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Pathfinder Pathfinder: Wrath of the Righteous - Game of the Year Edition

Joined
May 31, 2018
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The Present
I finally got ML4.

One of the most significant milestones of my build is complete. Suddenly I am way more interested again.
 
Joined
Jan 7, 2012
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15,533
It seems to be a reoccurring thing that newbies (who haven't played Kingmaker either) aren't good at stretching out rests much and get forced into the tavern defense early. This is also the ONLY time in the game this happens. And the tavern defense seems to have been nerfed several times already to the point where its trivial for level 5/6 characters, which is what you probably be in a 2nd playthrough. It's just a kind of wonky design unfortunately.
 

Nerevar

N'wah
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Repressed Homosexual
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Make the Codex Great Again! Pathfinder: Wrath
So I'm just going through the DLC dungeon (really good but makes the main campaign a bit easier).

And I found this axe. Shouldn't it be more than 1d12? Shouldn't it be 3d6 normally and then more when I embiggen the henchman?

P2q6irq.png
 

Yosharian

Arcane
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Grand Chien
Your mistake was expecting competence from Owlcat

also how the fuck is the DLC dungeon 'really good', it's the one of the worst parts of the game
 

Nerevar

N'wah
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Make the Codex Great Again! Pathfinder: Wrath
I suppose we're not getting any more patches now foulcat is has that games workshop IP to play with.

Bit of a shame. As for the DLC dungeon at least to my understanding for the campaign it is set levels and loot you do a few rooms and have a boss at the end it's fun bite sized adventures (that break the game balance by giving you the opportunity to grind he he)
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Tavern siege is just a clunky design, by far the biggest battle of the whole game and the way it's all structured, it can easily trap underleveled newbs in doing 30 minute fight over and over, before they can figure out what works.
 

Haplo

Prophet
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Joined
Sep 14, 2016
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6,608
Pillars of Eternity 2: Deadfire
So I'm just going through the DLC dungeon (really good but makes the main campaign a bit easier).

And I found this axe. Shouldn't it be more than 1d12? Shouldn't it be 3d6 normally and then more when I embiggen the henchman?

P2q6irq.png
Hmm, a shame.
But do not fret, check its effective enchantment bonuses in combat as well.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,628
Location
Grand Chien
As for the DLC dungeon at least to my understanding for the campaign it is set levels and loot you do a few rooms and have a boss at the end it's fun bite sized adventures (that break the game balance by giving you the opportunity to grind he he)
You just wait, you will be eating those words I think. It's fucking horrible
 
Joined
Jan 7, 2012
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15,533
You just wait, you will be eating those words I think. It's fucking horrible
I'm surprised there isn't a mod to skip it and just give the option of awarding the items/xp/nathyndian crystal for it. It's fine for a first time but the 2nd+ times through its like 3x as long as it should be. Especially the first voyage, why that one is so long we'll never understand.
 

CthuluIsSpy

Arcane
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Dec 26, 2014
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On the internet, writing shit posts.
Yeah, the writing can be pretty cringe.
First, its Pathfinder and they're woke like WotC. So there will be some current year shit and cringe VA.
Second Owlcat did a poor job in adapting the AP, so the pacing is all off and the story beats are poorly written. It should have been a 5 part game with Act 3 and 5 being merged instead of having to run off to the Abyss mid game and returning to find all of your armies gone that you have to rebuild again.

I'm finding it to be rather exhausting to play after a certain point. It takes like 200 hours to complete a single playthrough because there is just so much padding. Not even Bethesda's modern games are that full of extraneous crap, goddamn.

I do like some of the mechanics and the sheer amount of build options, but it doesn't matter when a good chunk of the abilities you have are useless because you're fighting mostly demons, who have a specific set of immunities and resistances. Early game was better because you fought a variety of enemies, but after Act 3 you fight Demons, Demons, Demons on Steroids, and the occasional undead.
Mythic paths are interesting, but not fleshed out and the late game paths feel very clunky and probably should have been offered earlier. See my earlier gripes about the Devil path. Apparently you have to spend 6 weeks doing nothing to rank Devil up from 8 to 9, and that's fucking lame. I mean, I'm a Devil now, let me offer contracts and level up that way, not wait for Cheliax to ask me if I want jam on my toast or not.
 
