Someone said way above that it's odd because sometimes fights that are easy in TB are hard in RTwP, but also vice-versa, some fights that are hard in TB are easy in RTwP.
Because this game is almost unique in enabling you to switch between modes on the fly it's difficult to pin down whether that's a fault in the implementation of either or both modes, or something inherent about the difference between TB and RTwP wrt certain encounter types or mob types.
I really don't agree with the blanket generalization that TB is "easy mode" - that's ridiculous. We discussed this recently in the Deadfire thread: there's not really enough difference bertween TB and RTwP to say that that's a viable generalization. Again, it may be true for some instances, and ofc a lot has to do with encounter design. But RTwP can be virtually identical to TB if you pause proactively instead of reactively.
The idea that RTwP is some chad twitch masterrace mode is completely illusory. So long as pausing is possible, you have all the time in the world just like TB, and you can still stroke your beard and guzzle coffee to your heart's content.
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In other news, finally got to Drezen. I think I spent too much time building up my forces because the game was starting to annoy me that there were no more "proper" little encounter zones for my team to explore - I kept running off into loops and dead ends on the exploration map looking for some mysterious thing that's "on the right bank of the West Sellen." But the fight at the gate wasn't as hard as I thought it would be and I could have done it earlier, thus obviating the cause of my own annoyance
Really enjoyed the whole Lost Chapel sequence. Good stuff.
In other other news, I realized that some Achievements don't turn up if you've customized your difficulty, the system stolidly goes by whether you're on named Core, etc. - whereas I have Core but tweaked to have respecs and toning the weather down, plus the added AI from Hard, so it's officially Custom difficulty. Obvious really, but it hadn't occurred to me.