I've gotten into this again, for my sins. I've created an Archaeologist (to be Trickster) that I have some real affinity with, so I've been going through the game carefully (Core) and "seriously", i.e. just really getting into it, extracting every jot and tittle of immersion. I've gotten to Drezen and I feel moved to say, Owlcat did a pretty amazing job with the siege. It's got lots of ways you can complete it by following your nose (or your character's nose). One might have complaints about the game in various ways, but hats off to them for Drezen.
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Btw
Desiderius, I vaguely remember reading on the Owlcat forums that you'd tried an Archaeologist Trickster yourself, any advice? I've gone into high dex, moderate char and int, Finesse (into mythic when I get it), TWF and shield bash, Fast Learner to bump up the skillz, Conjuration focus has worked well for grease for for the first few levels (I've also started summoning with III, with a view to summoning with augmented shadows later, though that may be spreading too thin - but the later Shadow conjurations do look interesting and I've never tried them), to be Expanded Arsenalled to either Illusion or Enchantment (can't really decide, both seem to be relevant to both the Bard and Trickster spell lists, but Illusion looks like it's more powerful later on), maybe picking up a couple of levels of Loremaster at some point - the last couple of levels of Archaeologist don't seem to offer anything, and maybe I could pick up something like greater cleave or whatever, dunno.
The character really feels like a tough-enough, knowledgeable, experienced deep diver into old ruins and the skill monkey aspect of Archaeologist is through the roof (and should be amazing prep for some of the Trickster thingies). Trickery especially is absurdly high, so I might actually go all the way to the Trickery Trickery 3 mythic. I like the sound of just deleting things