Is a playthrough with a small party(3-4) viable? I remember in kingmaker there was that mandatory party split part in the bloom.
In one of the parts in act 3 you need a party of size at least 3 I think to open a door to progress in the main quest.
That's the only one I know of for wrath, concerning the main quest.
I rebooted the game. Making a playthrough with a party of 4 - MC(a Magus eldritch scion), Woljif, Wenduag and a mercenary Oracle I created.
Game is much more tolerable this way. Woljif and Wenduag are tolerable - walking overplayed clichés of the tiefling rogue and the monstrous minion, but at least not some annoying out of place wokesters like the rest of the roster. "Crusaders" are still a bunch of woke faggots but the thought that I will eventually be able to rain down demonic vengeance on their sodomite necks lategame is conforting. Also skipping most dialogue and cutscenes.
Playing on core. Seems the (much) quicker leveling up makes up for fielding two less bodies, and both Wenduag and Woljif are very optimized and efficient from the get go. Don't know if late game will become too challenging with this setup.
I might add Greybor to the party. Regill I assume is incompatible with chaotic/demon into legend playthrough. Have toyed with the idea of removing the oracle merc but I suppose the game will become inconvenient or too difficult without a healer/divine caster in the party.