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I do like some of the mechanics and the sheer amount of build options, but it doesn't matter when a good chunk of the abilities you have are useless because you're fighting mostly demons, who have a specific set of immunities and resistances.
I feel like its mostly fine, except for the omnipresent poison immunity (which really needs ascendent element poison)? I guess almost everything having spell resistance is also annoying but its not that high and once you spec a bit into beating SR its a non-issue.

For the most part enemies have different sets of saving throws and there's various enemies with really high AC but low touch AC and so on. So matching your attacks to what you are fighting does pay off. Of course eventually its also easy to just overpower anything even if you're fighting their strongest defense, a consequence of the very inflated power levels in Wrath.

Apparently you have to spend 6 weeks doing nothing to rank Devil up from 8 to 9, and that's fucking lame.
Yeah the pacing of time-gated world map events is so, so far off. Hard to understand what they were thinking on things like this, the timer "cutoff" for the secret ending (you'll probably have to skip months to run over it), and a bunch of companion events and world map random events. I'm gonna guess that initially they might have made it like Kingmaker where you had to spend a bunch of weeks in Drezen to upgrade your Crusade stats? That would have dragged the game timer out to be appropriate how a bunch of things are paced. But then I guess they changed it all to 1 day events with no presence required because basically everyone thought that Kingmaker would have been better that way.
 
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4th level divine spells are brutally overloaded. Even Abundant Casting isn't enough and you probably wanted to take cleric domains with your mythic. Good reason to have at least 2, possibly 3 divine casters. Though I honestly just kind of went without optimal defensive buffs most of the time unless an area was really destroying me. Heighten metamagic can help but those classes are also feat starved if you're trying to make them melee capable.
 

gurugeorge

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Aug 3, 2019
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Strap Yourselves In
Ha, there I was toddling along happily with an Azata hideous laughter/hellfire ray/chain lightning spammer run (past the legend choice bit), when a quest called me to my hippy floating rock, and BOOM, Mephistopheles. :D

Hardest fight since Laughing Asshole or whatever his name was, though completely different. Normally buffing up to the gills makes everything super-easy (barely an inconvenience :) ), but he's a tough cookie and that unresistable fire spell spam is scary.

Caught up to the DLC: Ulbrig is quite a useful companion, already on a good track build-wise when you get him. The death from above flying charge is very cool. Quite a poignant start to his story so far, but I'm not expecting much story development beyond that.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
4th level divine spells are brutally overloaded. Even Abundant Casting isn't enough and you probably wanted to take cleric domains with your mythic. Good reason to have at least 2, possibly 3 divine casters. Though I honestly just kind of went without optimal defensive buffs most of the time unless an area was really destroying me. Heighten metamagic can help but those classes are also feat starved if you're trying to make them melee capable.
Which is the opposite of P:K. Good job Owlcat making setting matter.

Learned the hard way that there isn't really good reason to (make them melee-good, they're capable with one Feat) in most cases. They can but they have good other options. Other classes can handle some of the 4th level buffs - no need for multiple Divine unless you want to. Ember, Seelah, and Aru have those spells too.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
I really, REALLY need a death ward communal.
You don't. You need to play smarter.

Tavern can be skipped. Talk to Irabeth. Grease isn't very good on Defense because it makes your own team fall down and gives the ranged attackers a -4 malus. Get over the Grease addiction.

It *is* pretty much the only place in the game where Sleep, Cause Fear, Scare*, and Hypnotism are good because most of the mobs are lvl 1 or 2. There's a Sleep Wand cheap for sale inside.

Web also works well because it's long lasting and debuffs AC for the archers.

* - decent way to apply Shaken even on made save throughout Act 1
 

Nirvash

Liturgist
Joined
Jan 20, 2017
Messages
1,794
I abused the shit out of web in kingmaker when i made braindead fighter archer, but at the moment my damage is mostly melee and i slumber all the way. (will swap the succubus for the melee elf)
I did everything but the market boss, those damn shadows.

I plan for:
main braindead fighter 2h
custom healbuffbot unarmed tower shield tank cleric (str 10 so i can't even equip tower shield until i find those damn +str belts)
custom bard caster
Lizardudebro braindead archer
slumber elf (i love the silly elf)
*whatever companion damage dealer*
 

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