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Pathfinder Pathfinder: Wrath of the Righteous - Game of the Year Edition

Joined
May 31, 2018
Messages
2,940
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The Present
The EK class feature to quicken a spell after a critical hit is not very good. If you've scored a critical hit, the thing should basically be dead anyway. It might be useful in a large battle where you can DPS a boss then slap down additional CC or AoE for the mooks, but...meh. Unless you're playing easy mode or using Selective Metamagic, that probably won't work well. If you're going Trickster Mythic you can chase crits with ray spells, but it's not worth the effort. Best mileage out of its virtues is to focus on CC and dispelling, then attacking with weapons. The BAB boost is nice, but comes a bit late, so the CC is almost need to have rather than just nice to have. I agree that hanging out near the frontline for AoO is also ideal.
 

EdgyRightWinger

Educated
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Joined
Jun 29, 2022
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159
https://www.d20pfsrd.com/classes/ba...s/paizo-oracle-archetypes/dual-cursed-oracle/

Dual-Cursed Oracle: You gain a second curse that doesn't improve as you gain levels, and in return you get extra revelations at levels 5 and 13. The "Misfortune" and Fortune" revelations are added to your pool of mysteries to pick from. The first three spells granted by your mystery get replaced by ill omen, oracle’s burden, bestow curse.

Overall it looks a little stronger than the standard oracle unless you really needed those 1st-3rd level spells from your mystery. We already have a few do-nothing curses like Hellbound and Plagued which are commonly chosen, so you pick one more of those. The 5th level extra revelation is a nice power bump, and the one at 13th will be nice for your second mystery.



https://www.d20pfsrd.com/classes/ba...etypes/paizo-alchemist-archetypes/reanimator/

Reanimator Alchemist: Double nerf to bomb damage; your damage dice drop one size, and you lose out on increases to the number of dice at 7th, 13th, and 15th levels. So at 15th level your bombs are doing 5d4+INT rather than 8d6+INT. In return you get to add reanimation spells to your spell list at levels 7, 13, 15. Unlike in WOTR where summon spells typically last one round per level, these spells last until the undead dies.

Power level of this one is going to depend on how Owlcat ends up implementing the reanimation abilities. Note that as written, this is strictly worse than the base alchemist until level 7.
 
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ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,188
Last archetypes pretty meh, exept dual cursed oracle.
Hag bloodrager seems pretty bad, so the shadow rougue (unless it always works at night maybe...?).
The rest need to wait for definitive mechanics.

I still have a bit of hope maybe they will add some Devil content as a surprise...
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,829
I wonder if they focused more on the new archetypes or the new feats being broken. This dlc took a long time though, so maybe they did go the extra mile and achieved both.
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,502
I wonder if they focused more on the new archetypes or the new feats being broken. This dlc took a long time though, so maybe they did go the extra mile and achieved both.
This time around is going to be Mythic Abilities and feats that don't work.
 

scytheavatar

Scholar
Joined
Sep 22, 2016
Messages
729
Cliff notes of the livestream from reddit:

