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Pathfinder Pathfinder: Wrath of the Righteous - Game of the Year Edition

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
I think the card game endgame feels irrelevant if you play it reasonably well because that was the way to catch up.

They correctly figured out that the haters hated KM because they sucked at it. But the hate boner was too strong for those people to learn how Crusade even worked despite the tutorial, so they felt like they had to give faceroll option to keep them from blowing up the game. No return on investment in fulfilling original vision.
 

scytheavatar

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Sep 22, 2016
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729
Card game wasn't the main problem of Kingmaker, it's the whole Artisan system which drives me mad and make me not want to replay Kingmaker. That and HATEOT. The fact that the best items in the game are locked behind RNG isn't acceptable in any way.
 

Rhobar121

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Sep 22, 2022
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If Owlcat knows that players don't like their stupid "additional mechanics", why do they stubbornly continue with them?
Are they so afraid that their game will be too well received and that it will raise players' expectations? Because I don't see any other reason.
Does any of Sawyer's relatives work at Owlcat? This would explain why they don't want the player to have fun playing their game.
Doing the same thing over and over again and expecting a different result is stupid.
Instead of crappy additional mechanics, let them focus on refining the game and eventually they will be as successful as Larian, because despite the defective systems, Owlcat games are good.
Their games are good despite crappy systems, not because of them.
 
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I think the kingdom management aspects were just fine in KM. It emphasized that you were building a kingdom. Not just some mercenary for hire in someone else's ambitions. While I would have handled advisors differently, the only serious sin is its opaqueness in how the stats interact and how regions are unlocked.

WotR HoMM layer was just dull. They spent all this time creating an engine to have complex pathfinder battles, then make the player engage in a simplistic and inferior combat game. I understand the point was to give the player general-like duties, but I can't say that my experience was that of a general. Only chapter 2 gives that impression, which ends with the excellent capture mission of Drezen. After that, it's pure investigation. The speed-bump strategic layer just gets in the way at that point.
 
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Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
If Owlcat knows that players don't like their stupid "additional mechanics", why do they stubbornly continue with them?
Are they so afraid that their game will be too well received and that it will raise players' expectations? Because I don't see any other reason.
Does any of Sawyer's relatives work at Owlcat? This would explain why they don't want the player to have fun playing their game.
Doing the same thing over and over again and expecting a different result is stupid.
Instead of crappy additional mechanics, let them focus on refining the game and eventually they will be as successful as Larian, because despite the defective systems, Owlcat games are good.
Their games are good despite crappy systems, not because of them.
They’re not additional. You’re playing some game in your head, not the game the devs made. The King part of Kingmaker is not Arcomage.
 

Max Damage

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Mar 1, 2017
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Both of the games' overworld mechanics reek of a designer that wanted to do something but was too afraid that players wouldn't like it and so made it easier and simpler at every turn. But WotR moreso than Kingmaker.
Both Crusade and KM suffer from being undercooked and overstaying their welcome, it's just pointless filler between stuff that's actually good. They should've either cut them down to bare essentials or expanded to the fullest potential. KM is pointless moneysink outside of artisans, Crusade feels like mobile HoMM knock-off for idiots.
 

Rhobar121

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Sep 22, 2022
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should i focus evocation from the start with a blaster build or go CC and then blaster with the help of mythic abilities?
Spell Focus does virtually nothing if you focus on ray spells.
You could go full eldritch knight to improve your hit chances and for a very good capstone
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
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Just finshed Lich path. The end is absolute nuts and becoming basicily the End game Boss of a RPG is kinda power trip no other RPG does as well as this one. Zacharius and Urgathoa are my homies , fuck Pharasma.

But fuck those Gallu in the Threesehold.
 

