Permanently in TB. That's why i'm still in chapter 3.So, question for the people who say they have no issues with the difficulty: How much do you use TB mode?
I don, t use it at all for now on core i Just finished first actSo, question for the people who say they have no issues with the difficulty: How much do you use TB mode? Because I've ignored it mostly and only now started experimenting with it during more difficult fights and... well, somehow it really does make them much easier. Even though the TB mode is scuffed itself. There might be a problem with the action economy on RTwP.
I don, t use it at all for now on core i Just finished first actSo, question for the people who say they have no issues with the difficulty: How much do you use TB mode? Because I've ignored it mostly and only now started experimenting with it during more difficult fights and... well, somehow it really does make them much easier. Even though the TB mode is scuffed itself. There might be a problem with the action economy on RTwP.
Permanently in TB. That's why i'm still in chapter 3.So, question for the people who say they have no issues with the difficulty: How much do you use TB mode?
Before that i got to end of act 5 on nornal mr cuck complain some more about crusade mechanic or debuffsI don, t use it at all for now on core i Just finished first actSo, question for the people who say they have no issues with the difficulty: How much do you use TB mode? Because I've ignored it mostly and only now started experimenting with it during more difficult fights and... well, somehow it really does make them much easier. Even though the TB mode is scuffed itself. There might be a problem with the action economy on RTwP.
The guy who butthurt rates my posts hasn't played the game, figures.
I don't have a problem with the writers' roleplaying NPCs' worldview. The missed opportunity here is that usually the NPCs don't make a very good argument when asked to describe their worldview. Regill struck me about this - he says they value "Law" above all else, and in the next sentence that they only follow the code of their order.The woke is just a small part. How people fail to realize that the game threats every non egalitarian option as evil?
Saying to Camelia "people are not born eqqual" is considered evil. Zacharius is considered evil too and he is the typical "fascist wizard" which Lacrymas would love.
My country when was a empire was rich and prosperous. Now is a banana republic. The aristocratic companions are depicted in the worst possible way. That is a huge step back. Mainly considering how aristocracy is well depicted in kingmaker.
So, question for the people who say they have no issues with the difficulty: How much do you use TB mode? Because I've ignored it mostly and only now started experimenting with it during more difficult fights and... well, somehow it really does make them much easier. Even though the TB mode is scuffed itself. There might be a problem with the action economy on RTwP.
Don't take that at face value.TB is more like 2 full difficulty levels easier, prob more.
Especially vs bosses, in TB mode they likely won't get to act at all, whereas in RTwP they can get their dangerous abilities off.
It could have been me.Someone said way above that it's odd because sometimes fights that are easy in TB are hard in RTwP, but also vice-versa, some fights that are hard in TB are easy in RTwP.
I don't have a problem with the writers' roleplaying NPCs' worldview. The missed opportunity here is that usually the NPCs don't make a very good argument when asked to describe their worldview. Regill struck me about this - he says they value "Law" above all else, and in the next sentence that they only follow the code of their order.
I finished the game.
The ending was bad but so was the lead up so I'm not sure what I was expecting.
It's nice to play an implementation of pathfinder and the music was nice but everything else felt either mediocre or straight up bad. The choice to focus the game on high level play and even including mythic abilities is focusing on the worst part of the game system and while it might make for fun build-theorising it makes for poor gameplay, especially when the AI is as shitty as it is.
After the start the game is very easy and only ever "challenges" you with fights where you have to use cheesy/very specific tactics. You just use your buffs and can practically close your eyes while your guys smack the enemies.
I thought kingmaker was OK and I saw a lot of potential in that game, so I backed Wrath in the hopes that Owlcat would apply the lessons they learned and created a more focused and polished product, that worked with the system's strengths rather than its weaknesses. Instead we got a bloated mess with poor, cringy writing, shit narrative design, and combat with the tactical depth of a puddle. I don't hate the game or anything, I just didn't enjoy it and I don't think I'll buy owlcat's next game unless they make major improvements in pretty much every area and I'll certainly not be backing any Kickstarter.
No specifics = edgepoasting. The usual boilerplate you could have written weeks ago.
No, if I knew it to be true I wouldn’t be wasting my time with these miserable edgelording phaggots that’s for damn sure.
Game is a pleasant surprise compared to state of the beta. I’m having a ball with this playthrough. got my three different armies up covering all the flanks and enemies types like in HoMM, playing my favorite class still learning a ton (Paladin Spell Scribing is latest breakthrough). It’s just an awesome experience.
I’m taking the trouble to challenge this predetermined narrative because I don’t want to let a great game get buried under this flood of mental illness and degeneracy.
Who came up with the Kodex quest?
Encounter is horrible.
Who came up with the Kodex quest?
Encounter is horrible.
