If you have two take Improved Initiative
Does Selective work on Persistent effects?
I keep 2 generals, one being a wizard with 3 stacks limit, which sucks and the other one being also a wizard who for some reason has 4 stacks limit. If I had known the limit doesn't grow with general's level, I wouldn't have developed the 3-limit wizard to level 4. But as it stands, I need a second general just in order to store the stacks which I can't be used by my active general's army.Said someone who keeps 3 different generals in crusade mode pretending it's HoMM.
If you're memorizing Heals you're wasting valuable slots. And I mean really valuable. Divine Power is your Bread and Butter.
Perception 3 is garbage, you get all the good Rank 1 Tricks.
If you're memorizing Heals you're wasting valuable slots. And I mean really valuable. Divine Power is your Bread and Butter.
It's a personal quirk of mine, I dislike it at low level because it lasts only one minute. I usually slot it in around level 9 or so when it provides higher bonuses. I have it now and started using it since the end of act 2. Good spell, don't misunderstand me, it's just that sometimes it's better to just enemies bane--->charge during the surprise round to exploit low AC/ no AoO imho.
Does Selective work on Persistent effects?
Don't see why it shouldn't?
Perception 3 is garbage, you get all the good Rank 1 Tricks.
See I'm not sure that's the case. Persuasion 1 of course super handy but yeah by the time I have Greater Perception I'd have Frightful. Perception 1 I keep expecting to find extra hidden shit. Maybe there's some in Soana cave? Nature 1 random meal bonuses from P:K is all upside and I think sneaky good. Stealth 1 should be good right? I'm tanking so maybe defeats the purpose since I like the charge zerg. Religion/Athletics would depend on skill level. Mob 1 is great. I don't know I think I'm testing Nature 3 instead but will play with on a resave.
Except you know you can cast it before combat, right? So you still Enemies Bane + Charge.
Technically i have 5 armies. 1 - my wizzord general, 2-4 - everything i don't care from reinforcements goes there and sits in capital, 5 - new archers and archer mercs who go and join 1 each week.
Except you know you can cast it before combat, right? So you still Enemies Bane + Charge.
Yes, I know it always lasts one minute. At level one bless is just better, as I said I do prepare it, you misread my initial post.
Technically i have 5 armies. 1 - my wizzord general, 2-4 - everything i don't care from reinforcements goes there and sits in capital, 5 - new archers and archer mercs who go and join 1 each week.
Imma be honest, after awhile of having so many "left-over" units I started suiciding them on the nearest Demon Army
no nearest demon armies except those who appear to siege fortsTechnically i have 5 armies. 1 - my wizzord general, 2-4 - everything i don't care from reinforcements goes there and sits in capital, 5 - new archers and archer mercs who go and join 1 each week.
Imma be honest, after awhile of having so many "left-over" units I started suiciding them on the nearest Demon Army
It's actually not a bug:I just died from level drain as a Dhampir. Fucking spaghetti code. As I just reported this, wait as this bug will be fixed 3 years from now. But the fun AoO bug was fixed in less than 24h.
...
EDIT: proof
https://www.d20pfsrd.com/races/other-races/featured-races/arg-dhampir/
- Resist Level Drain (Ex): A dhampir takes no penalties from energy drain effects, though he can still be killed if he accrues more negative levels then he has Hit Dice. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional saving throw.
Does Selective work on Persistent effects?
Don't see why it shouldn't?
Selective Spell (Metamagic)
Your allies need not fear friendly fire.
Prerequisite: Spellcraft 10 ranks.
Benefit: When casting a selective spell with an area effect and a duration of instantaneous, you can choose a number of targets in the area equal to the ability score modifier used to determine bonus spells of the same type (Charisma for bards, oracles, paladins, sorcerers, and summoners; Intelligence for witches and wizards; Wisdom for clerics, druids, inquisitors, and rangers). These targets are excluded from the effects of your spell.
Level Increase: +1 (a selective spell uses up a spell slot one level higher than the spell’s actual level.)
Spells that do not have an area of effect or a duration of instantaneous do not benefit from this feat.