Or if I miss somebody. Which are 2 possible results of an attack.you only get the bonus after YOU hit somebody.
On the other hand, when I am flat-footed I cannot attack at all. Thus, no AC bonus.
And if I'm doing something else - like, flourishing my weapon as Dazzling Display - I am not attacking, either.
I love Cruoromancer but only I believe that Blood Necromancer would be a better name?
"Cruor" - Latin for "blood," so it literally is a "bloodmancer,"aka a Blood Mage. The Pathfinder namings seem to occasionally delight in Latin roots.
Here is another question which again touches on the confusing UI design:
Regill comes equipped with a Gnome Hooked Hammer.
If you de-equip it and inspect it in the invtory, that is tagged as "Two-handed".
If you equip it, and hover over to get the tooltip out, then on the left-hand slot it says "Two-handed", and on the right-hand slot it says "One-Handed". BTW, Greater Pedantry check - one is with both words capitalized, the other with just the first word capitalized.
Regill has the feat "Weapon Finesse" which is described thus: "With a light weapon, elven curve blade, estoc, or rapier made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls."
Even though the Gnome Hooked Hammer is not a "light weapon", hovering over Regill's attack bonus shows that he is getting the Dexterity, not Strength modifier. I guess this isn't a bug and there is a rules reason for it, but it's never explained as far as I was able to find.
I further don't understand why Regill's attack bonus calculates a "-2 [Two-Weapon Fighting]", although the Gnome Crooked Hammer is a single two-handed weapon. It's not like he breaks it in two parts and fights with two weapons.
I guess this has to do with Regill's size and the fact he is wielding a two-handed weapon while being of small size.
Yeah this confused the fuck out of me at first too, it could be tooltipped better.
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In other news, the incense-spreading Alchemist seems to be in a rather unfinished state. There are supposed to be several different types of incense but there are no tooltips/info letting you know the differences. I guessed that "Rallying incense" must be something like Bard's courage song, and after testing in-game it turns out I was right, but it was a shot in the dark. Cool idea though, a cross between a Bard and an Alchemist (you're pretty much limited to bombs for offence as the class is a bit barebones otherwise). Also, disappointingly, there's no graphics for the incense (I was expecting a wispy aura or something). And of course once the class is finished it should be very popular for aura stacking teams, as it's another type of aura (alchemist typed).
A whole range of fitting jokes come to mind. Did they misspell "shoplifting"?Nigga u... wot...
You know, the more I look at it, the more I realize I'd rather turn my game into a weebshit fest with mods than watch some of the faces presented. Besides, the game is full of shonen anime moments, like the wardstone powerup fight. That shit was straight outta DBZNigga u... wot...
How the fuck are Double Weapons a confusing concept, they were in fucking NWN 18 years ago.
How did you get that high?At level 10 my Sheela was tanking the dragon with... 50 AC I think? That's ignoring the stacking debuffs to attack rolls.
I might have missed a few AC if there were some better items, but I got an armor with 10 or 11, a +2 ring, +2 amulet, heavy shield with, I think +6. The usual feats that support heavy armor, etc.
But I don't see how you could possibly get her that high.
I realize I should have given her a tower shield, but even then...
Don't really need to tank bosses though so I wouldn't worry too much. You give up a lot to get that high. Just need enough AC to avoid the regular stuff so you can maneuver. 40-42 should do it 45-47 is the sweet spot.
Is there any reason to rush to finish Act 2? There are some Demon packs that might need a bit of skipping of days to get enough reinforcements to kill and I wonder if I lose out on anything if I do that.
I got two Cloaks of Resistance + 3 but I hardly rushed. Don't really need to skip days either just take your time and rest plenty. Much friendlier pace of play than P:K.
How the fuck are Double Weapons a confusing concept, they were in fucking NWN 18 years ago.
Remind me again how a defensive buff called "FIGHTING defensively" that only activates while attacking, that's been in the system since its third iteration, is confusing to you?
How the fuck are Double Weapons a confusing concept, they were in fucking NWN 18 years ago.
Remind me again how a defensive buff called "FIGHTING defensively" that only activates while attacking, that's been in the system since its third iteration, is confusing to you?
NWN had the sane implementation where it immediately adds AC and detracts AB.
e: Also yes, doing the garrison assault is actually a terrible idea. You get more from doing it slowly.
Wow. Wanting a streamlined adaptation less faithful to PnP... talk about decline!NWN had the sane implementation where it immediately adds AC and detracts AB.
How the fuck are Double Weapons a confusing concept, they were in fucking NWN 18 years ago.
Remind me again how a defensive buff called "FIGHTING defensively" that only activates while attacking, that's been in the system since its third iteration, is confusing to you?
NWN had the sane implementation where it immediately adds AC and detracts AB.
e: Also yes, doing the garrison assault is actually a terrible idea. You get more from doing it slowly.
You can get everything done before the tavern assault.
Wow. Wanting a streamlined adaptation less faithful to PnP... talk about decline!NWN had the sane implementation where it immediately adds AC and detracts AB.
Might use it on a second run, thanks.For people who genuinely don't wanna bother with the crusade management, while not wanting to go auto-mode in case they miss stuff, there's already mods that auto-win every fight even with just 1 Footman, and having projects complete instantly. Might be considered cheating, but until the auto-crusade mode stops messing up some sidequests or starts upgrading outposts so you can rest away from the capital without accumulating corruption/get free spots to teleport to, it might be a good alternative for everyone who can't be bothered with it. It's certainly nice not having to worry about it on a second playthrough.
Then you have to play Ironman. Exclusively. Not even Last Azlanti.Wow. Wanting a streamlined adaptation less faithful to PnP... talk about decline!NWN had the sane implementation where it immediately adds AC and detracts AB.
I'd be willing to accept this as RAW if the devs didn't at the same time shit all over the RAW with their monster stats.
Maybe you missed something in the settings screen. Here, let me help you:Wow. Wanting a streamlined adaptation less faithful to PnP... talk about decline!NWN had the sane implementation where it immediately adds AC and detracts AB.
I'd be willing to accept this as RAW if the devs didn't at the same time shit all over the RAW with their monster stats.
It's okay, you like a shit game full of tranners and homos, no need to be so snide towards people with better tastes.
You're lamenting the fact that enemies have inflated stats. A couple of days ago you were crying because the gargoyles in Regill's quest hurt you and you had to reload DOZENS (!?!?!?) of times in certain encounters in the Gray Garrison. Easier modes solve exactly those problems.It's okay, you like a shit game full of tranners and homos, no need to be so snide towards people with better tastes.
You're lamenting the fact that enemies have inflated stats. A couple of days ago you were crying because the gargoyles in Regill's quest hurt you and you had to reload DOZENS (!?!?!?) of times in certain encounters in the Gray Garrison. Easier modes solve exactly those problems.It's okay, you like a shit game full of tranners and homos, no need to be so snide towards people with better tastes.