  • Quasi-mythic powers called shard boons
    • 3 levels, each level gain a new ability (choice), a penalty, and a bonus
    • Ice Coating - Tmp HP per shards each round (Choice taken at 1st)
    • Ominous Appearance - Diplomacy penalty per shards
    • Cursed Energy Resistance - Energy Resistance per shards
    • Cursed Spell Resistance - Spell resistance penalty (2nd)
    • Clouded Mind - Saving throw penalty (2nd)
    • Cursed Might - Profane bonus to stats (3rd)
    • Distrust of Fellows - Complicated, penalties on being near others with shards (3rd)
    • Choice at every shard level
  • DLC goes from 6th to 10th or 11th level
  • 4 completely new locations
  • Exp a mix of milestones and normal
  • Respec available in DLC
  • Can hear Penta's voice around 20 min in the stream
  • I think I saw Stahlmer on the edge of the ice realm near the portal, at least the character there had wings
  • Numerian companion is a unique Bard archetype for Penta that uses Int for bard spells
  • Too much to cover everything for the new archetypes as they are showing new abilities and removed abilities, so I'm giving approximate time codes
    • 25:00 - Reanimator (Alchemist)
    • 27:30 - Flesheater (Barbarian)
    • 30:50 - Hag Riven (Bloodrager)
    • 31:40 - Ghost Rider (Cavelier)
    • 32:50 - Separatist (Cleric)
    • 34:30 - Weretouched (Shifter)
    • 36:20 - Tortured Crusader (Paladin)
    • 38:00 Prophet of Pestilence (Shaman)
    • 39:20 Hag of Gyronna (Witch)
    • 58:30 Geomancer (Sorcerer)
    • 1:01:00 Tandem Executioner (Hunter)
    • 1:22:30 Dark Lurker (Rogue)
  • 50-60 new icons
  • New portraits for new animal companions
  • Dragonblood shifter being buffed in a future patch (they say next, but I'm not sure which next they mean)
  • 40:00 Show the Night Hag for Hag of Gyronna including portrait and some new animations
  • 800+ fixes in 2.2
  • Hag is a spellcasting "animal" companion
  • New mythic feats do not require DLC
  • 9 mythic armor focus feats, around min 43 they are shown
  • Shield focus feats shown around min 44
  • Mythic abilities to increase poison, spellstrike, explosives, bard song boosts, and others
  • Assassin rebuilt (shown around 47:45), can now be neutral
  • No flute for Penta in game, just for portrait
  • Additional Penta lines at 52:00
  • DLC2 stuff transfers
  • You can play DLC5 without playing DLC2
  • Chapter 5 quest for Commander
  • 1:00:00 - They seem to be wrapping up, and I am out because I have a work call. XD
  • 1:05:00 - I'm back, short call Updated with stuff from what I missed
  • DLC6 is very romantic (focused on romantic characters?)
  • DLC6 is in pre-production, no release date available. They are (tentatively) guessing first half of 2024
  • Ghost horse counts as animal companion, dev not immediately sure on Hag in all contexts
  • Cannot mount night hag by default due to size (maybe if you are small?)
  • Starrok has forgotten how to play. XD
  • Can saddle night hag when legendary proportions is cast on her
  • 6 is most likely the last DLC
  • Still open to returning to Pathfinder, but no current plans
  • No story changes to late mythics in 2.2
  • No promise, but at least one dev is considering new archetypes for DLC6. Starrok now probably wants to stab him since people will inevitably take this as a promise. :P
  • DLC6 is focused on companions and interacting with them
No current plans for Pathfinder makes it sound like Owlcat is done with Pathfinder for the foreseeable future, since now would be the time to create plans for the next Pathfinder game if they want to release one in a next few years.
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,829
This time around is going to be Mythic Abilities and feats that don't work.
Well, stuff that was working for a long time getting borked and some old bugs getting second life like it was a c-tier zombie flick are both so much of a given that they're not even worth putting in the release press kit.
 
Joined
Jan 7, 2012
Messages
15,545
Mythic abilities.

Armor feats look pretty good to great. I like how all 3 armor types have their unique feats, I was kind of expecting them to just add archmage armor for worn armor and leave it at that. The buckler ability to give your buckler AC to everyone within 15 feet looks stupidly good. Other shield mythics look kind of crap.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,984
Insert Title Here Pathfinder: Wrath
The Tower DR stacks (and all DR precedes Unfair damage doubling). What's the Heavy ability?

STR/2 to Heavy Armor AC no limit instead of DEX is pretty great. Better than Archmage.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,460
Location
Frostfell
Too much to cover everything for the new archetypes as they are showing new abilities and removed abilities, so I'm giving approximate time codes
  • 25:00 - Reanimator (Alchemist)
  • 27:30 - Flesheater (Barbarian)
  • 30:50 - Hag Riven (Bloodrager)
  • 31:40 - Ghost Rider (Cavelier)
  • 32:50 - Separatist (Cleric)
  • 34:30 - Weretouched (Shifter)
  • 36:20 - Tortured Crusader (Paladin)
  • 38:00 Prophet of Pestilence (Shaman)
  • 39:20 Hag of Gyronna (Witch)
  • 58:30 Geomancer (Sorcerer)
  • 1:01:00 Tandem Executioner (Hunter)
  • 1:22:30 Dark Lurker (Rogue)

Did they showed shadowcaster?

Adn the new Druid subclass?
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,951
Pathfinder: Wrath
This stifles creativity more than it enables it because the devs have already created a subclass for whatever idea you can come up with. It also leads to bloat and imbalance. Less is more in this context.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,151
Pathfinder: Wrath
This stifles creativity more than it enables it because the devs have already created a subclass for whatever idea you can come up with. It also leads to bloat and imbalance. Less is more in this context.

Pathfinder base system in general already discourages multi-classing due to heavily stifled class progression, most interesting archytypes in general are what would you have multi-class anyway (e.g. Oath of People Council is Paladin + Bard).

Frankly I enjoyed these style more than "pick 4 different classes + 1 prestige" shit, that being said I've never been a heavy buildfag

Archetypes being imbalance is a problem tho but this is really PF problem. Although these Owlcat inhouse archetypes introduced in this patch went above and beyond the powercreep scale
 

Axel_am

Exploring and Enjoying
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Joined
Jul 23, 2023
Messages
797
Location
Buckkeep
Codex+ Now Streaming!
This stifles creativity more than it enables it because the devs have already created a subclass for whatever idea you can come up with. It also leads to bloat and imbalance. Less is more in this context.
Not so sure. With wrath being a big game and Pathfinder having bajillion rules it seems like a good idea for multiple archetypes to be present in it.

It's pretty intimidating for new players to experiment with builds and party composition when they have no idea what they are doing. Also investing X amount of hours into the game only to finally figure out that the shit you've been doing is, in fact, shit could be a dealbreaker for most.
 
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