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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Haplo

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Pillars of Eternity 2: Deadfire
Here is another question which again touches on the confusing UI design:
Regill comes equipped with a Gnome Hooked Hammer.

If you de-equip it and inspect it in the invtory, that is tagged as "Two-handed".

If you equip it, and hover over to get the tooltip out, then on the left-hand slot it says "Two-handed", and on the right-hand slot it says "One-Handed". BTW, Greater Pedantry check - one is with both words capitalized, the other with just the first word capitalized.

Regill has the feat "Weapon Finesse" which is described thus: "With a light weapon, elven curve blade, estoc, or rapier made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls."

Even though the Gnome Hooked Hammer is not a "light weapon", hovering over Regill's attack bonus shows that he is getting the Dexterity, not Strength modifier. I guess this isn't a bug and there is a rules reason for it, but it's never explained as far as I was able to find.

I further don't understand why Regill's attack bonus calculates a "-2 [Two-Weapon Fighting]", although the Gnome Crooked Hammer is a single two-handed weapon. It's not like he breaks it in two parts and fights with two weapons.

I guess this has to do with Regill's size and the fact he is wielding a two-handed weapon while being of small size.

This is what Spidergirl's UI looks like when wielding a two-handed weapon:


This is what Regill's UI looks like when wielding a two-handed weapon:

Looks to me like its a double weapon - and you're getting 2 main hand attack and 1 offhand attack with it.
With potential for more attacks with Improved/Greater Two Weapon Fighting.
 

AwesomeButton

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It’s good to make guesses even wrong ones.

He has Fighter’s Finesse Feat that lets him Finesse anything he has Weapon Training for. All double weapons use two weapon fighting for the off-hand attacks.

I think you get the extra THF value on the main attax tho for STR-bonus and PA.
I see. A reference to "Fighter's Finesse" from "Weapon Finesse" in the UI would have been nice.

Both main and off-hand attacks get the bonus from Dexterity that's why the main hand is +12/+7 and the off-hand is +12. But the damage is different - 1d6+5 Bludgeoning on the main hand, and 1d4+4 piercing on the off-hand. It's as if the hammer has a spike at the end of the shaft and he uses it for a stabbing attack.

What I don't get is why does he have an off-hand attack with a two-handed weapon, whereas Wenduag doesn't.
 

AwesomeButton

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Looks to me like its a double weapon - and you're getting 2 main hand attack and 1 offhand attack with it.
With potential for more attacks with Improved/Greater Two Weapon Fighting.
Because the Hooked Hammer isn't a two-handed weapon. It's a double weapon.
The tooltip says "Two-handed" when inspecting its main hand slot, and "One-Handed" when inspecting the off-hand slot.

I looked up what "double weapon" means.
https://www.d20pfsrd.com/equipmenT/weapons/#wpn-quality-double
Double: You can use a double weapon to fight as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. You can choose to wield one end of a double weapon two-handed, but it cannot be used as a double weapon when wielded in this way—only one end of the weapon can be used in any given round.

https://www.d20pfsrd.com/equipment/weapons/weapon-descriptions/hammer-gnome-hooked
Cost 20 gp Weight 6 lbs.
Damage 1d6/1d4 (small), 1d8/1d6 (medium) Critical x3/x4 Type bludgeoning or piercing
Category two-handed Proficiency exotic
Weapon Group double
Special double, trip

A gnome hooked hammer is a double weapon—an ingenious tool with a hammer head at one end of its haft and a long, curved pick at the other.

The hammer’s blunt head is a bludgeoning weapon that deals 1d6 points of damage (crit ×3). Its hook is a piercing weapon that deals 1d4 points of damage (crit ×4). You can use either head as the primary weapon.

Gnomes treat hooked hammers as martial weapons.

So, ultimately, a UI-caused confusion. Heh, I was right about the pick at the end.
 

AwesomeButton

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Because a Greatsword isn't classified as a "double" weapon?
Where in the game is the Gnome Hooked Hammer classified as a double weapon? I'm sincerely asking, because if it's been mentioned somewhere, I've missed it.
 

Thac0

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I'm very into cock and ball torture
I have rolled up a hunter now, after choosing this amazing portrait.
rGPX9Mq.jpg

I did not want to make him dex, because Kingmaker had amazing spears and longspears, and I want a dedicated spear user. So he is currently full strength with heavy armor.
I could not make him a druid, because I want Azata. I did not make him a ranger, because my Kingmaker baron was a ranger.
I am a bit nervous because of medium BAB progression. I play on core, and I hope all the goodies that a straight hunter gets will make up for it.

Somewhat thinking about rerolling as a Primal Druid, since the dinosaur flair is perfectly for what I am building here. Also the large size bonusses go really well with longspears I think. Also full casting is nicer than half casting.
I am nervous about the alignment restriction however. Is it possible to be a neutral good Azata in this game? I would dislike having to settle for angel.
 

Daidre

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Pathfinder: Wrath I'm very into cock and ball torture
Because a Greatsword isn't classified as a "double" weapon?
Where in the game is the Gnome Hooked Hammer classified as a double weapon? I'm sincerely asking, because if it's been mentioned somewhere, I've missed it.
I've tried to make a picture to rebuke that claim but you are right)
I really can't find explanations for the double weapons anywhere in the game.
 

