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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Fedora Master

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Gameplay question: I'm looking at the sohei monk. They get light armor and martial weapons. Apparently FoB then would work with 2 handed martial weapons but the light armor disables your Wis AC bonus. So should I just build the monk like a lightly armored fighter with high Str and Dex instead of Wis? Seems counterintuitive to not rely on THE prime Monk stat.

Wouldn't armor disable Flurry of Blows also?

I looked this up and apparently it should. The wording is unclear even in the RAW.
 

Robber Baron

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In RTWP with simultaneous rounds, your party's combined actions may prevent the enemy's turn from ever taking place.

You can also abuse switching between TB and RTWP to some degree, for example charge in RTPW(out of combat) and then quickly change to TB in the middle( or right after) of character doing the damage - many times you'll have that character to do his turn again right away.
 

thesheeep

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You can exploit TB by using some more abilities, but if you lose initiative and can't 1-shot boss you might get pwned. While in RTwP you could RTS-kite that water elemental around the table so it won't ever be in melee range with you at all; or zerg rush some enemy with whole party at same time killing it quicker while interrupting itz spellz.
What does initiative actually do in RT?
In TB, it's a fairly vital value, at least for spellcasters.
 

Robber Baron

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fun.png
 

smaug

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Wow, the giant ass demon mini boss does 2 damage and is a weaker than a babou, I killed this nigga unbuffed
:killit:
 
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Haplo

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Pillars of Eternity 2: Deadfire
In RTWP with simultaneous rounds, your party's combined actions may prevent the enemy's turn from ever taking place.

You can also abuse switching between TB and RTWP to some degree, for example charge in RTPW(out of combat) and then quickly change to TB in the middle( or right after) of character doing the damage - many times you'll have that character to do his turn again right away.

Like a surprise round you mean? In turn based you can get those too, you know. Although admittedly the charges are terribly buggy.
 

Parabalus

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You can exploit TB by using some more abilities, but if you lose initiative and can't 1-shot boss you might get pwned. While in RTwP you could RTS-kite that water elemental around the table so it won't ever be in melee range with you at all; or zerg rush some enemy with whole party at same time killing it quicker while interrupting itz spellz.

In TB it's enough for 1-2 chars to win initiative, you can Mass DD your blob to the enemy boss, and it'll die from the AoO chain.

In RTWP with simultaneous rounds, your party's combined actions may prevent the enemy's turn from ever taking place.

You can also abuse switching between TB and RTWP to some degree, for example charge in RTPW(out of combat) and then quickly change to TB in the middle( or right after) of character doing the damage - many times you'll have that character to do his turn again right away.

Like a surprise round you mean? In turn based you can get those too, you know. Although admittedly the charges are terribly buggy.

You can also have a char have 13 sec or more till his next action when you switch to RTwP.
 

Sheepherder

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What is a good mythic path for Illusionist instant killer via PK/Weird?
Trickster is a bit roundabout. Knowledge: Arcane mythic tricks give your items +1/+2 upon identification so you'll find some +8 enchantment bonus INT item and it turns into a +10 enchantment bonus INT. Get a profane bonus item and it should get better as well. So you'll get some DC out of that. So +2 DC at best.
Lich can get himself a cloak which adds +2 to spell DC when his aura is activated.
Angel can have an aura which reduces enemy saves by I think (1+mythic rank)/2. Or something like that, not sure.
Azata raises your spell DC. +4 DC for the will save and +2 DC for the fort save.

Haven't done much testing with others.
 
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Desiderius

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Insert Title Here Pathfinder: Wrath
My dad is on the final battle on CH1, second round of demons insta stuns and kills his party even with mythic buffs, he’s blocked.

Anyone do the fight on hard? I don’t how you would survive even fully buffed.
Buff your constitution save with Bear's Endurance before combat. Concentrate on the Vrocks because they are the ones doing the stunning with their Stunning Screech ability. I assume you are applying all the obvious buffs to your saving throws like Bless and those enhancing the speed with which you can hack them down, like Haste.

Those saying that Dirge Bard is strictly better than base Bard (like me) ended up with some egg on their faces.
 

Parabalus

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Trickster is a bit roundabout. Knowledge: Arcane mythic tricks give your items +1/+2 upon identification so you'll find some +8 enchantment bonus INT item and it turns into a +10 enchantment bonus INT. Get a profane bonus item and it should get better as well. So you'll get some DC out of that. So +2 DC at best.

