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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,610
Location
So Below
I'm beginning to notice somethings that've changed since the first build, not just bugfixing. The Arena Fight with Sosiel and his bro is a cutscene now and I swear Daeran's first line in the festival is new recording.
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,282
On a completely unrelated note to the current discussion:

Is anybody else extremely annoyed that the Lexicon of paradox checks require the MC to perform the checks? Seriously, I have a skald next to me with 35+ in all knowledges. Can't she do the reading? :(

Yes, it's dumb. There's a mod that fixes it. https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/139

Ah, thank you. I'll look into that.

Unrelated, but I just found this and it gave me a chuckle.

mPxHgof.jpeg


Some "weapon".

Are they trying to subvert expectations or something? :?
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
So far I have completed A1 and A2, with a total of 7 rests in A1 and 11 rests in A2. I am also thinking of bumping the difficulty up to hard or unfair for this, because even with the rest limitations this is not as challenging as I was expecting it would be. Currently the most challenging part of the run has been micromanaging unit pathfinding, because they have the infuriating tendency to not go where you click.
Just a word of warning, there is a good chance that changing the Difficulty, even Core > Hard >Unfair, could auto-fail all difficulty-related achievements.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
14,297
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
So far I have completed A1 and A2, with a total of 7 rests in A1 and 11 rests in A2. I am also thinking of bumping the difficulty up to hard or unfair for this, because even with the rest limitations this is not as challenging as I was expecting it would be. Currently the most challenging part of the run has been micromanaging unit pathfinding, because they have the infuriating tendency to not go where you click.
Just a word of warning, there is a good chance that changing the Difficulty, even Core > Hard >Unfair, could auto-fail all difficulty-related achievements.

Unless they've changed how this works, doing anything to your difficulty after you start immediately sets it to "Custom" and makes you ineligible for any achievements that require a difficulty setting.
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
So far I have completed A1 and A2, with a total of 7 rests in A1 and 11 rests in A2. I am also thinking of bumping the difficulty up to hard or unfair for this, because even with the rest limitations this is not as challenging as I was expecting it would be. Currently the most challenging part of the run has been micromanaging unit pathfinding, because they have the infuriating tendency to not go where you click.
Just a word of warning, there is a good chance that changing the Difficulty, even Core > Hard >Unfair, could auto-fail all difficulty-related achievements.
Good to know, I will leave it alone then :(
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,608
Pillars of Eternity 2: Deadfire
I want to be a tank but with intelligence. Is there any class and build not too complicated for this? :) Thank you
Sword Saint. Arguably the strongest class in the game. Gets INT based AC bonus similar to what a monk gets with WIZ along with mirror image. Empower spell + maximize spell for spell strike with shocking grasp using a crit weapon like an estoc kills everything quick. A bit too OP to be fun long term though. It's like having god mode on.

Also really strong with Vital Strike and large damage dice weapons. Can True Strike/Arcane Accuracy/Dimension Strike. Perfect Strike maximizes Vital Strike hits. Also Greater Cleaving Finish triggers more Vital Strikes. Just saying.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,628
Location
Grand Chien
On a completely unrelated note to the current discussion:

Is anybody else extremely annoyed that the Lexicon of paradox checks require the MC to perform the checks? Seriously, I have a skald next to me with 35+ in all knowledges. Can't she do the reading? :(
Nexus mods
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,628
Location
Grand Chien
So this happens when you cast Transformation on an ally using Legend Infusion or Brown Fur Transmuter MC:

unknown-2.png

Up to 40 BAB to any person in your party
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,282
So this happens when you cast Transformation on an ally using Legend Infusion or Brown Fur Transmuter MC:

unknown-2.png

Up to 40 BAB to any person in your party

(licks lips).

One more level then my non-mc level 20 brown fur transmuter will be able to do this.
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,925
So this happens when you cast Transformation on an ally using Legend Infusion or Brown Fur Transmuter MC:

unknown-2.png

Up to 40 BAB to any person in your party
I do not get how this works, does your alch or BfT need to be on the legend mythic path to give 40 bab ?
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,282
So this happens when you cast Transformation on an ally using Legend Infusion or Brown Fur Transmuter MC:

unknown-2.png

Up to 40 BAB to any person in your party
I do not get how this works, does your alch or BfT need to be on the legend mythic path to give 40 bab ?

Long story short - Brown Fur Transmuter is bugged to hell and back (in a breaking game balance sort of way). See my posts about polymorphing dogs to cats for another example a few pages back.
 