Reinhardt

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So looks like Ember is really loli Jesus. Maybe next i will play as party of crusaders whose mission is to protect her while she walks into Abyss. No companions besides Ember. Just 5 crusaders. Some english longbowman, some priest, hedge knight, sergeant and yuge russian orthodox druzhinnik.

Btw what class should i dip into to get bear pet for my 2h fighter with greataxe Ivan Piotr?
 

AwesomeButton

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So looks like Ember is really loli Jesus. Maybe next i will play as party of crusaders whose mission is to protect her while she walks into Abyss. No companions besides Ember. Just 5 crusaders. Some english longbowman, some priest, hedge knight, sergeant and yuge russian orthodox druzhinnik.

Btw what class should i dip into to get bear pet for my 2h fighter with greataxe Ivan Piotr?
Should switch him to Bardiche while you still can.
 

Reinhardt

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So looks like Ember is really loli Jesus. Maybe next i will play as party of crusaders whose mission is to protect her while she walks into Abyss. No companions besides Ember. Just 5 crusaders. Some english longbowman, some priest, hedge knight, sergeant and yuge russian orthodox druzhinnik.

Btw what class should i dip into to get bear pet for my 2h fighter with greataxe Ivan Piotr?
Should switch him to Bardiche while you still can.
Maybe. I'm just planning now. Greataxe is the remnant from time i planned him to be slav/varyag mix, but after chosing proper klyukva name bardiche is better, yes.
 

Zeriel

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Because a Greatsword isn't classified as a "double" weapon?
Where in the game is the Gnome Hooked Hammer classified as a double weapon? I'm sincerely asking, because if it's been mentioned somewhere, I've missed it.
I've tried to make a picture to rebuke that claim but you are right)
I really can't find explanations for the double weapons anywhere in the game.

You basically have to know the Pathfinder rules. Feels like this is one of those things where in the past it would have been in the manual. But yeah, it should be explained somewhere.
 

Haplo

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Pillars of Eternity 2: Deadfire
So looks like Ember is really loli Jesus. Maybe next i will play as party of crusaders whose mission is to protect her while she walks into Abyss. No companions besides Ember. Just 5 crusaders. Some english longbowman, some priest, hedge knight, sergeant and yuge russian orthodox druzhinnik.

Btw what class should i dip into to get bear pet for my 2h fighter with greataxe Ivan Piotr?

Mad Dog.
If you're serious about Animal Companion, you shouldn't "dip", though. Or "dip" other classes with AC progression (druid, hunter, ranger, cleric with animal domain, Sacred Huntsmaster, Cavalier)
 

AwesomeButton

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Because a Greatsword isn't classified as a "double" weapon?
Where in the game is the Gnome Hooked Hammer classified as a double weapon? I'm sincerely asking, because if it's been mentioned somewhere, I've missed it.
I've tried to make a picture to rebuke that claim but you are right)
I really can't find explanations for the double weapons anywhere in the game.

You basically have to know the Pathfinder rules. Feels like this is one of those things where in the past it would have been in the manual. But yeah, it should be explained somewhere.

Or at least they shouldn't write false information in tooltips.
 

Daidre

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Pathfinder: Wrath I'm very into cock and ball torture
So looks like Ember is really loli Jesus. Maybe next i will play as party of crusaders whose mission is to protect her while she walks into Abyss. No companions besides Ember. Just 5 crusaders. Some english longbowman, some priest, hedge knight, sergeant and yuge russian orthodox druzhinnik.

Btw what class should I dip into to get bear pet for my 2h fighter with greataxe Ivan Piotr?
I can take any class with a full pool of the animal companions on first level (Druid, Sacred Huntmaster Inquisitor, Beastmaster Cavalier etc) but pet will be forever stack on low level if you don't progress the class you got it from. Boon Companion feat could be taken once and gives +4 for such calculation, but it still only covers 4 levels in petless classes.
 

sebas

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Strap Yourselves In Codex Year of the Donut
Guys, play now or wait for patches for bug fixes? I am sure it's in a better state than PK:M was, but is it good enough? Cheers!
 

Zeriel

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Guys, play now or wait for patches for bug fixes? I am sure it's in a better state than PK:M was, but is it good enough? Cheers!

I've heard of some bad bugs in the later/last chapters. Haven't seen anything gamebreaking for me yet, only things I've personally experienced is achievement bugs.

Every mythic path has its own mechanics/quest lines/crusader stuff though so it's luck of the draw probably. Lich is supposedly badly bugged in some way, and respeccing too. But you're not guaranteed to run into any of it, as mentioned.
 
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:positive: That feeling when you return from hell itself, but then you realize
your useless queen bungled your crusade in your absence.
Galfrey, you bitch, give me back my legions! :argh::argh::argh:
And my treasury, too. Goodness, I am a very lawful lad, a perfect Aeon, but I swear upon Allah's name that I will smite that woman from existence.
 