Eh, I did it with full level 20s and end game equipment. Kinda easy. Send Woljiff and a pet to activate shit around.
it's kinda gay.Elf Spelldancer Azata.
You expected something else from codex?Low point of the game so far.
More interesting than getting buff and smashing faces? That's crazy.that does something else/interesting than just buff and smash faces. (
it's kinda gay.Elf Spelldancer Azata.
I eryfkrad-counter with a naked orkette on mammoth that does something else/interesting than just buff and smash faces. (but some skull bashing allowed)
I finished the game.
The ending was bad but so was the lead up so I'm not sure what I was expecting.
It's nice to play an implementation of pathfinder and the music was nice but everything else felt either mediocre or straight up bad. The choice to focus the game on high level play and even including mythic abilities is focusing on the worst part of the game system and while it might make for fun build-theorising it makes for poor gameplay, especially when the AI is as shitty as it is.
After the start the game is very easy and only ever "challenges" you with fights where you have to use cheesy/very specific tactics. You just use your buffs and can practically close your eyes while your guys smack the enemies.
I thought kingmaker was OK and I saw a lot of potential in that game, so I backed Wrath in the hopes that Owlcat would apply the lessons they learned and created a more focused and polished product, that worked with the system's strengths rather than its weaknesses. Instead we got a bloated mess with poor, cringy writing, shit narrative design, and combat with the tactical depth of a puddle. I don't hate the game or anything, I just didn't enjoy it and I don't think I'll buy owlcat's next game unless they make major improvements in pretty much every area and I'll certainly not be backing any Kickstarter.
No specifics = edgepoasting. The usual boilerplate you could have written weeks ago.
No, if I knew it to be true I wouldn’t be wasting my time with these miserable edgelording phaggots that’s for damn sure.
Game is a pleasant surprise compared to state of the beta. I’m having a ball with this playthrough. got my three different armies up covering all the flanks and enemies types like in HoMM, playing my favorite class still learning a ton (Paladin Spell Scribing is latest breakthrough). It’s just an awesome experience.
I’m taking the trouble to challenge this predetermined narrative because I don’t want to let a great game get buried under this flood of mental illness and degeneracy.
I went through Nightingale Grove yesterday, in RTwP, practically with no damage taken, because I could quickly switch focus from one enemy to another with hasted characters.
Oh so it's once/minute, you can't re-cast spell dance? But abilities inside spell dance are free and don't use extra arcane pool?No I think the swift Door once per minute plus the lack of weapon enchanting make you focus on casting
I'm still in prologue(and baked via Kickstarter) but I would've tried to pitch something like High Esteemed Codex of Rightness that's just a bunch of sceletons arguing forever in a locked fortress surrounded by worldwound.You expected something else from codex?Low point of the game so far.
I went through Nightingale Grove yesterday, in RTwP, practically with no damage taken, because I could quickly switch focus from one enemy to another with hasted characters.
Come to think of it, maybe the difference is just in whether you can focus fire or not and/or whether focus fire is useful in context or not. TB tends to get you thinking tactically about dealing with things in a spread - two attacking one mob here, a bit of cc over there, etc. Whereas with RTwP the tendency is to go all in on one mob at a time.
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Nenio, who was pretty useless for the earlier part of the game, is starting to really come into her own now as a CC queen, now that she's got a bunch of feats under her belt. Doubled Fey bloodlined (normal+mythic, from a single crossblooded sorc dip), heightened/persistent metamagicked Hideous Laughter (with the pen+school feats) is no joke for even tough bossy mobs. If it's got a mind, that mind is her bitch. Going to take the "best joke" or whatever it is mythical feat too - that should be a riot (makes hideous laughter shift to other mobs if it fails DC on one, and keeps going, apparently).
I'm starting to settle on an A-team of a custom supertank/dazzling display halfling sellsword (50AC when buffed up), Regill, me (Eldritch Scion lightning based, aiming for Azata zippy-magicked Chain lightning), Seelah as a skald boosting the tank, reg and herself, all of us with Outflank, plus Sosiel and a trippy dog, and Nenio.
I've always loved Eldritch Scion/Knight because it can be handy at both melee and blasting magic, but boy does it take some time to really come online. It only really gets into a proper groove by about lvl 8/9.
I soooo love Regill's comments, and his voice actor is really top drawer. Such a sensible curmudgeon
how small are your picsBiggest thing is
Oh so it's once/minute, you can't re-cast spell dance? But abilities inside spell dance are free and don't use extra arcane pool?No I think the swift Door once per minute plus the lack of weapon enchanting make you focus on casting
idk who are you going to scare with dragon breaths, tele + shout sounds cool but if you're limited it's a lot of micro for idk what. What makes you a better actual caster than Magus, except that you are forced into something else because you can't enchant?
What else are you going to spellstrike with? is there anything else in mythic spellbooks for this?