a start. Casters take a while to become strong, IME.I don't get how you guys are playing unfair. Making an enchantment overwhelming mage on hard, invested in dc, and the saves of every no-name shitty little demon make me want to pull my hair out sometimes.
I wanted to build an absolute crowd controller and beat every will save in the game. Unfortunately I invested in all the best jokes and there are so many flying enemies early in the game who are immune to prone to it.You do need to try to aim for the weaker save of the enemies. Usually they have some (but sometimes its still very high and you should look for another angle).
Of course, mind the enemy immunities, as they can often make these theoretical saving throw weaknesses difficult to exploit (like immune to prone, mind-effects or paralysis).
But something like Glitterdust works on pretty much everyone - if you can beat their Will saves.
SR doesn't go up on Unfair and you get a lot other ways around it so turns out not to be so needed after all, and Overwhelming gets it naturally. Conj bypasses it so maybe lean on that until your Spell Pen matures?Still early in the game at Drezen, haven't gotten Azata favorable magic, but the DCs I am seeing make me lose hope, even with rerolling chances would be bad. Haven't gotten persistent yet either because I was rushing for some needed SP. Do you know if these two stack?
Favorable Magic from Azata and Persistent spell stack, in the combat log every save will be rerolled from Favorable Magic and if they pass the first save Persistent will force them to save a second time, with a second Favorable Magic reroll. So the enemy has to pass 4 saves, effectively. Persistent does not apply to saves after the initial cast (e.g. per round for Hideous Laughter), while Favorable does.Are you also using a Mythic Path that buffs DCs or gives abilities that force enemies to reroll saves and take lesser ones and/or using Persistent Metamagic?I don't get how you guys are playing unfair. Making an enchantment overwhelming mage on hard, invested in dc, and the saves of every no-name shitty little demon make me want to pull my hair out sometimes.
Still early in the game at Drezen, haven't gotten Azata favorable magic, but the DCs I am seeing make me lose hope, even with rerolling chances would be bad. Haven't gotten persistent yet either because I was rushing for some needed SP. Do you know if these two stack?
Desiderius said:Unless you're unlocking the Achievement
Does he get more DR on Unfair? We don't - you did. Early Unfair is about consumables. You get two Inflict Critical Wounds scrolls in Maze IIRC and you can come back to fight him with Marching Terror + Enlarge + Bull's after Hosilla. Also Heroism and Prayer scrolls etc and a Resist Cold and Prot Cold Pot.
Ahhh right. I totally forgot about that one. Yeah it's alright I guess, if you don't want Guarded Stance.Ok but what is powerful stanceHas upgrades called Crippling Blows and Wrecking Blows. One reduces enemy attack and fort saves, other gives even more bonus damage.The Barbarian can focus her ferocity. She gains a +1 bonus on melee damage rolls and thrown weapon damage rolls. This bonus increases by 1 for every 4 levels the Barbarian has.
This is a stance Rage Power. A Barbarian can't have more than one stance Rage Power active at a time. If she activates a stance Rage Power while another one is active, the current stance immediately ends.
we have three options hereWhich, speaking of... whytf is it called a maze? I kept thinking they were talking about some dungeon coming after this one, which has nothing to do with a maze. It's a sleeping room, a meeting hall, a few closets, a ritual room and a cellar. I like the dungeon well enough but what does it have to do with a maze
also my mistake. it just wouldn't double until i got to max burni think elemental engine is funky. burnout is applying its bonuses at any level of burn
It's not too bad now that you can get +3 CL from the DLC robe - any level 20 caster can reach a CL of 26 on greater dispel, which is enough to remove Areelu's buffs with a few casts.You still get Sicken even on made save with Destructive so it would be a nice effect if CLs weren't so high on the Dispel itself. Very difficult to reliably Dispel anything without Mythic Path helping.
a) it used to be a maze but then half the city collapsed into it and now its more like a corridor
At lvl 8 Instinctual Warrior is already reaching my pet in terms of AC with no special investments beyond Dodge, it is pretty good. And there are so many stuff yet I can take laterAhhh right. I totally forgot about that one. Yeah it's alright I guess, if you don't want Guarded Stance.Ok but what is powerful stanceHas upgrades called Crippling Blows and Wrecking Blows. One reduces enemy attack and fort saves, other gives even more bonus damage.The Barbarian can focus her ferocity. She gains a +1 bonus on melee damage rolls and thrown weapon damage rolls. This bonus increases by 1 for every 4 levels the Barbarian has.
This is a stance Rage Power. A Barbarian can't have more than one stance Rage Power active at a time. If she activates a stance Rage Power while another one is active, the current stance immediately ends.