Camel

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Sep 10, 2021
Messages
2,995
If Owlcat knows that players don't like their stupid "additional mechanics", why do they stubbornly continue with them?
Are they so afraid that their game will be too well received and that it will raise players' expectations? Because I don't see any other reason.
Does any of Sawyer's relatives work at Owlcat? This would explain why they don't want the player to have fun playing their game.
Doing the same thing over and over again and expecting a different result is stupid.
Instead of crappy additional mechanics, let them focus on refining the game and eventually they will be as successful as Larian, because despite the defective systems, Owlcat games are good.
Their games are good despite crappy systems, not because of them.
Owlcat added "additional mechanics" the third time in Rogue Trader - ship combat. Someone in the top management forces it.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Joined
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Messages
14,984
Insert Title Here Pathfinder: Wrath
should i focus evocation from the start with a blaster build or go CC and then blaster with the help of mythic abilities?
Spell Focus does virtually nothing if you focus on ray spells.
You could go full eldritch knight to improve your hit chances and for a very good capstone
Blaster is about stacking Metamagic. Magi get an extra layer with Arcana.
 

processdaemon

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Jul 14, 2023
Messages
644
If Owlcat knows that players don't like their stupid "additional mechanics", why do they stubbornly continue with them?
Are they so afraid that their game will be too well received and that it will raise players' expectations? Because I don't see any other reason.
Does any of Sawyer's relatives work at Owlcat? This would explain why they don't want the player to have fun playing their game.
Doing the same thing over and over again and expecting a different result is stupid.
Instead of crappy additional mechanics, let them focus on refining the game and eventually they will be as successful as Larian, because despite the defective systems, Owlcat games are good.
Their games are good despite crappy systems, not because of them.
There are probably enough people like me who like their supplementary systems and say so in the beta surveys that they underestimate how many people hate them.
 

razvedchiki

Magister
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May 25, 2015
Messages
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on the back of a T34.
should i focus evocation from the start with a blaster build or go CC and then blaster with the help of mythic abilities?
Spell Focus does virtually nothing if you focus on ray spells.
You could go full eldritch knight to improve your hit chances and for a very good capstone

eldritch knight is for melee correct? i was thinking of a full wizard build, i remember from kingmaker that it was better to start with conjuration CC spells then use evocation.
with the mythic abilities that allow to bypass mob resistance to energy damage whould a mage focusing on evocation from the start be more viable? something like a crossbloded sorc.
 

scytheavatar

Scholar
Joined
Sep 22, 2016
Messages
729
should i focus evocation from the start with a blaster build or go CC and then blaster with the help of mythic abilities?
Spell Focus does virtually nothing if you focus on ray spells.
You could go full eldritch knight to improve your hit chances and for a very good capstone

eldritch knight is for melee correct? i was thinking of a full wizard build, i remember from kingmaker that it was better to start with conjuration CC spells then use evocation.
with the mythic abilities that allow to bypass mob resistance to energy damage whould a mage focusing on evocation from the start be more viable? something like a crossbloded sorc.

The meta for WOTR is different from that of Kingmaker. In WOTR there is usually 1-2 boss level enemy that you want to kill in turn 1, after you kill them the rest of the critters are folders which are easy to kill. Because of that relying on single target rays spells (Mainly Scorching and Helfire Rays) beats relying on spells on Chain Lightning that allows saves. If you are playing blind and without guides you can also forget about having enough DC for the latter parts of the game cause the demons from chapter 4 onwards have ridiculous save throw bonuses. While you can rely on stuff like domains to boast your hit chances for ray spells.
 
Joined
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Messages
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Location
The Present
should i focus evocation from the start with a blaster build or go CC and then blaster with the help of mythic abilities?
Spell Focus does virtually nothing if you focus on ray spells.
You could go full eldritch knight to improve your hit chances and for a very good capstone

eldritch knight is for melee correct? i was thinking of a full wizard build, i remember from kingmaker that it was better to start with conjuration CC spells then use evocation.
with the mythic abilities that allow to bypass mob resistance to energy damage whould a mage focusing on evocation from the start be more viable? something like a crossbloded sorc.
I've always treated EK like a wizard that can sweep trash mobs with weapons (or CC then melee a threat), but most players treat it like a fighter with tons of buffs and the occasional offensive spell. I splashed crossblooded sorc on my AT (Trickster mythic) and it was VERY potent for blasting, but that's not what a EK is optimal for. Illusion gets great mileage in WotR. Conjuration is great early on (Grease, Web, Glitterdust, Haste), but I honestly don't miss it much when I play as an illusion Thassolin specialist. Your mythic path will determine what schools you are optimal more than anything else really.
 
