Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 15,511
Don't ask about what's going on if you multiclass your characters to this
Wintersun is one of best maps ever. Up there with Old Sycamore.For me Drezen is the highlight of the game...I'd love act 2 to pieces if it wasn't for drezen. I like all the other maps, but drezen drains the soul out of me. The citadel is a cool dungeon but I would love it more if it there was a tempo break between it and the siege map.Well, first 2 Acts are stellar.
Act 3 changes the pacing, is different, but packed to the brim with content, so I'd say its still excellent, just different.
Act 4 changes the pacing again. Is pretty original. Has its quirks, isn't perfect, but I'd still rate it pretty high.
In Act 5 things go downhill fast.
I really love act1,3 and 4 though.
I would argue Ivory Labyrinth in Chapter 3 is one. Room and encounter design is still pretty nice topped off with a fun boss.
But yeah when your game peaked around half-way there are a lot of issue with your game
So here's what I'm thinking -
Since this is a game about going on crusade, I'm going to assume fanaticism is going to be appropriate. Which means some warhammer level of purging.
So, with that in mind :
Champion of the Faith archetype,
Deity : Asmodeus (for the mace, also edgy devil boi)
Spec into Hellknight Signifier, join Order of the Godclaw
Take Aeon Path, then Devil path
Commit war crimes along the way.
That should make a sufficiently edgy boi whilst still being somewhat logical thematically.
I wanted to go Zon Kuthon but Godclaw doesn't cover him and if I'm playing a crusading fanatical warrior priest I might as well go Godclaw.
Judge Dread
So here's what I'm thinking -
Since this is a game about going on crusade, I'm going to assume fanaticism is going to be appropriate. Which means some warhammer level of purging.
So, with that in mind :
Champion of the Faith archetype,
Deity : Asmodeus (for the mace, also edgy devil boi)
Spec into Hellknight Signifier, join Order of the Godclaw
Take Aeon Path, then Devil path
Commit war crimes along the way.
That should make a sufficiently edgy boi whilst still being somewhat logical thematically.
I wanted to go Zon Kuthon but Godclaw doesn't cover him and if I'm playing a crusading fanatical warrior priest I might as well go Godclaw.
I like your game plan in theory.
Although personally I'd hesitate before nerfing my character by going on an inferior late-game path.
Like Cyberarmy wrote, Aeon itself can be very much a "Judge Dread" type character. And late game Aeon is insanely strong (though it starts slow).
For Aeon - and particularly non-inquistitor Aeon - I recommend installing TableTop Tweaks mod - including the Mythic Reworks module. Otherwise the Aeon Bane is a very limited resource for non-inquisitors.
Mechanics-wise, Warpriest is one of the classes that really reward staying (mostly) pure.
Your weapon damage, Smite damage, Blessing effects all scale based on class levels.
So going for HK Signifier would be a purely RP choice, resulting in a weaker character overall.
There's a mod that adds the missing Catechesis Signifier class feature - that could at least allow to continue progressing Domains on an inquisitor / cleric or Mysteries on an Oracle. But I doubt it works for Warpriest Blessings, much less CotF Smite.
Although now that I think about it, there is a bit of anti-synergy with your class and path choice. Both Aeon and Warpriest invividually have crowded Swift Action economy (Aeon Bane, Swift Action regular and Aeon Mythic Spells, Fervor Swift Action Spells, Swift Blessings, Smite). Adding the 2 together means you will be unable to use half of your best features in most fights (and by the time your battle-ready, most battles will be mostly over).
Also, it may not be a huge issue, but there will be a large overlap between your class and Mythic Path spellbooks. Although spells from Mythic spellbook will be gained much later and will scale much slower.
As much as it pains me to write this, as I love BOTH your class and path choice, I recommend that you either change the class - maybe to a Judgement-less inquisitor (to avoid overcrowding Swift Actions) - like a Sanctified Slayer OR the Mythic Path (lich would have a different vibe - and to realize its full potential you should be a full arcane caster and merge the spellbooks for hyper-speed spell and Caster Level progression - but its definately not lacking).
Alternatively do some martial Godclaw Hellknight character, obligatory with Fearsomeness Discipline to make the enemies scared shitless when you engage them.
So here's what I'm thinking -
Since this is a game about going on crusade, I'm going to assume fanaticism is going to be appropriate. Which means some warhammer level of purging.
So, with that in mind :
Champion of the Faith archetype,
Deity : Asmodeus (for the mace, also edgy devil boi)
Spec into Hellknight Signifier, join Order of the Godclaw
Take Aeon Path, then Devil path
Commit war crimes along the way.
That should make a sufficiently edgy boi whilst still being somewhat logical thematically.
I wanted to go Zon Kuthon but Godclaw doesn't cover him and if I'm playing a crusading fanatical warrior priest I might as well go Godclaw.
I like your game plan in theory.
Although personally I'd hesitate before nerfing my character by going on an inferior late-game path.
Like Cyberarmy wrote, Aeon itself can be very much a "Judge Dread" type character. And late game Aeon is insanely strong (though it starts slow).
For Aeon - and particularly non-inquistitor Aeon - I recommend installing TableTop Tweaks mod - including the Mythic Reworks module. Otherwise the Aeon Bane is a very limited resource for non-inquisitors.
Mechanics-wise, Warpriest is one of the classes that really reward staying (mostly) pure.
