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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Fedora Master

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Looks like you get LESS rewards from being hasty and storming the garrison early, since you're bound to miss out on the side stuff in Act 1.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Nigga u... wot...

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A whole range of fitting jokes come to mind. Did they misspell "shoplifting"?
 

Parabalus

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At level 10 my Sheela was tanking the dragon with... 50 AC I think? That's ignoring the stacking debuffs to attack rolls.
How did you get that high?
I might have missed a few AC if there were some better items, but I got an armor with 10 or 11, a +2 ring, +2 amulet, heavy shield with, I think +6. The usual feats that support heavy armor, etc.
But I don't see how you could possibly get her that high.

I realize I should have given her a tower shield, but even then...

Don't really need to tank bosses though so I wouldn't worry too much. You give up a lot to get that high. Just need enough AC to avoid the regular stuff so you can maneuver. 40-42 should do it 45-47 is the sweet spot.

Is there any reason to rush to finish Act 2? There are some Demon packs that might need a bit of skipping of days to get enough reinforcements to kill and I wonder if I lose out on anything if I do that.

I got two Cloaks of Resistance + 3 but I hardly rushed. Don't really need to skip days either just take your time and rest plenty. Much friendlier pace of play than P:K.

Most bosses also start by dispelling your party (some of them scripted), so buffing AC skyhigh needs more care.
 

Fedora Master

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How the fuck are Double Weapons a confusing concept, they were in fucking NWN 18 years ago.

Remind me again how a defensive buff called "FIGHTING defensively" that only activates while attacking, that's been in the system since its third iteration, is confusing to you? :smug:

NWN had the sane implementation where it immediately adds AC and detracts AB.

e: Also yes, doing the garrison assault is actually a terrible idea. You get more from doing it slowly.
 

Parabalus

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How the fuck are Double Weapons a confusing concept, they were in fucking NWN 18 years ago.

Remind me again how a defensive buff called "FIGHTING defensively" that only activates while attacking, that's been in the system since its third iteration, is confusing to you? :smug:

NWN had the sane implementation where it immediately adds AC and detracts AB.

e: Also yes, doing the garrison assault is actually a terrible idea. You get more from doing it slowly.

You can get everything done before the tavern assault.
 

Mauman

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How the fuck are Double Weapons a confusing concept, they were in fucking NWN 18 years ago.

Remind me again how a defensive buff called "FIGHTING defensively" that only activates while attacking, that's been in the system since its third iteration, is confusing to you? :smug:

NWN had the sane implementation where it immediately adds AC and detracts AB.

e: Also yes, doing the garrison assault is actually a terrible idea. You get more from doing it slowly.

You can get everything done before the tavern assault.

Tavern rewards are overrated anyways. I got more money and more exp doing the fight then not. Sure, you don't get the potions and scrolls, but you get the enemy gear* and a shitton of alchemist fire to sell + more gold and you still get the morningstar.

*I think some of the lootable bodies disappear after the fight so loot as you fight.
 

Saark

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A Beautifully Desolate Campaign
For people who genuinely don't wanna bother with the crusade management, while not wanting to go auto-mode in case they miss stuff, there's already mods that auto-win every fight even with just 1 Footman, and having projects complete instantly. Might be considered cheating, but until the auto-crusade mode stops messing up some sidequests or starts upgrading outposts so you can rest away from the capital without accumulating corruption/get free spots to teleport to, it might be a good alternative for everyone who can't be bothered with it. It's certainly nice not having to worry about it on a second playthrough.
 

smaug

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For people who genuinely don't wanna bother with the crusade management, while not wanting to go auto-mode in case they miss stuff, there's already mods that auto-win every fight even with just 1 Footman, and having projects complete instantly. Might be considered cheating, but until the auto-crusade mode stops messing up some sidequests or starts upgrading outposts so you can rest away from the capital without accumulating corruption/get free spots to teleport to, it might be a good alternative for everyone who can't be bothered with it. It's certainly nice not having to worry about it on a second playthrough.
Might use it on a second run, thanks.
 

LannTheStupid

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Pathfinder: Wrath

NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture

NJClaw

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It's okay, you like a shit game full of tranners and homos, no need to be so snide towards people with better tastes.
You're lamenting the fact that enemies have inflated stats. A couple of days ago you were crying because the gargoyles in Regill's quest hurt you and you had to reload DOZENS (!?!?!?) of times in certain encounters in the Gray Garrison. Easier modes solve exactly those problems.

Playing on easier difficulties doesn't make you any less of a man, you know?

Also, I still haven't expressed an opinion about this game. Stop misgendering my opinions.
 

Fedora Master

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It's okay, you like a shit game full of tranners and homos, no need to be so snide towards people with better tastes.
You're lamenting the fact that enemies have inflated stats. A couple of days ago you were crying because the gargoyles in Regill's quest hurt you and you had to reload DOZENS (!?!?!?) of times in certain encounters in the Gray Garrison. Easier modes solve exactly those problems.

