S.H.O.D.A.N.
Learned
- Joined
- Dec 16, 2020
- Messages
- 465
What does initiative actually do in RT?
It sets the delay between the start of combat and the start of a character's first full round.
What does initiative actually do in RT?
In RTWP with simultaneous rounds, your party's combined actions may prevent the enemy's turn from ever taking place.
You can also abuse switching between TB and RTWP to some degree, for example charge in RTPW(out of combat) and then quickly change to TB in the middle( or right after) of character doing the damage - many times you'll have that character to do his turn again right away.
You can exploit TB by using some more abilities, but if you lose initiative and can't 1-shot boss you might get pwned. While in RTwP you could RTS-kite that water elemental around the table so it won't ever be in melee range with you at all; or zerg rush some enemy with whole party at same time killing it quicker while interrupting itz spellz.
In RTWP with simultaneous rounds, your party's combined actions may prevent the enemy's turn from ever taking place.
You can also abuse switching between TB and RTWP to some degree, for example charge in RTPW(out of combat) and then quickly change to TB in the middle( or right after) of character doing the damage - many times you'll have that character to do his turn again right away.
Like a surprise round you mean? In turn based you can get those too, you know. Although admittedly the charges are terribly buggy.
Trickster is a bit roundabout. Knowledge: Arcane mythic tricks give your items +1/+2 upon identification so you'll find some +8 enchantment bonus INT item and it turns into a +10 enchantment bonus INT. Get a profane bonus item and it should get better as well. So you'll get some DC out of that. So +2 DC at best.What is a good mythic path for Illusionist instant killer via PK/Weird?
Buff your constitution save with Bear's Endurance before combat. Concentrate on the Vrocks because they are the ones doing the stunning with their Stunning Screech ability. I assume you are applying all the obvious buffs to your saving throws like Bless and those enhancing the speed with which you can hack them down, like Haste.My dad is on the final battle on CH1, second round of demons insta stuns and kills his party even with mythic buffs, he’s blocked.
Anyone do the fight on hard? I don’t how you would survive even fully buffed.
Trickster is a bit roundabout. Knowledge: Arcane mythic tricks give your items +1/+2 upon identification so you'll find some +8 enchantment bonus INT item and it turns into a +10 enchantment bonus INT. Get a profane bonus item and it should get better as well. So you'll get some DC out of that. So +2 DC at best.
Makes sense, I guess. It does say it affects enchantment bonus, not profane.Trickster is a bit roundabout. Knowledge: Arcane mythic tricks give your items +1/+2 upon identification so you'll find some +8 enchantment bonus INT item and it turns into a +10 enchantment bonus INT. Get a profane bonus item and it should get better as well. So you'll get some DC out of that. So +2 DC at best.
Profane items don't get the bonus, and even Greater Trick gives only flat +1.
Azata raises your spell DC. +4 DC for the will save and +2 DC for the fort save.What is a good mythic path for Illusionist instant killer via PK/Weird?
Makes sense, I guess. It does say it affects enchantment bonus, not profane.Trickster is a bit roundabout. Knowledge: Arcane mythic tricks give your items +1/+2 upon identification so you'll find some +8 enchantment bonus INT item and it turns into a +10 enchantment bonus INT. Get a profane bonus item and it should get better as well. So you'll get some DC out of that. So +2 DC at best.
Profane items don't get the bonus, and even Greater Trick gives only flat +1.
And the Greater Trick is bugged then? I noticed it'd make a +8 item into +11 item, but in reality it'd still add +9.
To always show this timer you need to change the settings. By default it is shown when focused or something.In RT there’s a timer over the head of each dude, friend or foe.