Your weapon damage, Smite damage, Blessing effects all scale based on class levels.
So going for HK Signifier would be a purely RP choice, resulting in a weaker character overall.
There's a mod that adds the missing Catechesis Signifier class feature - that could at least allow to continue progressing Domains on an inquisitor / cleric or Mysteries on an Oracle. But I doubt it works for Warpriest Blessings, much less CotF Smite.
Although now that I think about it, there is a bit of anti-synergy with your class and path choice. Both Aeon and Warpriest invividually have crowded Swift Action economy (Aeon Bane, Swift Action regular and Aeon Mythic Spells, Fervor Swift Action Spells, Swift Blessings, Smite). Adding the 2 together means you will be unable to use half of your best features in most fights (and by the time your battle-ready, most battles will be mostly over).
Also, it may not be a huge issue, but there will be a large overlap between your class and Mythic Path spellbooks. Although spells from Mythic spellbook will be gained much later and will scale much slower.
As much as it pains me to write this, as I love BOTH your class and path choice, I recommend that you either change the class - maybe to a Judgement-less inquisitor (to avoid overcrowding Swift Actions) - like a Sanctified Slayer OR the Mythic Path (lich would have a different vibe - and to realize its full potential you should be a full arcane caster and merge the spellbooks for hyper-speed spell and Caster Level progression - but its definately not lacking).
Alternatively do some martial Godclaw Hellknight character, obligatory with Fearsomeness Discipline to make the enemies scared shitless when you engage them.
Hmm that's a pity.
Inquisitor could work thematically, though I would like to go for Judge or Faith Hunter for that fanatic feel.
I guess Cruoromancer into Hellknight Signifier into Lich would be pretty edgy, but it lacks Deus Vult.
Not exactly. Most Divine Casters are capped out at Medium Armour. Warpriests and Demonbane Clerics can use Heavy, but most seem to be limited to medium.Hk signifier is a bit redundant with divine casters since they already can cast in armor without any penalty. It's a class that seems made for arcane casters that want to cast in heavy armor.
Not exactly. Most Divine Casters are capped out at Medium Armour. Warpriests and Demonbane Clerics can use Heavy, but most seem to be limited to medium.Hk signifier is a bit redundant with divine casters since they already can cast in armor without any penalty. It's a class that seems made for arcane casters that want to cast in heavy armor.
Hm, I guess it does.Well crap, might as well go pure Crusader or Demonbane, if Warpriest isn't good with Aeon then.
I mean, Demonbane sounds pretty edgy.
Fair enough, HKS is just underwhelming though.It's why I wanted to try going for a divine caster this time (I played an Alchemist in Kingmaker already, and that's a ranged squishy spell caster thing), but with a hellknight signifier for some extra edge and thematically speaking the hellknights would get involved in a crusade against demons.
I considered going just Hellknight, but I would have to ideally go as a fighter first to be able to use Heavy Armor, and I remember how boring my fighter party members were to use in Kingmaker.
It's why I wanted to try going for a divine caster this time (I played an Alchemist in Kingmaker already, and that's a ranged squishy spell caster thing), but with a hellknight signifier for some extra edge and thematically speaking the hellknights would get involved in a crusade against demons.
My issue with the Sacred Huntsmaster and Sanctified Slayer is that they are more ranger / rogue characters, and I was hoping for more of a "direct" approach.
I don't know anything about them, other that they are in the game.I considered going just Hellknight, but I would have to ideally go as a fighter first to be able to use Heavy Armor, and I remember how boring my fighter party members were to use in Kingmaker.
It's why I wanted to try going for a divine caster this time (I played an Alchemist in Kingmaker already, and that's a ranged squishy spell caster thing), but with a hellknight signifier for some extra edge and thematically speaking the hellknights would get involved in a crusade against demons.
My issue with the Sacred Huntsmaster and Sanctified Slayer is that they are more ranger / rogue characters, and I was hoping for more of a "direct" approach.
Sanctified Slayer could make a fine sword & board character. Its an inquisitor / Slayer hybrid. And Slayers are arguably some of the best shield bashers.
Also, how do you feel about mounts?
They change the combat dynamics A LOT.I don't know anything about them, other that they are in the game.I considered going just Hellknight, but I would have to ideally go as a fighter first to be able to use Heavy Armor, and I remember how boring my fighter party members were to use in Kingmaker.
It's why I wanted to try going for a divine caster this time (I played an Alchemist in Kingmaker already, and that's a ranged squishy spell caster thing), but with a hellknight signifier for some extra edge and thematically speaking the hellknights would get involved in a crusade against demons.
My issue with the Sacred Huntsmaster and Sanctified Slayer is that they are more ranger / rogue characters, and I was hoping for more of a "direct" approach.
Sanctified Slayer could make a fine sword & board character. Its an inquisitor / Slayer hybrid. And Slayers are arguably some of the best shield bashers.
Also, how do you feel about mounts?
Hmm a crusading mounted inquisitor sounds badarse.
Can I still melee effectively with a Sacred Huntsmaster, pick heavy armour and dualclass into hellknight? Or maybe hellknight signifer just to the free proficiency, though the lack of a key ability is a downside.
Dunno why Owlcat forgot to put that in.
Can I do Law Domain as a Sacred Huntmaster and still do the cheese strat?
Do Westerners not have glasses?