FreeKaner

Prophet of the Dumpsterfire
Joined
Mar 28, 2015
Messages
7,038
Location
Devlet-i ʿAlīye-i ʿErdogānīye
I wasn't expecting much from the crusade mechanic to begin with but I cannot believe how atrocious it is. Why did they even a base cap of 3 units per army? At the very least, having a general in an army should at least double that to 6. Scorching ray & fireball are powerful to point that it trivializes everything else, there is no unit balance to speak of and units aren't even stated as they are described in the army council. The designers didn't seem to understand that the total recruitment numbers per week is what determines unit durability and seem to love the total extremes of units in terms of HP and damage.
 
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smaug

Secular Koranism with Israeli Characteristics
Patron
Dumbfuck
Joined
Feb 20, 2019
Messages
7,266
Location
Texas
Insert Title Here
So far I have completed A1 and A2, with a total of 7 rests in A1 and 11 rests in A2. I am also thinking of bumping the difficulty up to hard or unfair for this, because even with the rest limitations this is not as challenging as I was expecting it would be. Currently the most challenging part of the run has been micromanaging unit pathfinding, because they have the infuriating tendency to not go where you click.
Just a word of warning, there is a good chance that changing the Difficulty, even Core > Hard >Unfair, could auto-fail all difficulty-related achievements.

Unless they've changed how this works, doing anything to your difficulty after you start immediately sets it to "Custom" and makes you ineligible for any achievements that require a difficulty setting.
Why does anyone on the codex care about achievements? The fact that core and above are supposed to disable respecing is ridiculous unless you turn it on and lose achievements, especially when you have to take mythic abilities into account which you wouldn’t know unless you looked them up beforehand. Also, people are always testing things with difficulty setting as well so making that disable them is even more retarded. Why even bother?
 

Thonius

Arcane
Joined
Sep 18, 2014
Messages
6,495
Location
Pro-Tip Corporation.
I wasn't expecting much from the crusade mechanic to begin with but I cannot believe how atrocious it is. Why did they even a base cap of 3 units per army? At the very least, having a general in an army should at least double that to 6. Scorching ray & fireball are powerful to point that it trivializes everything else, there is no unit balance to speak of and units aren't even stated as they are described in the army council. The designers didn't seem to understand that the total recruitment numbers per week is what determines unit durability and seem to love the total extremes of units in terms of HP and damage.
Gettin 100 armies laying around with units you cant recruit.. mmmmm. That's why next playthrough i'm going to play with instant win crusader mode but without auto for muh choices.
 

Riel

Arcane
Joined
Apr 29, 2012
Messages
1,575
Location
Itaca
I wasn't expecting much from the crusade mechanic to begin with but I cannot believe how atrocious it is. Why did they even a base cap of 3 units per army? At the very least, having a general in an army should at least double that to 6. Scorching ray & fireball are powerful to point that it trivializes everything else, there is no unit balance to speak of and units aren't even stated as they are described in the army council. The designers didn't seem to understand that the total recruitment numbers per week is what determines unit durability and seem to love the total extremes of units in terms of HP and damage.

Certainly Fireball is crazily OP in campaign mode. My general just one shot a level 7 army with it.

:timetoburn:
 

Thonius

Arcane
Joined
Sep 18, 2014
Messages
6,495
Location
Pro-Tip Corporation.
Also playing as a lich and keeping one living army and the undead army is a gyga pain because after battle using my living army it leaves raised undead as a separate army... it's maddening.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,628
Location
Grand Chien
So this happens when you cast Transformation on an ally using Legend Infusion or Brown Fur Transmuter MC:

unknown-2.png

Up to 40 BAB to any person in your party
I do not get how this works, does your alch or BfT need to be on the legend mythic path to give 40 bab ?
It can only work with your main character, and only if they are on the Legend path. This path results in a character level cap of 40, meaning that transformation spells YOU cast inherit your maximum BAB i.e. up to 40 at max level
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,628
Location
Grand Chien
So this happens when you cast Transformation on an ally using Legend Infusion or Brown Fur Transmuter MC:

unknown-2.png

Up to 40 BAB to any person in your party

(licks lips).

One more level then my non-mc level 20 brown fur transmuter will be able to do this.
No, your Merc/companion BFT casting Transformation will result in a maximum of 20 BAB
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,282
So this happens when you cast Transformation on an ally using Legend Infusion or Brown Fur Transmuter MC:

unknown-2.png

Up to 40 BAB to any person in your party

(licks lips).