Profane items don't get the bonus, and even Greater Trick gives only flat +1.
 

Sheepherder

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Trickster is a bit roundabout. Knowledge: Arcane mythic tricks give your items +1/+2 upon identification so you'll find some +8 enchantment bonus INT item and it turns into a +10 enchantment bonus INT. Get a profane bonus item and it should get better as well. So you'll get some DC out of that. So +2 DC at best.

Profane items don't get the bonus, and even Greater Trick gives only flat +1.
Makes sense, I guess. It does say it affects enchantment bonus, not profane.
And the Greater Trick is bugged then? I noticed it'd make a +8 item into +11 item, but in reality it'd still add +9.
 

smaug

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FUCK

I JUST NOW FOUND OUT THAT SMASHING CHEST WITH ATHLETICS BREAKS THE ITEMS
:rage:

Ive broken like 4 Drezen chest and got useless scraps
 

Parabalus

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Trickster is a bit roundabout. Knowledge: Arcane mythic tricks give your items +1/+2 upon identification so you'll find some +8 enchantment bonus INT item and it turns into a +10 enchantment bonus INT. Get a profane bonus item and it should get better as well. So you'll get some DC out of that. So +2 DC at best.

Profane items don't get the bonus, and even Greater Trick gives only flat +1.
Makes sense, I guess. It does say it affects enchantment bonus, not profane.
And the Greater Trick is bugged then? I noticed it'd make a +8 item into +11 item, but in reality it'd still add +9.

Is it bugged?

Trick 1 affects everything, but Trick 2 and Trick 3 only weapons and armor, so far that seemed very consistent.
 

Desiderius

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Insert Title Here Pathfinder: Wrath
In RT there’s a timer over the head of each dude, friend or foe. Lower number gets their first action to fire off first (except of course moving which is half the point) so you can survey the battlefield and see what dangerous shit is coming and try to interrupt it.

Higher initiative = lower number.
 

LannTheStupid

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Pathfinder: Wrath
In RT there’s a timer over the head of each dude, friend or foe.
To always show this timer you need to change the settings. By default it is shown when focused or something.

And I think that the set of people who can change this setting and the set of people who can figure out monster weakness by its card are identical.
 

AwesomeButton

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In RT there’s a timer over the head of each dude, friend or foe. Lower number gets their first action to fire off first (except of course moving which is half the point) so you can survey the battlefield and see what dangerous shit is coming and try to interrupt it.

Higher initiative = lower number.
BTW, this is pretty much what I suggested to Obsidian to do in order to handle their rounds better during the PoE beta (man, I used to be so naive as to participate in betas). Their stupid line timers were useless as a means to measure the time remaining while combat is paused because the lines had the same length but advanced at a different speed depending on the recovery time. Truly genius and highly professional UI design for a videogame there.
 

Desiderius

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Insert Title Here Pathfinder: Wrath
Gameplay question: I'm looking at the sohei monk. They get light armor and martial weapons. Apparently FoB then would work with 2 handed martial weapons but the light armor disables your Wis AC bonus. So should I just build the monk like a lightly armored fighter with high Str and Dex instead of Wis? Seems counterintuitive to not rely on THE prime Monk stat.

Wouldn't armor disable Flurry of Blows also?

Don't need armor much since Mounted but would be nice for bonuses from slot.

Whole point of Sohei Training is that it turns on Flurry for trained Weapons, including Bows and Thrown Weapons. Note that class doesn't get Point Blank Master unlike ZA so would have to Throw from Distance. Can still use mount for maneuverability or switch weapons for melee.

This is your Flurry of Darts build gentlemen. The Tavernmaster can hook you up as expected. Only the finest Dartmen can hold their aim on horseback.
 

Jarpie

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PSA: Respec-function is broken

Crusaders! An important announcement:
We are now working on an issue that turned out to be really serious and the fix deeply affected the internal structure of the game. Please note that if you saved after using respec in Act II or further, your saved game may remain corrupted, potentially blocking your playthrough. Mythic Demon and Lich are the most affected by this problem. We are very sorry for the inconvenience caused, and strongly recommend to revert back to a save made before respeccing.
Please stay away of the respec function up until the next patch. The problem will be gone then.

Nice going :D
 

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