Cyberarmy

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Divinity: Original Sin 2
Guys, play now or wait for patches for bug fixes? I am sure it's in a better state than PK:M was, but is it good enough? Cheers!

There are bugs and mostly small and irritating but they pile up. I'm close to end but I haven't encountered anything gamebreaking. Mounted combat is a bit wonky but nothing unmanagable.
They say Lich mytich path has some issues.

Also Owlcat is infamous for breaking things that work with each patch :lol:
 

thesheeep

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Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Guys, play now or wait for patches for bug fixes? I am sure it's in a better state than PK:M was, but is it good enough? Cheers!
I would say so, yes.
There are bugs, and not few of them, but I honestly haven't seen anything game breaking so far.


After playing for 50+ hours now, I must say one thing, though:

Some of those battles & boss fights can go eat a bag of dicks.

Seriously, when my barely lvl10 party goes into Wintersun and there are lvl 26 creatures just casually roaming about, things get ridiculous. E.g. a certain spectre that just casually pops up and doesn't even give XP when killed. Wtf.
Or the boss of that same location (Marhevok) - when it's his turn he just casually kills off 1-2 of my spellcasters with his 8 or so attacks per turn and nothing you can do about it. Even my 34AC tank (at lvl10, I'm fairly proud) gets shredded in 2-3 turns by that.
Oh, and he has a little pet dragon with 43 AC....

You can buff yourself to hell and back, there's just no good dealing with this.
You will not be able to get to attack bonuses that can reliably hit that dragon or an AC on your mages that will prevent them from getting rekt in a single turn.

The only solution to bullshit like that is exploitative cheese:
  • Marhevok cannot see invisible, so casting greater invisibility on your entire party makes the fight a walk in the park (the dragon is super hard to hit, but not particularly dangerous damage-wise).
  • 1-hit-kill-spells (e.g. Phantasmal Killer) and reload a few dozen times until one of them actually goes through.
But honestly, all of these solutions I just find dumb: they turn something way too hard into something entirely trivial and require prior knowledge of the situation in order to resolve it.
That's just bad design. Any non-optional situation should be resolvable by a party that is decently specced and rested and by a player making sound decisions in combat.

So what I do instead is significantly lower the difficulty for these bullshit fights.
Which also sucks, because the difficulty is fine outside of these few singular fights.

Other side note:
The game should tell you before you create a character that more than half of the enemies you'll be facing will be practically immune to fire damage. And electricity, for some reason - honestly, why are demons immune to lightning? I don't get it.
A DnD-style game in which fireball is borderline useless... that's NOT something I expected.
 
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NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture
I could not make him a druid, because I want Azata. I did not make him a ranger, because my Kingmaker baron was a ranger.
I am a bit nervous because of medium BAB progression. I play on core, and I hope all the goodies that a straight hunter gets will make up for it.

Somewhat thinking about rerolling as a Primal Druid, since the dinosaur flair is perfectly for what I am building here. Also the large size bonusses go really well with longspears I think. Also full casting is nicer than half casting.
I am nervous about the alignment restriction however. Is it possible to be a neutral good Azata in this game? I would dislike having to settle for angel.
I don't want to get your hopes up, but I think you can follow the Azata path while being TN or NG. You can definitely follow it while being CN, so it works with the Druid.

NJClaw or anyone else are mounts still buggy as hell?
If you count lack of mounts buggy then yes.
Again with this shit. You don't buy mounts, you get them as class features. Almost every class has an archetype that gives an animal companion.

smaug mounts are still buggy, but I'm playing a mounted paladin without any major problem. In TB sometimes you can't attack, but usually taking a 5-ft step fixes it and, in any case, you can always activate alternate attack methods like Cleave and Vital Strike. The worst problem for me is that if you use Cleave or Vital Strike your mount doesn't attack, so it's a bit of a waste.
 

volklore

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Playing with a Fey Sorcerer kindred raised half elf rn (respecced from sylvan early when I read that sylvan cannot pick the extra bloodline feat, kinda killed my plans), planning to go azata and go for as much control as possible. After losing the pet, I am already feeling the need for a bit more dps to take advantage of my control (rn using woljiff and seelah with a 2H atm). I don't think CamCam with slashing grace will cut it. Is there more big bad sword type companions coming later on? really feeling the need of a big STR guy with all those dex builds and support casters around... I am on the fence with hiring an instinctual barb or mutato warrior merc to fill that slot.
I also had to respec Seelah, I tried to level her as Court Poet Skald (Casting stats rage), but the achetype seems bugged and the song doesn't spread rage powers, doesn't even give them to herself.

Cam with Fencing Grace should be plenty.

Use Crusader's Edge.
Maybe my disdain for camelia comes from her relative weakness before slashing grace and anticipating my general dislike of the character. The thing is with mercs, it feels better to hire them early (less money and also the feeling of leveling them up rather than just hire them at lvl 10-15 or so). Also slightly worried about stat item repartition. At least in the early game, Wrath is a lot more stingy with belts and circlets. Pretty sure that by the same level in kingmaker, I had one for every character and right now I only have a +2 cha circlet.
 
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