Joined
Jan 7, 2012
Messages
15,545
Personally I don't see the point of EK for ray spells. The amount of extra AB that BAB grants you is not a big deal in WotR. You'll barely notice a single +5 when there's a half dozen buffs that can give +10-15 each. The point of higher BAB in WotR is to get more attacks and higher power attack damage bonuses. If your build doesn't take advantage of either of those then EK is a poor investment. His capstone is really rather mediocre and not consistently useful. Crits on ray attacks are rather rare and can't be relied upon except with extremely specific builds and if you're in melee and crit then most likely your target is dead so why worry? If quickening is important enough to you then you should just be using a rod.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Owlcat added "additional mechanics" the third time in Rogue Trader - ship combat. Someone in the top management forces it.

Takes $4,99 development time and makes the game llonger.
As if it would make any difference in the SP game.
Make the game artificially long and the reviewers can't get to second part of the game that's broken as fuck before the deadline for review is up.

*taps forehead*
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,289
should i focus evocation from the start with a blaster build or go CC and then blaster with the help of mythic abilities?
Spell Focus does virtually nothing if you focus on ray spells.
You could go full eldritch knight to improve your hit chances and for a very good capstone

eldritch knight is for melee correct? i was thinking of a full wizard build, i remember from kingmaker that it was better to start with conjuration CC spells then use evocation.
with the mythic abilities that allow to bypass mob resistance to energy damage whould a mage focusing on evocation from the start be more viable? something like a crossbloded sorc.
Actually, it might as well be a full caster.
You actually lose one caster level in exchange for faster BAB progression which allows you to unlock some very good feats earlier. The improved critical itself does a lot.
Capstone is also quite good, as a demon you can cast ray spell 3x per round which practically massacres every enemy in this game that is worth it.
As a ray caster you don't have many caster feats that are actually good for you. You can, of course, invest in spell focus, but if you want to focus on ray spells, it won't help you much in the long run.
Even then it will only be 2 feats and you have enough of them.
I tested it as wizard10/eldritch knight10. I practically abandoned the wizard as soon as I unlocked haste, although you can do it earlier.
Surprisingly, apart from the first act where you are limited to snowball, the game was quite easy on Unfair.
All those problematic fights that start in act 4? Who cares (most of these enemies have shitty touch ac).
Of course you can do a more broken build but the same can be said for most builds.

ps. For some reason, Weapon Specialization: Ray doesn't work in case you were wondering.
 
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Max Damage

Savant
Joined
Mar 1, 2017
Messages
798
For me the appeal of Eldritch Knight is being able to cast strong spells in the front line while also reaping the benefits of AoOs and being decent melee. Not the strongest spellcaster or damage dealer overall, but very good versatility. Some of the best spells are unfriendly cone/short range, being able to fire those off and mop up the remains feels good.
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,502
https://store.steampowered.com/news/app/1184370/view/3788151013298003394?l=english

New archetypes in The Lord of Nothing DLC. Part 2
Greetings, Pathfinders!
We’re back with the second part of the article about the new archetypes in The Lord of Nothing DLC, which will be available on November 21st.
You can read the first part here: New arсhetypes, part 1
Please note that the localization of The Lord of Nothing DLC is not yet finished, and some archetype names and abilities may change in the final version.

Hunter: Tandem Executioner
Many hunters rely on spells, but there are those who avoid the help of divine forces for their own reasons. Through rigorous training with their animal companions, they hone their skills at stalking and destroying their prey. For these unscrupulous and cruel hunters, it doesn't matter who their target is: beast, human, or demon. Thanks to their bond with their pet, the Tandem Executioner possesses many unique battle tactics unavailable to other archetypes.
Defeat your enemies through hard training and the aid of a loyal friend!


