Grunker
RPG Codex Ghost
Thanks for the dragon shape tip Desiderius - while it didn't help me in Gargoyle fight, I'm not sure I could have beat the Queen without it.
Hmm, for me it always required a bit of unpausing (that's what I meant by a second or two). But I wouldn't be surprised if owlcat messed something up even more, iirc there was some vescavor/tb stuck fix in EE.That sounds new, although there have always been occasions where the turn based mode freezes and you need to switch to rtwp for a second or two to unstuck it.Man Vescavor's Confusion aura bugs the fuck out of mounted characters. Can't even skip their turn if they roll some results
That method only works here if you also unpause, so it doesn't seem like the "usual" TB bug. Also it happens way to frequently and only with confused, mounted characters.
Before that they’re mostly (all?) in the 30s, or were. It’s also a CL check, not a DC check, with CL on your side = character level for Dispelling Strike.Well, I have tested dispelling buffs from Gallu Stormcallers in Threshold and it was remarkable how low the DCs were. I can't recall which difficulty it was on when I tested it, but they were as low as 12As for dispelling strikeWatI can never imagine them actually working with these kind of DCs.
For painful strike that sickens the target must pass a DC fortitude of 20ish or smth? I think it also scales with INT but in my case I don't have any.
Dispelling strike scales off levels - maybe its DC is viable on hard? But I read somewhere that it can also dispel debuffs, no idea if it's true, I'll try to test.
And yet here you are.re: rp reasons
there’s only the computer and me, and neither of us care
Lol, they are for the most part. It’s just that the poor powergamers haven’t figured it out yet. They’re slowly coming around.the “rp reasons” would actually be reflected mechanically
Advanced Quarry + Studied + Sneaks > Weapon Training + Gloves, especially if you already have another Fighter. Mut's basically +2 AB but hurts Will Saves (already a weakness) and Perception checks.
Improved Quarry is level 19 to be fair
Advanced Quarry + Studied + Sneaks > Weapon Training + Gloves, especially if you already have another Fighter. Mut's basically +2 AB but hurts Will Saves (already a weakness) and Perception checks.
Improved quarry gives +4 insight on attack rolls.
Mutagen gives +2 to AB (or +2 dmg), but then you have weapon training +2, and greater weapon focus another +1.
Also, you get access to weapon specialization that gives +2 dmg, and the gloves as you said that increase weapon training.
Quarry has no mythic upgrade, while weapon focus and weapon specialization do.
If you get both you get another +2 AB and potentially +5 dmg at Mythic 10.
You leave on the table 3d6 sneak attacks and +2 AB/DMG from studied target and the advanced rogue talents that are not that great for ranged anyway.
OK, instead of respeccing Camellia and Ember I decided to just push Cackle a bit ahead in the order, and Hexes are much more fun and useful with that early (I had somehow missed that it was a Move action). So guess I'm keeping them as is for now.
I guess I'll be using Nenio to scribe Greater Invis scroll in camp as a patch.
Mythic upgrade lol. Somehow still missing the concept of opportunity cost. Still not getting this. “I can make this almost relevant with a Mythic” is… not a good thing. Mythics are valuable.
Advanced Quarry + Studied + Sneaks > Weapon Training + Gloves, especially if you already have another Fighter. Mut's basically +2 AB but hurts Will Saves (already a weakness) and Perception checks.
Improved quarry gives +4 insight on attack rolls.
Mutagen gives +2 to AB (or +2 dmg), but then you have weapon training +2, and greater weapon focus another +1.
Also, you get access to weapon specialization that gives +2 dmg, and the gloves as you said that increase weapon training.
Quarry has no mythic upgrade, while weapon focus and weapon specialization do.
If you get both you get another +2 AB and potentially +5 dmg at Mythic 10.
You leave on the table 3d6 sneak attacks and +2 AB/DMG from studied target and the advanced rogue talents that are not that great for ranged anyway.
Purifier has a class-specific Cloak in AreeSu’s Lab.Still nobody offered advice on good divine magic focused warrior that can also support with divine spells and that is not main character (so only access to companion Mythic powers).
Alternative would be a very good divine blaster or summoner that will have a lot of spells.
My main as it looks now will be Lich Sylvan Sorcerer so it will cover pet, skeleton companion and offensive spells.
I am not doing the campaign, this character cannot depend on specific unique items.Purifier has a class-specific Cloak in AreeSu’s Lab.Still nobody offered advice on good divine magic focused warrior that can also support with divine spells and that is not main character (so only access to companion Mythic powers).
Alternative would be a very good divine blaster or summoner that will have a lot of spells.
