gurugeorge
Arcane
I always think with D&D games that the way they should be played is by building characters with 20 point buy, with the tabletop (Core here) rules, with maybe only like one neat trick/synergy and the rest purely based on rp.
While min-maxing tickles my fancy from one point of view, I always think the way these games were intended to be played was more in terms of dreaming up a character/personality/biography, and letting their combat capabilities be come what may, so that the gameplay is making the best of whatever hand fate has dealt (type of thing). Theoretically that ought to tune the difficulty just perfectly.
While min-maxing tickles my fancy from one point of view, I always think the way these games were intended to be played was more in terms of dreaming up a character/personality/biography, and letting their combat capabilities be come what may, so that the gameplay is making the best of whatever hand fate has dealt (type of thing). Theoretically that ought to tune the difficulty just perfectly.