Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 15,463
The problem with both the Crusade and the Kingdom systems is a lack of integration with the main game in a way that encourages you to actually play it. Getting random items and rewards dropped on your head in the late game is not a good system (especially when at least half of them are probably useless to you).
Compare to a game like X-Com (new or old) where every month your base is generating new equipment that the player is in control of and can make a strategy around, and it doesn't waste your time with tedious bullshit that isn't advancing your power base. Every tactical mission rewards you with strategic benefits, and every strategic advance rewards you with tactical benefits. Every building you build in your base is about providing something that generates tactical benefits.
In the Pathfinder games this cycle just doesn't exist and their strategic systems for the most part only reinforce your with strategic benefits, not tactical ones. In other words the rewards for succeeding in crusade or kingdom is that you get to do more crusade or kingdom stuff. 95% of the buildings you build are about the crusade or kingdom. This is incidentally why Auto Mode is a thing, it's so easy to just excise the strategic gameplay from the tactical because they are so separated to begin with. A lot of this would be fixed if there was just a proper crafting system where every month players could be generating strong magical items based on the expenditure of strategic mode resources. Tie it in with limits on the power of magical items based on story/side quest progression and you'd have an OK base for the strategic gameplay.
Unfortunately looking at their survey it seems there's no options that really address this. All they are asking about is whether players want more crusade or less crusade.
Compare to a game like X-Com (new or old) where every month your base is generating new equipment that the player is in control of and can make a strategy around, and it doesn't waste your time with tedious bullshit that isn't advancing your power base. Every tactical mission rewards you with strategic benefits, and every strategic advance rewards you with tactical benefits. Every building you build in your base is about providing something that generates tactical benefits.
In the Pathfinder games this cycle just doesn't exist and their strategic systems for the most part only reinforce your with strategic benefits, not tactical ones. In other words the rewards for succeeding in crusade or kingdom is that you get to do more crusade or kingdom stuff. 95% of the buildings you build are about the crusade or kingdom. This is incidentally why Auto Mode is a thing, it's so easy to just excise the strategic gameplay from the tactical because they are so separated to begin with. A lot of this would be fixed if there was just a proper crafting system where every month players could be generating strong magical items based on the expenditure of strategic mode resources. Tie it in with limits on the power of magical items based on story/side quest progression and you'd have an OK base for the strategic gameplay.
Unfortunately looking at their survey it seems there's no options that really address this. All they are asking about is whether players want more crusade or less crusade.
Last edited: