Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
- 32,589
Looks like you get LESS rewards from being hasty and storming the garrison early, since you're bound to miss out on the side stuff in Act 1.
A whole range of fitting jokes come to mind. Did they misspell "shoplifting"?Nigga u... wot...
You know, the more I look at it, the more I realize I'd rather turn my game into a weebshit fest with mods than watch some of the faces presented. Besides, the game is full of shonen anime moments, like the wardstone powerup fight. That shit was straight outta DBZNigga u... wot...
How the fuck are Double Weapons a confusing concept, they were in fucking NWN 18 years ago.
How did you get that high?At level 10 my Sheela was tanking the dragon with... 50 AC I think? That's ignoring the stacking debuffs to attack rolls.
I might have missed a few AC if there were some better items, but I got an armor with 10 or 11, a +2 ring, +2 amulet, heavy shield with, I think +6. The usual feats that support heavy armor, etc.
But I don't see how you could possibly get her that high.
I realize I should have given her a tower shield, but even then...
Don't really need to tank bosses though so I wouldn't worry too much. You give up a lot to get that high. Just need enough AC to avoid the regular stuff so you can maneuver. 40-42 should do it 45-47 is the sweet spot.
Is there any reason to rush to finish Act 2? There are some Demon packs that might need a bit of skipping of days to get enough reinforcements to kill and I wonder if I lose out on anything if I do that.
I got two Cloaks of Resistance + 3 but I hardly rushed. Don't really need to skip days either just take your time and rest plenty. Much friendlier pace of play than P:K.
How the fuck are Double Weapons a confusing concept, they were in fucking NWN 18 years ago.
Remind me again how a defensive buff called "FIGHTING defensively" that only activates while attacking, that's been in the system since its third iteration, is confusing to you?
How the fuck are Double Weapons a confusing concept, they were in fucking NWN 18 years ago.
Remind me again how a defensive buff called "FIGHTING defensively" that only activates while attacking, that's been in the system since its third iteration, is confusing to you?
NWN had the sane implementation where it immediately adds AC and detracts AB.
e: Also yes, doing the garrison assault is actually a terrible idea. You get more from doing it slowly.
Wow. Wanting a streamlined adaptation less faithful to PnP... talk about decline!NWN had the sane implementation where it immediately adds AC and detracts AB.
How the fuck are Double Weapons a confusing concept, they were in fucking NWN 18 years ago.
Remind me again how a defensive buff called "FIGHTING defensively" that only activates while attacking, that's been in the system since its third iteration, is confusing to you?
NWN had the sane implementation where it immediately adds AC and detracts AB.
e: Also yes, doing the garrison assault is actually a terrible idea. You get more from doing it slowly.
You can get everything done before the tavern assault.
Wow. Wanting a streamlined adaptation less faithful to PnP... talk about decline!NWN had the sane implementation where it immediately adds AC and detracts AB.
Might use it on a second run, thanks.For people who genuinely don't wanna bother with the crusade management, while not wanting to go auto-mode in case they miss stuff, there's already mods that auto-win every fight even with just 1 Footman, and having projects complete instantly. Might be considered cheating, but until the auto-crusade mode stops messing up some sidequests or starts upgrading outposts so you can rest away from the capital without accumulating corruption/get free spots to teleport to, it might be a good alternative for everyone who can't be bothered with it. It's certainly nice not having to worry about it on a second playthrough.
Then you have to play Ironman. Exclusively. Not even Last Azlanti.Wow. Wanting a streamlined adaptation less faithful to PnP... talk about decline!NWN had the sane implementation where it immediately adds AC and detracts AB.
I'd be willing to accept this as RAW if the devs didn't at the same time shit all over the RAW with their monster stats.
Maybe you missed something in the settings screen. Here, let me help you:Wow. Wanting a streamlined adaptation less faithful to PnP... talk about decline!NWN had the sane implementation where it immediately adds AC and detracts AB.
I'd be willing to accept this as RAW if the devs didn't at the same time shit all over the RAW with their monster stats.
It's okay, you like a shit game full of tranners and homos, no need to be so snide towards people with better tastes.
You're lamenting the fact that enemies have inflated stats. A couple of days ago you were crying because the gargoyles in Regill's quest hurt you and you had to reload DOZENS (!?!?!?) of times in certain encounters in the Gray Garrison. Easier modes solve exactly those problems.It's okay, you like a shit game full of tranners and homos, no need to be so snide towards people with better tastes.
You're lamenting the fact that enemies have inflated stats. A couple of days ago you were crying because the gargoyles in Regill's quest hurt you and you had to reload DOZENS (!?!?!?) of times in certain encounters in the Gray Garrison. Easier modes solve exactly those problems.It's okay, you like a shit game full of tranners and homos, no need to be so snide towards people with better tastes.
But Mishulin, I don't want to win; I just don't want to play with you.mods that auto-win every fight even with just 1 Footman
If you played HoMM, the crusade system is 100x worse. It’s not hard, but so boring and uninteresting, also it’s essentially kingdom management except with a combat gimmick.I suppose whether the crusades thing annoys you or not depends on how invested you are in the immersion of being the commander and all that. It's the same as with the kingdom management in PFK. Room for improvement gameplay-wise, which they'll probably never really get round to - and that's a downtick for sure - but it feels like a legitimate part of the game, and isn't all that offensive, if you're into your character (i.e. if you feel the responsibility of being more than just another random murderhobo).
I guess there are two schools of thought on it - "better in than out, even if a bit janky, because immersive" vs. "if it isn't well-functioning and well-integrated gameplay-wise, it should be left out." I would have a threshold for the latter, but to me neither kingdom nor crusade management hit that threshold, they just squeak through as "okayish" enough to have in. The other argument would be resources: if the devs are having to commit resources to this that could otherwise be used for improving the core game, then that's a dubious cost, but if there's a separate team dedicated to this aspect, then on balance it's ok considering the immersive argument.
But this might be idiosyncratic on my part, as I never played HOMM so I have nothing to compare to, so while I could imagine this minigame being better in numerous ways, I don't have experience of a full game of this type that's better than this minigame (which I would guess HOMM is). I could see someone being annoyed by a sub-standard copy of another game type within the game.
First you say you don't want to argue semantics, now you're upset because you're not ok with the WORDS Owlcat used to describe their difficulty settings. Come on.When I select "Core" I expect everything be as it would be in the Adventure Path on the table top, or at least as close as possible. Instead I get Rusjank "haha u die little baby man" garbage, just like they had in the later parts of Kingmaker.
On the encounter design I can't say much right now. What saddens me the most is the abysmal AI, but we couldn't really expect much in this department after Kingmaker.The encounter design is shit on any difficulty.