@Daidre back to the ankle-biting. That didn't take long.
So much blind ignorance, so little time.
@Daidre back to the ankle-biting. That didn't take long.
So much blind ignorance, so little time.
Death ward is one of the most useful spells in the game. In the case of Nabasu you have to use it anyway because blind fight does not protect you from enervation, not to mention that it is practically required when fighting the undead.Lol, Blind Fight is not useless.
Gaze Immunity is great the whole game (Death Ward is too situational to keep up all the time, especially in a setting where Crusader’s Edge is so good, and you don't in fact have access to it when you fight the first Nabasu) and True Seeing, Communal* comes after fighting quite a few tough opponents who make use of Concealment. Unless you’ve got access to Faerie Fire you should already be familiar with those. The whole map on Lost Chapel has Blur!
So much endgame theorycrafting, so little attention to what you’re actually fighting and what are the main threats. If you’re playing DLC whatever but main campaign you spend a lot of time without TS, Communal. It’s not crazy to pick up a Feat that’s great until then and is undispellable and works even when ambushed.
* - even True Seeing, non-Communal doesn't unlock until lvl 9 by which time you've already faced several foes with Concealment. Even at lvl 9 it's hard to justify burning a very scarce level 5 slot (Daeran and Ember don't even have one yet) on a single-target situational buff. Concealment can be handled by bringing a class with Faerie Fire (Pranked Beneficial Curse on Daeran gets it) but outside that it will be late ch 3 before you can count on having TS, Communal up, and even there it can burn through your Diamond Dust. Convenience and resilience are a thing. I've taken Fast Stealth and liked it. Blind Fight works that way on both ends.
Yes, if all you’re looking at when it comes to Armor is AC then you’re (blindly) ignoring what are often the most important factors.@Daidre back to the ankle-biting. That didn't take long.So much blind ignorance, so little time.
First of all, I play the base game so I don't care about TT.So much blind ignorance, so little time. If you have infinite DEX it's often less than that. But you don't. And you want to stay Enlarged to get the multiplying dice bigger on VS. What matters most tho is what bonuses it opens up and what fits with rest of team. Chainmail of Comradery is 9 AC with 4 available DEX net 13 while Lady Callandria is 6/6, but if you're Enlarged you're probably not hitting the 6 DEX and Comradery tacks on another 4 damage with Outflank. Since you're running Sos and Sos has Heavy now you may not have a great home for Comradery.The difference between light and medium armor is literally 2 AC
Stronger enemies are who you're there to one-shot, but as a Light Class with no defensive spells you've got regular mobs to worry about and 2 AC (or more see above) can make a big difference there. If you're killing the boss with ICF then that takes care of that granted but see:
View attachment 30325
Sometimes the dorks get you before you can get them.
TTT can only burn one Rogue Talent on Combat Trick and Shatter at 8 is a good place for that. If I'm playing a Rogue MC I want to take Rogue stuff O/W I'd just play Fighter and hit things a helluva lot easier.Combat Reflexes is very good, I would personally choose it as a second or third rogue talent.
Improved Initiative is always good, you still have so many free feats that you'll be able to pick it up early anyway.
Yes, you are right that you've got free Feats. Comes down to whether you want Intimidate package, Mounted package (with Bismuth), Rogue enhancers, or ICF package. Point being to get ICF package you're giving up the others until much later when they're less impactful.
I've only been using it with Tactician. It is good but kind of boring and exactly characters like Sos and Cam are already tight on Feats.Shake it Off is pretty good only you don't need it right at the start of the game. You have to select it on several characters, which means that you have to give up more important talents such as Slashing Grace on Camelia.
Rogue doesn't have things that give Combat bonuses anyway (weakness of the class) and covering your skills can change the game in ways that go beyond combat (strength of the class).All skill focus stuff is good, it just doesn't give your character any meaningful combat bonus.
Persuasion would be cool if you could unlock dreadful carnage at level 10, but it comes too late to be useful.
This is not a kingsmaker where having high persuasion on the main character was practically required.
Using dazzing display or demoralize is completely unworthy on a non-charisma main character.
Seelah would be better if you want to use it.
MC Persuasion comes up a good bit, especially in Mythic quests, but main thing is setting up Shatter on bosses, and you can get there with something like Pitborn Rowdy with Intimidating Prowess. No reason you can't have decent CHR on your MC. What's unworthy about letting characters with better AC/summons grab aggro first turn while you Demoralize boss to set up big VS vs flat-foot second round?* I still use Dazzling sometimes on my Primalist MC to set up Nenio's Illusion AoEs and help Archon's beat saves too. Effectively +2 AC for team.
Seelah has much higher AC (or has a Mount) so wants to get in there to grab that aggro. She doesn't have any bonuses for Persuasion and can't really afford the Feats to enhance it. I give her UMD instead for Image Wand/Expeditious scrolls/etc...
Scare tops out at 5 HD. Great vs Swarms and regular Gargs, not so much bosses. Can even use Cause Fear as well. Cam gets both.By the way, scare is suspiciously effective against a vescavor, even without investing in necromancy it almost always works for a swarm.
* - this is how I used Freebooter Amiri (with Freebooter's Bane) to keep her from getting ganked.
Because of how aggro works in this game, normal mobs are rarely a problem (at least if they don't respawn in the middle of the fight).Yeah I like the WIS to Persuasion background for that reason, and it also lets you cover Religion Lore if you take Daeran instead of Sos. Lead Blades Oread works well with this if you can manage the speed.
Medium Prof is an example of something you *might* want depending on party makeup. Light actually gives you more options early but by midgame some good Mediums start showing up too.
You can get your AC high enough to avoid regular mobs without relying on Illusion, which is expensive to keep up until endgame. I just keep getting the idea you’re thinking about lvl 16 or whatever but most of the game takes place before then.
Enervation?Death ward is one of the most useful spells in the game. In the case of Nabasu you have to use it anyway because blind fight does not protect you from enervation, not to mention that it is practically required when fighting the undead.
Seelah can, but she won't be high enough to get bosses while Pitborn with Intimidating Prowess will. I'm not using Mounted Seelah but if I were I'd want her attacking with Smite and her Horse since she'll have so much higher AB early.If you want, you can demoralize while on horseback.
The enemy usually attacks the first visible target anyway.
The whole point of the archetype is to deal as much damage as possible with a vital strike. Every round you don't do it is a waste, especially since you'll be doing the highest damage at the start of the game.
Your demoralize potential will be lower.
You can buy a ring that gives you scare and fear.
Scare is only a level 2 spell that is useful for most of act 2.
Its a GUI legacy bug.Wait, Aeon uses CHA as a casting stat? What in the flying fuck.
Goddamit.
No, you can. As Hap says, it's a visual bug onlyWell, I can't cast Aeon spells cause I don't have charisma. Fuck me.
TTT has Intensified meta. Vampiric Touch is already uncapped and meta finally works with it now. Tender Touch Rapier makes dice d8.Are there any ways to uncap the damage of Magus spells?
Isn't there like, a Mythic path ability that does that
Camellia will leave if you choose Aeon at MR 8.can't have a 'happy' ending if you go Aeon. I don't really give a shit about ending slides, i just want to know what companions get arsey with you and leave if you're an Aeon?
Yeah... it really is remarkable how much you change when you can tell who is lying to you.Really hmm
I know that you have played through the game so many times that now you are trying to challenge yourself, but I would suggest other options.All Chaotic dialogue options mandatory.