In my mind Iron Gods is really the only way forward they have.
How do you one-up mythic paths? Robots and guns.
That's basically it.
Can also go vivisectionist 18, student of war 2. Student of war gives Mind Over Metal on second level which swaps DEX for INT to AC.I want to be a tank but with intelligence. Is there any class and build not too complicated for this? Thank you
Magus Weapon Master gets to cast arcane spells and gets bonus AC from INT. Add to that Mirror Image, Blur, Displacement, Invisibility, Stone Skin.... and the mandatory Crane Style and you will have a melee tank spell caster. In Kingmaker it worked very well for me, but I haven't tried it in Wrath, you could try Azata I guess.
EDIT: By Weapon Master I meant Sword Saint.
Can't she do the reading?
Can't she do the reading?
On a completely unrelated note to the current discussion:
Is anybody else extremely annoyed that the Lexicon of paradox checks require the MC to perform the checks? Seriously, I have a skald next to me with 35+ in all knowledges. Can't she do the reading?
On a completely unrelated note to the current discussion:
Is anybody else extremely annoyed that the Lexicon of paradox checks require the MC to perform the checks? Seriously, I have a skald next to me with 35+ in all knowledges. Can't she do the reading?
Yes, it's dumb. There's a mod that fixes it. https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/139
Just a word of warning, there is a good chance that changing the Difficulty, even Core > Hard >Unfair, could auto-fail all difficulty-related achievements.So far I have completed A1 and A2, with a total of 7 rests in A1 and 11 rests in A2. I am also thinking of bumping the difficulty up to hard or unfair for this, because even with the rest limitations this is not as challenging as I was expecting it would be. Currently the most challenging part of the run has been micromanaging unit pathfinding, because they have the infuriating tendency to not go where you click.
Just a word of warning, there is a good chance that changing the Difficulty, even Core > Hard >Unfair, could auto-fail all difficulty-related achievements.So far I have completed A1 and A2, with a total of 7 rests in A1 and 11 rests in A2. I am also thinking of bumping the difficulty up to hard or unfair for this, because even with the rest limitations this is not as challenging as I was expecting it would be. Currently the most challenging part of the run has been micromanaging unit pathfinding, because they have the infuriating tendency to not go where you click.
Good to know, I will leave it alone thenJust a word of warning, there is a good chance that changing the Difficulty, even Core > Hard >Unfair, could auto-fail all difficulty-related achievements.So far I have completed A1 and A2, with a total of 7 rests in A1 and 11 rests in A2. I am also thinking of bumping the difficulty up to hard or unfair for this, because even with the rest limitations this is not as challenging as I was expecting it would be. Currently the most challenging part of the run has been micromanaging unit pathfinding, because they have the infuriating tendency to not go where you click.
Sword Saint. Arguably the strongest class in the game. Gets INT based AC bonus similar to what a monk gets with WIZ along with mirror image. Empower spell + maximize spell for spell strike with shocking grasp using a crit weapon like an estoc kills everything quick. A bit too OP to be fun long term though. It's like having god mode on.I want to be a tank but with intelligence. Is there any class and build not too complicated for this? Thank you
Nexus modsOn a completely unrelated note to the current discussion:
Is anybody else extremely annoyed that the Lexicon of paradox checks require the MC to perform the checks? Seriously, I have a skald next to me with 35+ in all knowledges. Can't she do the reading?
So this happens when you cast Transformation on an ally using Legend Infusion or Brown Fur Transmuter MC:
Up to 40 BAB to any person in your party
I do not get how this works, does your alch or BfT need to be on the legend mythic path to give 40 bab ?So this happens when you cast Transformation on an ally using Legend Infusion or Brown Fur Transmuter MC:
Up to 40 BAB to any person in your party
I do not get how this works, does your alch or BfT need to be on the legend mythic path to give 40 bab ?So this happens when you cast Transformation on an ally using Legend Infusion or Brown Fur Transmuter MC:
Up to 40 BAB to any person in your party
Why does anyone on the codex care about achievements? The fact that core and above are supposed to disable respecing is ridiculous unless you turn it on and lose achievements, especially when you have to take mythic abilities into account which you wouldn’t know unless you looked them up beforehand. Also, people are always testing things with difficulty setting as well so making that disable them is even more retarded. Why even bother?Just a word of warning, there is a good chance that changing the Difficulty, even Core > Hard >Unfair, could auto-fail all difficulty-related achievements.So far I have completed A1 and A2, with a total of 7 rests in A1 and 11 rests in A2. I am also thinking of bumping the difficulty up to hard or unfair for this, because even with the rest limitations this is not as challenging as I was expecting it would be. Currently the most challenging part of the run has been micromanaging unit pathfinding, because they have the infuriating tendency to not go where you click.
Unless they've changed how this works, doing anything to your difficulty after you start immediately sets it to "Custom" and makes you ineligible for any achievements that require a difficulty setting.
Gettin 100 armies laying around with units you cant recruit.. mmmmm. That's why next playthrough i'm going to play with instant win crusader mode but without auto for muh choices.I wasn't expecting much from the crusade mechanic to begin with but I cannot believe how atrocious it is. Why did they even a base cap of 3 units per army? At the very least, having a general in an army should at least double that to 6. Scorching ray & fireball are powerful to point that it trivializes everything else, there is no unit balance to speak of and units aren't even stated as they are described in the army council. The designers didn't seem to understand that the total recruitment numbers per week is what determines unit durability and seem to love the total extremes of units in terms of HP and damage.
I wasn't expecting much from the crusade mechanic to begin with but I cannot believe how atrocious it is. Why did they even a base cap of 3 units per army? At the very least, having a general in an army should at least double that to 6. Scorching ray & fireball are powerful to point that it trivializes everything else, there is no unit balance to speak of and units aren't even stated as they are described in the army council. The designers didn't seem to understand that the total recruitment numbers per week is what determines unit durability and seem to love the total extremes of units in terms of HP and damage.
It can only work with your main character, and only if they are on the Legend path. This path results in a character level cap of 40, meaning that transformation spells YOU cast inherit your maximum BAB i.e. up to 40 at max levelI do not get how this works, does your alch or BfT need to be on the legend mythic path to give 40 bab ?So this happens when you cast Transformation on an ally using Legend Infusion or Brown Fur Transmuter MC:
Up to 40 BAB to any person in your party
No, your Merc/companion BFT casting Transformation will result in a maximum of 20 BABSo this happens when you cast Transformation on an ally using Legend Infusion or Brown Fur Transmuter MC:
Up to 40 BAB to any person in your party
(licks lips).
One more level then my non-mc level 20 brown fur transmuter will be able to do this.