One more level then my non-mc level 20 brown fur transmuter will be able to do this.
No, your Merc/companion BFT casting Transformation will result in a maximum of 20 BAB

Ah, got it. I misread your post. Oh well. At least my animal companions can get to BAB 20.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
I'm looking REALLY forward to the massive meltdown that'll happen if Iron Gods gets picked. Gonna be fuckin' hilarious.

I don't know enough about these APs to get your point. Why would there be a meltdown?
Pathfinder lore isn't great. It's got all the worst parts of Forgotten Realms with its own terrible twists. But Pathfinder space lore is something else. The divine rock of mysterious origins? Just a space wars orbital weapon. The ancient atlanteans? They didn't die, they just fucked off and became space ultra nazis instead. Turns out God-King Aroden wasn't 'the last atlantean' after all. Golarion? It's the one planet of renaissance faire morons, the rest of the galaxy is filled with star trek humans. No they won't show up. Androids and nanites are actually all over the planet, by the way. Thankfully, Numeria has an export ban in place so that's why people don't know anything about robots lmao.

Sure, I personally don't care about space shit. But everything related to Numeria is Reign of Winter tier. Just irredeemable. I'd much prefer Owlcat just made a Starfinder / Original Sci Fi game and explored Golarion itself. There's so much potential. Faction conflict in Taldor's succession, investigating murder mysteries with sanity mechanics with Ustalav, creating and quelching a revolution in infernal Cheliax.
 

LannTheStupid

Товарищ
Patron
Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
https://store.steampowered.com/news/app/1184370/view/4820532832252504422
Update 1.0.9c
Crusaders!

A new patch 1.0.9c has arrived. It’s a small patch this time, but something big is coming, stay tuned.

Beware of possible plot spoilers below!
Quests

  • Areelu's insidious plan could not be fulfilled - fixed;
  • 'Where's My Dragon?' quest could get stuck after talking to Early Sunset at the Fleshmarkets - fixed.


Areas

  • Bastion of Justice had a wrong terrain type - fixed;
  • Fixed a crash in Mage's Tower;
  • Scrubland by a Bend in the River had a wrong terrain type - fixed.


Crusade

  • Bait action could prevent the enemies from taking their turn - fixed;
  • Fixed the missing units issue when you changed the general of an army.


Classes & Mechanics

  • Angel and Lich didn't have 10 level spells on 10 level mythic if they merged spellbooks. Fixed, but it requires the summary caster level of merged spellbooks to be at least 28 for these spells to work;
  • Your character could lose Sneak Attack when changing Mythic Path from Trickster to Gold Dragon - fixed.


Turn-based mode

  • Experimental fix for camera behaviour in turn-based mode in places with big difference in elevation;
  • Pits weren't respecting the player's decision to play in turn-based mode - fixed.


UI

  • One companion could fill multiple roles during rest - fixed;
  • Upon changing the language settings, the names of settlements didn't change - fixed.


Misс

  • Kervil the Sparkling Fist could get carried away playing with his weapon, and forget he needs to fight - fixed;
  • Using Midnight Bolt in some situations still didn't work as it should - fixed.
 

FreeKaner

Prophet of the Dumpsterfire
Joined
Mar 28, 2015
Messages
7,038
Location
Devlet-i ʿAlīye-i ʿErdogānīye
What sort of inbred came up with the idea that your mythic spells should only scale by your mythic level if you don't merge spell books? Merging spellbooks is already broken to the point of trivializing the game, but the alternate is that you will never pass an offensive spell DC.

Honestly owlcat surprises me at each point, it's as if they are making some stuff so broken as to make it so you completely faceroll the game while making the alternatives so bad that you won't ever even get to apply its effects in encounters.

This game is so frustrating, the good parts are really good and enjoyable, but the bad parts are either completely unusable or borderline dealbreaking. That's ignoring all the gamebreaking oversights.

Pathfinder, more like trap choice finder.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,441
Location
Frostfell
'd much prefer Owlcat just made a Starfinder

Disagreed; Starfinder lacks full casters. It has only half caster aka technomancer. I don't wanna to be a lv 20 caster unable to cast tier 7 spells.

EDIT : Why my steam is not updating? I wanna test tier 10 spells.

Merging spellbooks is already broken to the point of trivializing the game, but the alternate is that you will never pass an offensive spell DC.

Disagreed. Favorable magic from Azata is amazing.
 
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