Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 15,533
Consider Skald over Bard, basically an improvement in every way possible.
I kind of disagree here, considering the original AP was extremely shit to begin with.Second Owlcat did a poor job in adapting the AP, so the pacing is all off and the story beats are poorly written.
Change displacer beasts to orcs and the story will now be profitable.Paizo writing was never any good. Wasn’t there a controversy a while ago concering one of their AP containing a cute teenage aasimar girl NPC who fucks displacer beasts?
You're still fighting mostly demons though. Kingmaker has a much more varied roster of enemy types.I feel like its mostly fine, except for the omnipresent poison immunity (which really needs ascendent element poison)? I guess almost everything having spell resistance is also annoying but its not that high and once you spec a bit into beating SR its a non-issue.I do like some of the mechanics and the sheer amount of build options, but it doesn't matter when a good chunk of the abilities you have are useless because you're fighting mostly demons, who have a specific set of immunities and resistances.
For the most part enemies have different sets of saving throws and there's various enemies with really high AC but low touch AC and so on. So matching your attacks to what you are fighting does pay off. Of course eventually its also easy to just overpower anything even if you're fighting their strongest defense, a consequence of the very inflated power levels in Wrath.
I had a player try to use a poisoner character in one of my games and the amount of hoops we had to jump through to make it even halfway viable was fucking ridiculousYou're still fighting mostly demons though. Kingmaker has a much more varied roster of enemy types.I feel like its mostly fine, except for the omnipresent poison immunity (which really needs ascendent element poison)? I guess almost everything having spell resistance is also annoying but its not that high and once you spec a bit into beating SR its a non-issue.I do like some of the mechanics and the sheer amount of build options, but it doesn't matter when a good chunk of the abilities you have are useless because you're fighting mostly demons, who have a specific set of immunities and resistances.
For the most part enemies have different sets of saving throws and there's various enemies with really high AC but low touch AC and so on. So matching your attacks to what you are fighting does pay off. Of course eventually its also easy to just overpower anything even if you're fighting their strongest defense, a consequence of the very inflated power levels in Wrath.
You had Trolls, Monsters, Fey, Undead, kobolds, lizardmen and other strange things.
In Wrath its mostly demons and the game eventually just spams huge monsters at you. I haven't seen a Vermlek since act 1. Whilst the saving throws might be different, they still share a lot of similar traits such as electricity and poison immunity.
This means that for most of the game you will never touch either of those except in specific circumstances, and I find that to be poor encounter design.
You can't even use poison against humans late game because in act 4 they all have life bubble.
Consider Skald over Bard, basically an improvement in every way possible.
Dirge Bard is okay, other archetypes can suck-a-dick.
My bard exist to buff before the fight, sing the song of cheerleading at the start, summon shit during it and then heal at the end.
And after the equipment and feats roll in, some offense/debuff magic i lack.
SS13/MW7 is pretty powerful IMOI either want a mutation warrior
won't work?legend secret ending
Woops I meant SS13/MW7Its strong even without the Mutagen stacking cheese. Not that 5 levels of MW are of that much help here: its just a single Mutagen Discovery (plus Weapon Training, bonus feats).
2 levels of IW round it up nicely: 13 SS / 5 MW / 2 IW
Yeah, people are excited about keeping the Perception crit feats and still having another 20 levels to pick, but frankly going Legend from a strong Mythic Path, like the Trickster, is a downgrade in Power Gaming terms.Honestly IMO Legend is best picked for RP reasons, and the best RP path for it is Demon -> Legend.
Legend just comes really late and by that time you are pretty much done with the game
I really don't know if I would give up Trick Fate and other Trickster insanity for just 20 extra levels
But that's the best part of this game!For Legend especially. Spending 15 mins pressing buttons to level up another 20 levels is a bit of a downer.
That said I can definitely understand that implementing a full MR3->10 path probably takes 5-10x the effort of what the late game mythics take. If we're stuck with late game mythics then they just needed to have more relevant and interesting content for Act 5 pre-threshold. Inevitable Excess is... really not what anyone wanted, I think.
Wrapping up my Vivisectionist Lich playthrough (what the fuck was I thinking playing without a merged spellbook).
Sure I am strong and can hit flatfooted ac with even my last attack think I have like 12 apr? True mutagen is amazing too.
Next playthrough is going to be Trickster into legend secret ending. I either want a mutation warrior or a skald.
I want something suitable for hard that can blend up everything with big numbers and pass every skillcheck, 40 levels to work with what would be best?