Lulz. Now they're just trolling me. Another playthrough goes on hold...
And that is why everyone are making fun of you. You once again defend the thing that you've theorycrafted but never actually tried in-game.
Near release I took it and it didn't even let you qualify for shatter etc.
It was the same for my Scions, but this bug is a bit weird - sometimes special Dazzling qualified for Shatter, sometimes not, and was never able to find a pattern.
Btw DC 17 for the Glaive is pretty ok up until the Drezen on Hard and more than adequate in chapter 1, but local snowflake kid plays on Core iirc. And he probably does not have Shatter on anyone at the lvl 6 yet , so intent was to use Dazzling for the -2 debuff.
That’s not true. You were saying it’s bad. It isn’t (or wouldn’t be if it worked) and of course I would:
(1) Use it for the debuff. It’s +2 AC/DC for the team. I've been working Dazzling in in various ways since Dirge stopped stacking. AoEs are good. If this worked it would be the best yet.
(2) Use it *with* the Glaive. It was Running Wolf who said the Glaive made Standard Dazzling useless. At this point in the game I'd choose between the two on Standard Actions and (obviously) attack with full. Sometimes I don't have a reliable hit (and especially wouldn't if I were playing Unfair) so Dazzling would be better, sometimes Standard Attack with the proc.
(3) The Standard Dazzling gets better as the game progresses. "Up to Drezen" is the point. The switch to Natural Attacks full time would coincide with picking up Demon (and the Demon teleport). At that point I'd no longer have the Glaive anyway and be relying on Full Attacks for damage so would use the Dazzling as my go to Standard Action, and that's the point the rest of the team would have Shatter too. Still a long way from there to Frightful Aspect.
(4) Yes, this is my first Demon run and first time playing Scion. Everything is theory until you test it. I'm reporting the test. I did reload an old save (and I don't have a Demon save yet anyway lol) to test out Dragonform and how it interacted with Motherless and decided that wasn't necessary but yeah should have tested then for simple functionality. But blame Owlcat for not implementing their game, not me for the concept since you haven't tested that yourself yet, which is the point of why negative theorycrafting is bad.
(5) Starting on Core and kicking it up difficulty as you go is playing the game as designed. That's what higher difficulties are for and makes for the smoothest difficulty curve since you start out with so few abilities. Especially when testing a new class/Mythic/strategy (like tank Seelah) it gives a margin for error (which is to be expected when trying something new) but you can tell if something is effective if you're blowing things out enough to kick up the difficulty.
Your local snowflake kid had to start out on Normal on the DLC since I hadn't played for six months. Slowly working my back to Hard which was always the best fit for my playskill level though I did do Unfair with a specific party designed for it. Will be interesting to see if I can get there on this one at some point.
It's just more vaporware. They didn't get a lot of things implemented before the team was shifted to Rogue Trader. That's bad business.