Forgotten, switched to different tools, requiring more data to troubleshoot, changed legal situation, etc... . Your guess is as good as mine and I haven't seen anyone make an effort to find out.
As for why they don't come out and explain it, as if any answer (including saying that they'll remove it) won't just add more oil to the fire. You can blame the reliable overreaction of gamers for this.
That's not the way this works, you paid for the game under a set of terms and then those terms changed unilaterally, without you being offered an option to opt out or refund. The EULA model affords the developer the option, unfair as it is, but if they choose to take advantage of it, it's not an "overreaction" for potential customers to criticise it and not want to do business anymore.
Edit: I'm also not sure why you're suggesting that "addressing
or removing it" would make the PR situation worse. Addressing it, maybe, since there's no way to put a nice spin on it, but I have a hard time picturing any part of the customer base going "nooo, we like the datamining, keep it in!"
That goes both ways, why are you scared they'll "add they'll own my cat" to the EULA when you know they won't/can't sue you for still having cats anyway.
And all this FUD for meaningless posturing about this one game? When you're not clearing your cookies while hopping between websites, use a smartphone or a modern OS (IOS or Windows >7), then your ass-cheeks are already being spread data gathering wise.
Don't fuck around over a cat metaphor, we're talking about perfectly feasible items here, in this instance adding the option to collect and sell user data to marketers, shit like that. As for why I take this position relative to WotR in particular, it's simply because I've been made aware of it thanks to that one customer who had the patience to go through the EULA. I'm well aware that Google can probably chart all our bowel movements, but that doesn't mean you can't minimise that exposure when opportunity arises, especially given the dismal practice of throwing the datamining in after release.
"Competitive market?" Really?
Yep. The thing about isometric cRPGs in particular is that they're a fairly mature format, and have been for a while, which means old titles aren't all that deprecated. So you're not just competing with new products coming out but also a hoard of classics. Especially at the rate I complete games, I can look at anything from Solasta or Black Geyser to Arcanum or any of the other old RPGs I missed out on.
I know the Codex likes to bitch about the scarcity of cRPGs these days, and the field ain't exactly plentiful, sure, but it ain't that barren either. And it's just videogames, at the end of the day, I was
interested in WotR, but it's not quite an essential purchase.