When I select "Core" I expect everything to be as it would be in the Adventure Path on the table top, or at least as close as possible. Instead I get Rusjank "haha u die little baby man" garbage, just like they had in the later parts of Kingmaker. The encounter design is shit on any difficulty.
 
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Saark

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A Beautifully Desolate Campaign
Who even gives a shit about the Aneva/Irabeth relationship? It's not like you're constantly being reminded of it, its brought up once fairly early into the game, and then its a non-factor for the remainder of it. If anything, its smart to put the liberal agenda shit into the prologue since most Journos won't play more than that anyway, so they won't notice that it's not something that continues all game.

Are people seriously upset about a homo couple in a game where you can eat your baby dragon, sacrifice companions to become an evil demi-god, fuck your demon-mom, have sex with someone who is essentially a mix of a cat and a spider and therefore would constitute beastiality, and where you can condone a rapist to be gang-raped by his victims after genderbending both him and his victims? And the homo-couple is the problem?
 

gurugeorge

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Strap Yourselves In
I suppose whether the crusades thing annoys you or not depends on how invested you are in the immersion of being the commander and all that. It's the same as with the kingdom management in PFK. Room for improvement gameplay-wise, which they'll probably never really get round to - and that's a downtick for sure - but it feels like a legitimate part of the game, and isn't all that offensive, if you're into your character (i.e. if you feel the responsibility of being more than just another random murderhobo).

I guess there are two schools of thought on it - "better in than out, even if a bit janky, because immersive" vs. "if it isn't well-functioning and well-integrated gameplay-wise, it should be left out." I would have a threshold for the latter, but to me neither kingdom nor crusade management hit that threshold, they just squeak through as "okayish" enough to have in. The other argument would be resources: if the devs are having to commit resources to this that could otherwise be used for improving the core game, then that's a dubious cost, but if there's a separate team dedicated to this aspect, then on balance it's ok considering the immersive argument.

But this might be idiosyncratic on my part, as I never played HOMM so I have nothing to compare to, so while I could imagine this minigame being better in numerous ways, I don't have experience of a full game of this type that's better than this minigame (which I would guess HOMM is). I could see someone being annoyed by a sub-standard copy of another game type within the game.
 

Shadenuat

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mods that auto-win every fight even with just 1 Footman
But Mishulin, I don't want to win; I just don't want to play with you.
All I want is travel from dungeon a to dungeon b, getting killed by ratnook hill DM over and over again, and after every victory tell Ember she is a cookie. I don't want Mishulin DM, I want Ratnook DM.
 

smaug

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I suppose whether the crusades thing annoys you or not depends on how invested you are in the immersion of being the commander and all that. It's the same as with the kingdom management in PFK. Room for improvement gameplay-wise, which they'll probably never really get round to - and that's a downtick for sure - but it feels like a legitimate part of the game, and isn't all that offensive, if you're into your character (i.e. if you feel the responsibility of being more than just another random murderhobo).

I guess there are two schools of thought on it - "better in than out, even if a bit janky, because immersive" vs. "if it isn't well-functioning and well-integrated gameplay-wise, it should be left out." I would have a threshold for the latter, but to me neither kingdom nor crusade management hit that threshold, they just squeak through as "okayish" enough to have in. The other argument would be resources: if the devs are having to commit resources to this that could otherwise be used for improving the core game, then that's a dubious cost, but if there's a separate team dedicated to this aspect, then on balance it's ok considering the immersive argument.

But this might be idiosyncratic on my part, as I never played HOMM so I have nothing to compare to, so while I could imagine this minigame being better in numerous ways, I don't have experience of a full game of this type that's better than this minigame (which I would guess HOMM is). I could see someone being annoyed by a sub-standard copy of another game type within the game.
If you played HoMM, the crusade system is 100x worse. It’s not hard, but so boring and uninteresting, also it’s essentially kingdom management except with a combat gimmick.

Owlcat could have spent more time encounters, interactivity, or rather actual RPGMechanics…

But the shills will defend it on the basis on it breaks up normal gameplay or whatever
 

NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture
When I select "Core" I expect everything be as it would be in the Adventure Path on the table top, or at least as close as possible. Instead I get Rusjank "haha u die little baby man" garbage, just like they had in the later parts of Kingmaker.
First you say you don't want to argue semantics, now you're upset because you're not ok with the WORDS Owlcat used to describe their difficulty settings. Come on.

Core clearly isn't the difficulty for you if you don't care about optimization. This is stated in-game multiple times.

There's also a very simple reason why Owlcat inflates monsters' stats and encounters: on average, a party built by a single person in a computer game will be more optimized than collection of characters built by different people in a PnP group. You would steamroll through the "core" content you are asking for with your eyes closed.

The encounter design is shit on any difficulty.
On the encounter design I can't say much right now. What saddens me the most is the abysmal AI, but we couldn't really expect much in this department after Kingmaker.
 

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