My main as it looks now will be Lich Sylvan Sorcerer so it will cover pet, skeleton companion and offensive spells.
Here we go with more 'pure classes are better than multiclass builds for ARR PEE REASONS' bullshitWhat's wrong with neoseeker builds? I never used them mind you, but the guide was the best place to look up info on the various mythics during early launch, and possibly still is. Also a decent way to quickly check with archetypes are worth a damn.Same pile of shit like any Neoseeker build)
They're generally allergic to rp sensibilities, they're pure min-max builds for highest difficulty, to they tend to be Frankenstein's monsters from the rp point of view.
Yeah actually that's what I'm doing, at first it seemed like ki arrows didn't even work, as the character sheet still shows 1d6, but the combat log accurately reflects the 1d8. That means my MC doesn't have to compete with Lann for longbows. Hopefully there are actually some good composite shortbows lol...zen archer increases its damage dice independent of the weapon, so you could equip shortbows and be as good as if you had a long bow.
This is a bug (the ability says Flanking and Ranged can't Flank - doesn't get flanking bonus). Lann starting with Combat Reflexes is probably intended as prereq for Seize. Just wish they'd eliminate Rapid prereq for Improved Snap or bypass that prereq for ZA.Outflank does proc AoOs on crits with Snap Shot.
I don't think taking both it and Seize the Moment makes sense. Others swear by it.
I think Nethys worshippers gets a unique dialogue option with Areelu in Act 2, which potentially raises her disposition and makes a later condition easier to accomplish?Though I picked Nethys once and I don't think that ever mattered, so he might be and exception.
Yeah, it's cool. I really wish they'd make a 10-20 hour campaign that really focused on reactivity to choices like this. I might play through something like that once for each mythic, which I never would for the current 100+ hour campaign.Pretty cool from the devs to put a disproportionate amount of effort into this, I don't know any other rpg where deity selection matters as much as here.
That's true, you get a specific dialogue option at the end Drezen. But idk if it has an impact on her opinion towards you.I think Nethys worshippers gets a unique dialogue option with Areelu in Act 2, which potentially raises her disposition and makes a later condition easier to accomplish?Though I picked Nethys once and I don't think that ever mattered, so he might be and exception.
More deity reactivity: If you worship Gyronna and have Ember in your party when you meet Hulrun at the marketplace, you can curse him with blindness, after which he turns hostile.
Pretty cool from the devs to put a disproportionate amount of effort into this, I don't know any other rpg where deity selection matters as much as here. Seems like most deities come up at least once somewhere in the game and have a mechanical effect in gameplay. Though I picked Nethys once and I don't think that ever mattered, so he might be and exception.
Protection from Evil also prevents Dominate (you'll need this for certain fight in Drezen Citadel). Communal lasts long enough to get the job done.More deity reactivity: If you worship Gyronna and have Ember in your party when you meet Hulrun at the marketplace, you can curse him with blindness, after which he turns hostile.
Pretty cool from the devs to put a disproportionate amount of effort into this, I don't know any other rpg where deity selection matters as much as here. Seems like most deities come up at least once somewhere in the game and have a mechanical effect in gameplay. Though I picked Nethys once and I don't think that ever mattered, so he might be and exception.
I hate atheism in fantasy because it makes no goddamned sense, but I'm playing one now because I didn't figure Demon made much sense if you went around paying homage to a God, and there's been a fairly impressive amount of reactivity. You can discuss it with Ember at length, and you're downright immune to Garrison Succubus' Dominate-attempt, which is p. cool
I think atheism in this is more anti-theism than untheism, if you catch my meaning. The gods exist, but also the world is horrible, so fuck 'em!I hate atheism in fantasy because it makes no goddamned sense, but I'm playing one now because I didn't figure Demon made much sense if you went around paying homage to a God, and there's been a fairly impressive amount of reactivity. You can discuss it with Ember at length, and you're downright immune to Garrison Succubus' Dominate-attempt, which is p. cool
Low rest makes it tough since I usually rely on rnd/lvl stuff to fight effectively with Cleric. Maybe this is the setting to dust off the old Mystic Theurge if you’ve got the patience. Buffs on one side, offensive spells on the other. With Ecclesitheurge piece to get the infinite +2 Blessing to use strategically for awhile.Still nobody offered advice on good divine magic focused melee that can also support with divine spells and that is not main character (so only access to companion Mythic powers).
Alternative would be a very good divine blaster or summoner that will have a lot of spells.
My main as it looks now will be Lich Sylvan Sorcerer so it will cover pet, skeleton companion and offensive spells.