Another one playing with tutorials off I see. You and fantadomat are two of a kind.FUCK
I JUST NOW FOUND OUT THAT SMASHING CHEST WITH ATHLETICS BREAKS THE ITEMS
Ive broken like 4 Drezen chest and got useless scraps
FUCK
I JUST NOW FOUND OUT THAT SMASHING CHEST WITH ATHLETICS BREAKS THE ITEMS
Ive broken like 4 Drezen chest and got useless scraps
BTW, this is pretty much what I suggested to Obsidian to do in order to handle their rounds better during the PoE beta (man, I used to be so naive as to participate in betas). Their stupid line timers were useless as a means to measure the time remaining while combat is paused because the lines had the same length but advanced at a different speed depending on the recovery time. Truly genius and highly professional UI design for a videogame there.In RT there’s a timer over the head of each dude, friend or foe. Lower number gets their first action to fire off first (except of course moving which is half the point) so you can survey the battlefield and see what dangerous shit is coming and try to interrupt it.
Higher initiative = lower number.
You're right, I misremembered.Is it bugged?
Trick 1 affects everything, but Trick 2 and Trick 3 only weapons and armor, so far that seemed very consistent.
Gameplay question: I'm looking at the sohei monk. They get light armor and martial weapons. Apparently FoB then would work with 2 handed martial weapons but the light armor disables your Wis AC bonus. So should I just build the monk like a lightly armored fighter with high Str and Dex instead of Wis? Seems counterintuitive to not rely on THE prime Monk stat.
Wouldn't armor disable Flurry of Blows also?
Crusaders! An important announcement:
We are now working on an issue that turned out to be really serious and the fix deeply affected the internal structure of the game. Please note that if you saved after using respec in Act II or further, your saved game may remain corrupted, potentially blocking your playthrough. Mythic Demon and Lich are the most affected by this problem. We are very sorry for the inconvenience caused, and strongly recommend to revert back to a save made before respeccing.
Please stay away of the respec function up until the next patch. The problem will be gone then.
Tutorials are for pussiesAnother one playing with tutorials off I see. You and fantadomat are two of a kind.FUCK
I JUST NOW FOUND OUT THAT SMASHING CHEST WITH ATHLETICS BREAKS THE ITEMS
Ive broken like 4 Drezen chest and got useless scraps
I always think with D&D games that the way they should be played is by building characters with 20 point buy, with the tabletop (Core here) rules, with maybe only like one neat trick/synergy and the rest purely based on rp.
While min-maxing tickles my fancy from one point of view, I always think the way these games were intended to be played was more in terms of dreaming up a character/personality/biography, and letting their combat capabilities be come what may, so that the gameplay is making the best of whatever hand fate has dealt (type of thing). Theoretically that ought to tune the difficulty just perfectly.
Care to deliberate? I think that PoE RTwP was better exactly because it allowed increasing actions per tick with high dexterity and / or Durgan Steel. This is impossible in Owlcat games due to the hidden synchronization every 6 seconds. Why do you think this hidden sync is better?BTW, this is pretty much what I suggested to Obsidian to do in order to handle their rounds better during the PoE beta (man, I used to be so naive as to participate in betas). Their stupid line timers were useless as a means to measure the time remaining while combat is paused because the lines had the same length but advanced at a different speed depending on the recovery time. Truly genius and highly professional UI design for a videogame there.In RT there’s a timer over the head of each dude, friend or foe. Lower number gets their first action to fire off first (except of course moving which is half the point) so you can survey the battlefield and see what dangerous shit is coming and try to interrupt it.
Higher initiative = lower number.
I'm talking about UI elements only. You have two lines of equal length. One character has a recovery time of 2.5s, the other one 4.5s. While the game is paused you can't gauge which line will shorten faster, because obviously the game is paused.Care to deliberate? I think that PoE RTwP was better exactly because it allowed increasing actions per tick with high dexterity and / or Durgan Steel. This is impossible in Owlcat games due to the hidden synchronization every 6 seconds. Why do you think this hidden sync is better?BTW, this is pretty much what I suggested to Obsidian to do in order to handle their rounds better during the PoE beta (man, I used to be so naive as to participate in betas). Their stupid line timers were useless as a means to measure the time remaining while combat is paused because the lines had the same length but advanced at a different speed depending on the recovery time. Truly genius and highly professional UI design for a videogame there.In RT there’s a timer over the head of each dude, friend or foe. Lower number gets their first action to fire off first (except of course moving which is half the point) so you can survey the battlefield and see what dangerous shit is coming and try to interrupt it.
Higher initiative = lower number.