thesheeep
Arcane
I would say so, yes.Guys, play now or wait for patches for bug fixes? I am sure it's in a better state than PK was, but is it good enough? Cheers!
There are bugs, and not few of them, but I honestly haven't seen anything game breaking so far.
After playing for 50+ hours now, I must say one thing, though:
Some of those battles & boss fights can go eat a bag of dicks.
Seriously, when my barely lvl10 party goes into Wintersun and there are lvl 26 creatures just casually roaming about, things get ridiculous. E.g. a certain spectre that just casually pops up and doesn't even give XP when killed. Wtf.
Or the boss of that same location (Marhevok) - when it's his turn he just casually kills off 1-2 of my spellcasters with his 8 or so attacks per turn and nothing you can do about it. Even my 34AC tank (at lvl10, I'm fairly proud) gets shredded in 2-3 turns by that.
Oh, and he has a little pet dragon with 43 AC....
You can buff yourself to hell and back, there's just no good dealing with this.
You will not be able to get to attack bonuses that can reliably hit that dragon or an AC on your mages that will prevent them from getting rekt in a single turn.
The only solution to bullshit like that is exploitative cheese:
- Marhevok cannot see invisible, so casting greater invisibility on your entire party makes the fight a walk in the park (the dragon is super hard to hit, but not particularly dangerous damage-wise).
- 1-hit-kill-spells (e.g. Phantasmal Killer) and reload a few dozen times until one of them actually goes through.
That's just bad design. Any non-optional situation should be resolvable by a party that is decently specced and rested and by a player making sound decisions in combat.
So what I do instead is significantly lower the difficulty for these bullshit fights.
Which also sucks, because the difficulty is fine outside of these few singular fights.
Other side note:
The game should tell you before you create a character that more than half of the enemies you'll be facing will be practically immune to fire damage. And electricity, for some reason - honestly, why are demons immune to lightning? I don't get it.
A DnD-style game in which fireball is borderline useless... that's NOT something I expected.
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