9378761b582d64fd66b7c9aa95b1875ba4ce7384.jpg

Sorcerer: Geomancer
This is a unique archetype by our game designer Valeriy Kormanovskiy. He was inspired by a similar class in Final Fantasy Tactics whose abilities changed depending on the terrain where it was located. By adapting this concept to the mechanics of Pathfinder: Wrath of the Righteous, we developed the archetype Geomancer, who can use their blood to give their spells terrain-dependent enhancements. Utilizing terrain allows the Geomancer to not only deal extra damage and weaken enemies but also to heal and protect allies.
Sacrifice a drop of blood to summon the power of nature and unleash it upon your enemies!


26bf90d985b357bce6fb910753865ae110297ccb.jpg

Oracle: Dual-Cursed Oracle
Many oracles suffer from curses, but some bear a doubly heavy burden. Though the Dual-Cursed Oracle is doubly beset with difficulties, they have a deeper understanding of their nature and are thus able to manipulate fate.
This archetype’s curses also extend to their enemies: once per day, they can turn a critical success into a critical failure. For allies, this ability turns into a blessing: 1 on the die turns into 20 at the will of the Oracle.
When our developers played the tabletop version of Pathfinder, this skill often saved lives and decided the outcome of combat. Because of this, the Dual-Cursed Oracle was so beloved by the team that we decided to add it to Pathfinder: Wrath of the Righteous.
Control your fate and manipulate your opponents’ luck — change the course of any battle!


a26d228d8d996b980061c4b7bea1f0affad364d8.jpg

Alchemist: Reanimator
The Reanimator is an alchemist who has discovered a way to give corpses a semblance of life.
The undead they raise receive bonuses to their stats as well as additional attacks, increasing their power many times over. Thanks to these features, this archetype is the perfect fit for the Mythic Path Lich!
Build an indomitable army of the undead on your path to greatness!


cc039a0908683f771de985e0cc1da28455bff9ba.jpg

Bloodrager: Hag-Riven
While not fully transformed into a hag, these maimed and scarred Bloodragers bear a deep hatred for evil witches. The Hag-Riven gain access to powerful magic fueled by even more powerful emotions.
This archetype is capable of growing magic claws and endowing them with the properties of indestructible magical weapons.
Let your hatred guide you and tear apart anyone who dares stand in your way!


62b0ba3026f97bbc70bbf7bdec023d2fddd89039.jpg

Rogue: Dark Lurker
The Dark Lurker uses shadows as their allies: shadows shelter them from their enemies and present no hindrance to them. By using their enemy's shadow to their advantage, this thief gains a bonus to their attack roll. At high levels, the Dark Lurker gains blindsight, and their strikes always find their target.
Since the game does not have a light-shadow mechanic, we've implemented this archetype’s bonuses through the "shadow" cast by a large creature standing nearby.
Slip between the shadows and hit your opponents with unexpected and precise attacks!


7a04ccd5c64bd0285d194599b27b851e0d240dc6.jpg

Barbarian: Flesheater
This archetype devours the flesh of its enemies, forming a spiritual bond with them. If the victim was a supernatural being (Fey, Dragon, Undead, Outsider, or Magical Beast), the Flesheater absorbs its special abilities and can use its essence to restore health. When enraged, this barbarian falls into an insane fury and takes large penalties - but if they are hungry and have not tasted the flesh of a supernatural creature for a day, they gain a bonus to attack and damage against them.
Crush their bones, cleave their muscles, consume their flesh – you'll go to any length to achieve your goals!


b933cd050646ef5d3bd9b3dbe0db0b1076540bd7.jpg

We can't wait to see your new builds and the ways you implement these archetypes. And we hope you're just as eager to try them out. See you in the Worldwound!
 

Axel_am

Exploring and Enjoying
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Codex+ Now Streaming!
Hot damn. All of these sound pretty good. Please don't make me play this again. I don't have another 150hrs to spare on Wrath right now.
 

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